commit 6155c308a06558bb1e1519cee6ca92cad31473de
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Tue Jun 27 14:03:20 2017 +0100

    Make Postprocessing quality per-effect (rather than applied to the whole queue)

diff --git a/src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java b/src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
index f5f0ee3..38eaa06 100644
--- a/src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
+++ b/src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
@@ -144,13 +144,7 @@ class MultiblurRenderer implements GLSurfaceView.Renderer
 
     void setQuality(EffectQuality quality)
       {
-      DistortedEffects effects;
-
-      for(int i=0; i<NUM_OBJECTS; i++)
-        {
-        effects = mNode[i].getEffects();
-        effects.setPostprocessingQuality(quality);
-        }
+      mBlur.setQuality(quality);
       }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
