Revision 392e16fd
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/monalisa/MonaLisaRenderer.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedFramebuffer; |
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import org.distorted.library.DistortedTexture; |
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import org.distorted.library.DistortedEffectQueues; |
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import org.distorted.library.GridFlat; |
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{ |
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private GLSurfaceView mView; |
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private DistortedTexture mTexture; |
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private DistortedEffectQueues mQueues; |
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private DistortedEffectQueues mEffects; |
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private DistortedFramebuffer mScreen; |
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private GridFlat mGrid; |
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private int bmpHeight, bmpWidth; |
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dRight.add( new Static3D( 0, 0,0) ); |
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dRight.add( new Static3D( 20,-10,0) ); |
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mQueues = new DistortedEffectQueues(); |
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mQueues.distort( dLeft, pLeft , rLeft ); |
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mQueues.distort(dRight, pRight, rRight); |
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mEffects = new DistortedEffectQueues(); |
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mEffects.distort( dLeft, pLeft , rLeft ); |
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mEffects.distort(dRight, pRight, rRight); |
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mScreen = new DistortedFramebuffer(0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onDrawFrame(GL10 glUnused) |
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{ |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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mQueues.draw(System.currentTimeMillis(),mTexture,mGrid);
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mEffects.draw(System.currentTimeMillis(),mTexture,mGrid,mScreen);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mQueues.abortEffects(EffectTypes.MATRIX);
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mEffects.abortEffects(EffectTypes.MATRIX);
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if( (float)bmpHeight/bmpWidth > (float)height/width ) |
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{ |
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int w = (height*bmpWidth)/bmpHeight; |
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float factor = (float)height/bmpHeight; |
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mQueues.move( new Static3D((width-w)/2,0,0) );
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mQueues.scale(factor);
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mEffects.move( new Static3D((width-w)/2,0,0) );
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mEffects.scale(factor);
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} |
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else |
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{ |
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int h = (width*bmpHeight)/bmpWidth; |
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float factor = (float)width/bmpWidth; |
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mQueues.move( new Static3D(0,(height-h)/2,0) );
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mQueues.scale(factor);
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mEffects.move( new Static3D(0,(height-h)/2,0) );
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mEffects.scale(factor);
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} |
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Distorted.onSurfaceChanged(width, height);
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mScreen.resize(width, height);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Change in the API: we always have to create a DistortedFramebuffer to render to.