Revision f2367b75
Added by Leszek Koltunski about 7 years ago
src/main/res/raw/test_fragment_shader.glsl | ||
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precision lowp float; |
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out vec4 fragColor; |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void main() |
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{ |
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gl_FragColor = vec4(1.0,0.0,0.0,0.2);
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fragColor = vec4(1.0,0.0,0.0,0.2);
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} |
Also available in: Unified diff
Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work)