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examples / src / main / java / org / distorted / examples / movingeffects @ 3c8b1903

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# Date Author Comment
3c8b1903 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4562f295 11/04/2016 11:50 AM Leszek Koltunski

Tidy up 'Moving effects'

97dadfe5 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

4348b52e 08/09/2016 01:52 PM Leszek Koltunski

Fix the 'Moving Effects' app

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