commit 42d62e7f875b6dfe8cee6da4ee4ff491cab001db
Author: leszek <leszek@koltunski.pl>
Date:   Mon May 15 22:00:45 2017 +0100

    Add possibility to create FBOs with combined DEPTH/STENCIL.

diff --git a/src/main/java/org/distorted/examples/fbo/FBORenderer.java b/src/main/java/org/distorted/examples/fbo/FBORenderer.java
index 10d3778..f0a807d 100644
--- a/src/main/java/org/distorted/examples/fbo/FBORenderer.java
+++ b/src/main/java/org/distorted/examples/fbo/FBORenderer.java
@@ -83,7 +83,7 @@ class FBORenderer implements GLSurfaceView.Renderer
      // we can also, to save memory, delete/recreate
      // the depth buffer each time. This is optional.
      DistortedFramebuffer fbo = mRoot.getFramebuffer();
-     if( fbo!=null ) fbo.enableDepth(mDepth);
+     if( fbo!=null ) fbo.enableDepthStencil(mDepth ? DistortedFramebuffer.DEPTH_NO_STENCIL:DistortedFramebuffer.NO_DEPTH_STENCIL);
      }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
