# Date Author Comment
e5ba319d 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

977756d7 12/14/2018 01:18 PM Leszek Koltunski

Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )

8b7b2398 12/13/2018 10:35 PM Leszek Koltunski

Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).

973e99d7 12/13/2018 04:25 PM Leszek Koltunski


143095f7 12/12/2018 12:11 AM Leszek Koltunski

Minor cleanups.

2f1f7570 12/11/2018 06:03 PM Leszek Koltunski

Properly clean up static varaibles in the Effect classes!

e71dd7fb 12/11/2018 01:04 PM Leszek Koltunski

Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the object around Z-axis to see this)

15ed35e6 12/10/2018 10:33 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. Everything should be correct now.

2d203318 12/10/2018 03:42 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. (still not everything is right there)

a16bf106 12/10/2018 01:39 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

554ce72b 12/10/2018 02:05 AM Leszek Koltunski

Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)

e49b26ba 12/08/2018 12:16 AM Leszek Koltunski

Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.

20156af7 12/08/2018 12:03 AM Leszek Koltunski

Important bugfix in MeshCubes for the Inflate vectors.

8e88389e 12/07/2018 11:56 AM Leszek Koltunski

Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.

9d0df4c6 12/02/2018 01:13 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

Pretty much works now - what remains is calibration.

15290f35 12/01/2018 12:14 AM Leszek Koltunski

Progress with the Inflate vector in MeshCubes.

7a5e538a 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

227b9bca 11/27/2018 12:34 AM Leszek Koltunski

Minor simplifications in Mesh.

6f2d931d 11/26/2018 10:31 PM Leszek Koltunski

Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh is locally smooth, this is simply the normal vector; otherwise (for example in the corners of the MeshCubes) - not....

da681e7e 11/26/2018 09:21 PM Leszek Koltunski

Some simplifications in Meshes. Hide stuff inside MeshBase.

9a3607b3 11/26/2018 03:59 PM Leszek Koltunski

Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.

13981586 11/21/2018 11:46 AM Leszek Koltunski

Small things.

e92785ba 11/21/2018 11:26 AM Leszek Koltunski

Small things.

ed06301f 11/21/2018 11:09 AM Leszek Koltunski

Move EffectMessageSender to the 'message' package (duh!)

715e7726 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

(1-25/621) Per page: 25, 50, 100

Also available in: Atom