commit 2845af2d5365d602fef912b5420be36de97791dc
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Fri May 29 19:24:09 2020 +0100

    Preparation for saving/reading Meshes to/from a file.

diff --git a/src/main/java/org/distorted/examples/save/SaveWorkerThread.java b/src/main/java/org/distorted/examples/save/SaveWorkerThread.java
index 2ff4a28..95c2edd 100644
--- a/src/main/java/org/distorted/examples/save/SaveWorkerThread.java
+++ b/src/main/java/org/distorted/examples/save/SaveWorkerThread.java
@@ -126,7 +126,7 @@ class SaveWorkerThread extends Thread
       buf.position((         i)*width*4);  // GL uses a coordinate system from mathematics; i.e.
       buf.get(tmp1);                       // (0,0) is in the lower-left corner. 2D stuff has
       buf.position((height-1-i)*width*4);  // the origin on the upper-left corner; we have to flip
-      buf.get(tmp2);                       // out bitmap upside down!
+      buf.get(tmp2);                       // our bitmap upside down!
 
       buf.position((         i)*width*4);
       buf.put(tmp2);
