Revision 7451c98a
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/effects3d/Effects3DRenderer.java | ||
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75 | 75 |
mObjectTexture = act.getTexture(); |
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mObjectGrid = act.getGrid(); |
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mObjectQueues = act.getQueues(); |
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mBackgroundTexture = new DistortedTexture(100, 100, 0);
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mCenterTexture = new DistortedTexture(100, 100, 0);
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mRegionTexture = new DistortedTexture(100, 100, 0);
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mBackgroundTexture = new DistortedTexture(100,100);
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mCenterTexture = new DistortedTexture(100,100);
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mRegionTexture = new DistortedTexture(100,100);
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mQuad = new GridFlat(1,1); |
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mBackgroundQueues = new DistortedEffectQueues(); |
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mCenterQueues = new DistortedEffectQueues(); |
... | ... | |
85 | 85 |
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mObjWidth = mObjectTexture.getWidth(); |
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mObjHeight= mObjectTexture.getHeight(); |
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mObjDepth = mObjectTexture.getDepth(); |
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mObjDepth = mObjectTexture.getDepth(mObjectGrid);
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89 | 89 |
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mQuat1 = new Static4D(0,0,0,1); // unity |
91 | 91 |
mQuat2 = new Static4D(0,0,0,1); // quaternions |
Also available in: Unified diff
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.