Distorted Android: Issueshttps://distorted.org/redmine/https://distorted.org/redmine/redmine/themes/distorted/favicon/favicon.ico?16151139322021-01-13T11:29:15ZDistorted Android
Redmine Bug #63 (New): Adreno 510: problems with UBO in fragment shaderhttps://distorted.org/redmine/issues/632021-01-13T11:29:15ZLeszek Koltunskileszek@koltunski.pl
<p>As soon as I added an UBO in the fragment shader ( <a class="changeset" title="Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shad..." href="https://distorted.org/redmine/projects/distorted-android/repository/library/revisions/78ff6ea992ca60e97cd98b300141171b15313f6c">78ff6ea9</a> and <a class="changeset" title="Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - u..." href="https://distorted.org/redmine/projects/distorted-android/repository/library/revisions/de77a6c5cf3365b8cd4f8ce61559b0026750e384">de77a6c5</a> ) everything started crashing on Adreno 510 and Adreno 506 with</p>
<p>W/Adreno-<abbr title="30978">GSL</abbr>: <gsl_ldd_control:475>: ioctl fd 26 code 0x400c0907 (IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID) failed: errno 35 Resource deadlock would occur<br />W/Adreno-<abbr title="30978">GSL</abbr>: <log_gpu_snapshot:384>: panel.gpuSnapshotPath is not set.not generating user snapshot<br />W/Adreno-<abbr title="30978">GSL</abbr>: <gsl_ldd_control:475>: ioctl fd 26 code 0xc0200933 (IOCTL_KGSL_TIMESTAMP_EVENT) failed: errno 22 Invalid argument<br />W/Adreno-<abbr title="30978">GSL</abbr>: <ioctl_kgsl_syncobj_create:2979>: (1b, b, 2112) fail 22 Invalid argument<br />W/Adreno-<abbr title="30978">GSL</abbr>: <gsl_ldd_control:475>: ioctl fd 26 code 0xc040094a (IOCTL_KGSL_GPU_COMMAND) failed: errno 35 Resource deadlock would occur<br />W/Adreno-<abbr title="30978">GSL</abbr>: <log_gpu_snapshot:384>: panel.gpuSnapshotPath is not set.not generating user snapshot</p>
<p>On all other GPUs I've checked it's working ok.</p> Bug #61 (New): Z-fighting when blurring a flat surfacehttps://distorted.org/redmine/issues/612020-12-03T15:03:41ZLeszek Koltunskileszek@koltunski.pl
<p>1. go to the 'Generic' app<br />2. add a 1x1 Rectangle Mesh<br />3. add a Postprocess Effect (for example Blur)<br />4. rotate the Mesh</p>
<p>You will see z-fighting between the Mesh and the blue surface behind it.</p> Feature #36 (New): Mesh Importerhttps://distorted.org/redmine/issues/362018-12-14T21:51:01ZLeszek Koltunskileszek@koltunski.pl
<p>Add a MeshImporter, which would import Meshes created in Blender, Maya and/or similar 3D modelling software.</p>
<p>Figure out the data format first.</p> Feature #34 (New): Light Effectshttps://distorted.org/redmine/issues/342018-12-14T21:37:28ZLeszek Koltunskileszek@koltunski.pl
<p>Add an entirely new type of effects, ones that work on the whole output surface and add lights & shades to the whole scene.</p> Bug #33 (New): Issues on PowerVR GE8100https://distorted.org/redmine/issues/332018-07-03T10:58:59ZLeszek Koltunskileszek@koltunski.pl
<p>My HTC Desire 12 (equipped with the PowerVR GE8100 GPU, driver version 1.8) fails to compile the pass2 'build' and pass4 'render' OIT shaders.<br />This is confirmed by Imagination employees ( <a class="external" href="https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708">https://forums.imgtec.com/t/ge8100-in-htc-desire-12-android-7-1-1-fragment-shader-fails-to-compile/2708</a> )</p>
<p>Issue open to keep track of this.</p> Feature #24 (New): New Effect: Fourierhttps://distorted.org/redmine/issues/242017-01-27T12:17:07ZLeszek Koltunskileszek@koltunski.pl
<p>Add a new postprocessing effect: Fourier transform.</p>
<p>See <a class="external" href="http://david.li/filtering/">http://david.li/filtering/</a></p>