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# Tracker Status Priority Subject Assignee % Done Updated
63 Bug New Normal Adreno 510: problems with UBO in fragment shader Leszek Koltunski

01/13/2021 12:31 PM Actions
61 Bug New Normal Z-fighting when blurring a flat surface

12/03/2020 04:03 PM Actions
36 Feature New Normal Mesh Importer

06/16/2020 12:52 PM Actions
33 Bug New Normal Issues on PowerVR GE8100

04/18/2020 12:08 AM Actions
24 Feature New Normal New Effect: Fourier

01/27/2017 01:19 PM Actions
8 Feature New Normal Add support for new types of Regions Leszek Koltunski

02/27/2020 03:16 PM Actions
4 Feature New Normal New Effect: hue

01/11/2017 10:53 PM Actions
60 Bug Closed Normal Problems with GLOW efffect Leszek Koltunski

08/27/2020 12:55 PM Actions
59 Feature Closed Normal Add possibility to stop and restart time Leszek Koltunski

07/20/2020 10:19 PM Actions
58 Bug Closed Normal Remove the Inflate vectors Leszek Koltunski

08/26/2020 10:07 PM Actions
44 Feature Closed Normal Distorted's own Mesh file format Leszek Koltunski

06/15/2020 09:04 PM Actions
40 Feature Closed Normal Apply static Vertex effects to a Mesh Leszek Koltunski

05/29/2020 08:14 PM Actions
39 Feature Closed Normal New MeshTriangular Leszek Koltunski

03/02/2020 12:35 AM Actions
38 Feature Closed Normal Apply Matrix effects to a Mesh Leszek Koltunski

03/03/2020 11:30 PM Actions
37 Feature Closed Normal Joining Meshes together Leszek Koltunski

03/05/2020 12:41 AM Actions
35 Feature Closed Normal New mesh: Sphere Leszek Koltunski

12/19/2018 12:08 AM Actions
32 Feature Closed Normal Make it possible to use multiple copies of the library Leszek Koltunski

11/30/2020 09:09 PM Actions
30 Bug Closed Normal Blur with zero radius changes opacity Leszek Koltunski

04/12/2018 11:06 PM Actions
29 Bug Closed Normal Postprocessed surface incorrectly merged Leszek Koltunski

05/30/2018 01:02 PM Actions
28 Bug Closed Normal Blur: looks of a blurred object depend on what's underneath Leszek Koltunski

04/13/2018 12:19 AM Actions
27 Bug Closed Normal Blur effect: incorrect at the borders

12/13/2018 10:43 PM Actions
26 Feature Closed Normal Use SSBO for storing effect arrays Leszek Koltunski

01/10/2021 11:25 AM Actions
23 Bug Closed Normal FOV is a static global variable Leszek Koltunski

12/07/2016 12:11 PM Actions
22 Bug Closed Normal Arrangement of triangles causes unpleasant 'steps' along the NW-SE line Leszek Koltunski

07/31/2016 02:16 PM Actions
21 Bug Closed Normal SHEAR effect: support Z-shear Leszek Koltunski

07/17/2016 09:45 PM Actions
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