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Revision 7a5e538a

ID7a5e538a074ddeb9422eaa533c6faeccfb3c368a
Parent 227b9bca
Child 15290f35

Added by Leszek Koltunski 16 days ago

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

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