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Revision 6f2d931d

ID6f2d931d4c74c430f8a869c64f642dda32f2c5a6
Parent da681e7e
Child 227b9bca

Added by Leszek Koltunski 19 days ago

Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh is locally smooth, this is simply the normal vector; otherwise (for example in the corners of the MeshCubes) - not.

Currently the new attribute is always set to (1,0,0) and not used yet.

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