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examples / src / main / res / values / strings.xml @ 13155c68

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<?xml version="1.0" encoding="utf-8"?>
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<resources>    
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    <string name="app_name">Distorted Examples</string>
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    <string name="tocHeader">Welcome to the Distorted Examples!\nCode, Tutorials, Wiki: http://distorted.org/</string>
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    <string name="distort">Distort</string>
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    <string name="deform">Deform</string>
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    <string name="shear">Shear</string>
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    <string name="sink">Sink</string>
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    <string name="alpha">Alpha</string>
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    <string name="chroma">Chroma</string>
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    <string name="brightness">Brightness</string>
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    <string name="saturation">Saturation</string>
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    <string name="contrast">Contrast</string>
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    <string name="swirl">Swirl</string>
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    <string name="continu">Continue</string>
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    <string name="rows">Rows</string>
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    <string name="cols">Cols</string>
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    <string name="path">Path</string>
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    <string name="loop">Loop</string>
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    <string name="jump">Jump</string>
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    <string name="duration">Duration</string>
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    <string name="reset">Reset</string>
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    <string name="bubble">Bubble</string>
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    <string name="add">Touch screen to add new</string>
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    <string name="remove">Remove existing effect(s) by</string>
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    <string name="removebut">Remove</string>
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    <string name="name">effects by name</string>
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    <string name="type">effects by type</string>
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    <string name="id">effects by ID</string>
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    <string name="list">List of all existing effects</string>
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    <string name="print">Print</string>
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    <string name="abort">Abort</string>
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    <string name="count">Count</string>
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    <string name="maxv">vertex:</string>
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    <string name="maxf">fragment:</string>
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    <string name="introduction">Set maximum number of vertex and fragment effects and press \'Check\' to see if shaders compile:</string>
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    <string name="check">Check</string>
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    <string name="noise">Noise</string>
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    <string name="swing">Swing</string>
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    <string name="size">Size</string>
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    <string name="hips">Hips</string>
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    <string name="dim1D">1D</string>
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    <string name="dim2D">2D</string>
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    <string name="dim3DXY">3DXY</string>
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    <string name="dim3DXZ">3DXZ</string>
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    <string name="Up">Up</string>
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    <string name="Default">Default</string>
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    <string name="save">Save</string>
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    <string name="New">new</string>
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    <string name="Create">Create</string>
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    <string name="Bitmap">Bitmap</string>
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    <string name="Add">Add</string>
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    <string name="RemoveAll">Remove All</string>
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    <string name="amplitude">Amplitude</string>
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    <string name="length">Length</string>
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    <string name="angleA">Alpha</string>
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    <string name="angleB">Beta</string>
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    <string name="radius_placeholder">Radius: %1$s</string>
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    <string name="noise_placeholder">Noise %1$s</string>
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    <string name="length_placeholder">Length %1$d</string>
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    <string name="amplitude_placeholder">Amplitude %1$d</string>
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    <string name="alpha_placeholder">Alpha %1$d</string>
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    <string name="beta_placeholder">Beta %1$d</string>
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    <string name="swing_placeholder">Swing %1$f</string>
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    <string name="size_placeholder">Size %1$f</string>
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    <string name="hips_placeholder">Hips %1$f</string>
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    <string name="fov_placeholder">FOV: %1$d</string>
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    <string name="x_placeholder">X: %1$d</string>
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    <string name="y_placeholder">Y: %1$d</string>
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    <string name="wind_placeholder">Wind: %1$d</string>
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    <string name="example_monalisa">Mona Lisa</string>  
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    <string name="example_monalisa_subtitle">The basics of Distortions.</string>
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    <string name="example_sink">Cat</string>
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    <string name="example_sink_subtitle">Learn about sinks.</string>
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    <string name="example_bean">Mr. Bean</string>  
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    <string name="example_bean_subtitle">Interpolation between more than two Points.</string>
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    <string name="example_projection">Projection</string>
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    <string name="example_projection_subtitle">Adjust the Projection Matrix.</string>
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    <string name="example_deform">Deformations and Distortions</string>  
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    <string name="example_deform_subtitle">Deform the whole bitmap or Distort a part of it.</string>
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    <string name="example_listener">DistortedListener</string>  
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    <string name="example_listener_subtitle">Listen on effect events and react on them.</string>
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    <string name="example_dynamic">Dynamics</string>
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    <string name="example_dynamic_subtitle">Not an effect in itself, but rather a building block for other effects.</string>
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    <string name="example_girl">Girl</string>  
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    <string name="example_girl_subtitle">Distort, Sink and Swirl effects all in one.</string>
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    <string name="example_macroblock">Cat and Dog</string>  
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    <string name="example_macroblock_subtitle">Chroma, Transparency and Rotation effects.</string>
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    <string name="example_movingeffects">Moving Effects</string>  
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    <string name="example_movingeffects_subtitle">Use the Interpolator to move effects around.</string>
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    <string name="example_differenteffects">Different Effects</string>  
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    <string name="example_differenteffects_subtitle">See how to draw the same bitmap multiple times, each time with different set of effects applied.</string>
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    <string name="example_differentbitmaps">Different Bitmaps</string>  
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    <string name="example_differentbitmaps_subtitle">Draw 3 different bitmaps, apply the same set of effects to each one in one go.</string>
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    <string name="example_effectqueue">Effect Queue</string>
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    <string name="example_effectqueue_subtitle">Add, remove and list all effects currently acting on a Bitmap.</string>
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    <string name="example_check">Check</string>  
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    <string name="example_check_subtitle">Check the maximum number of effects (separately for vertex and fragment shaders) we can apply to a single bitmap.</string>
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    <string name="example_fbo">Bitmap Tree</string>  
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    <string name="example_fbo_subtitle">Render one bitmap on top of another.</string>
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    <string name="example_starwars">Star Wars</string>  
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    <string name="example_starwars_subtitle">Shows how to create the opening crawl from Star Wars Episode IV.</string>
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    <string name="example_olimpic">Olimpic Rings</string>  
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    <string name="example_olimpic_subtitle">Shows the Chroma effect and Node optimizations.</string>
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    <string name="example_cubes">Cubes</string>  
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    <string name="example_cubes_subtitle">Tests the DistortedCubes render target.</string>
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    <string name="example_quaternion">Quaternion</string>  
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    <string name="example_quaternion_subtitle">Random rotations using quaternions.</string>
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    <string name="example_matrix3d">Matrix Effects</string>
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    <string name="example_matrix3d_subtitle">Test results of Matrix effects on a 3D object.</string>
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    <string name="example_effects3d">Vertex and Fragment effects</string>
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    <string name="example_effects3d_subtitle">Test results of Vertex and Fragment effects on a 3D object.</string>
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    <string name="example_plainmonalisa">SurfaceView</string>
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    <string name="example_plainmonalisa_subtitle">MonaLisa rendered on a plain SurfaceView</string>
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    <string name="example_save">Save to PNG</string>
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    <string name="example_save_subtitle">Saving the output to a PNG file.</string>
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    <string name="example_flag">Waving flag</string>
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    <string name="example_flag_subtitle">See the WAVE effect.</string>
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    <string name="example_wind">Variable wind</string>
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    <string name="example_wind_subtitle">A couple of effects put together to create an effect of a waving flag.</string>
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    <string name="example_aroundtheworld">Around the World</string>
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    <string name="example_aroundtheworld_subtitle">Combine several effects to change facial features.</string>
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    <string name="example_mirror">Mirror</string>
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    <string name="example_mirror_subtitle">Ping-pong between offscreen buffers to achieve the \'infinite mirror\' effect.</string>
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    <string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string>
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    <string name="example_rotate_toast">Rotate the scene by swiping the screen</string>
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    <string name="example_effects2d_toast">Failed to add new effect</string>
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</resources>
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