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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.scratchpad;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.os.Build;
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import android.view.MotionEvent;
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import android.util.AttributeSet;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.type.Dynamic3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class ScratchpadSurfaceView extends GLSurfaceView
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{
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private ScratchpadRenderer mRenderer;
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private static int mCurrentEffect;
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private static int mDuration;
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private static float mCount;
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private static int mScrW, mScrH;
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private static Static4D region;
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private static Static2D point;
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private static Dynamic3D di;
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private static Static3D v0, v1, v2, v3;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScratchpadSurfaceView(Context c, AttributeSet attrs)
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{
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super(c, attrs);
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mDuration = 10000;
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mCount = 1.0f;
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di = new Dynamic3D();
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di.setDuration(mDuration);
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di.setCount(mCount);
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if(!isInEditMode())
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{
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setFocusable(true);
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setFocusableInTouchMode(true);
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setEGLContextClientVersion(2);
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if( Build.FINGERPRINT.startsWith("generic") ) // when running on the emulator, insert a magic line that is
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{ // supposed to cure the 'no config chosen' crash on emulator startup
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setEGLConfigChooser(8, 8, 8, 8, 16, 0);
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}
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mRenderer = new ScratchpadRenderer(this);
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setRenderer(mRenderer);
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point = new Static2D(0,0);
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region= new Static4D(0,0,60,60);
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int h = 30;
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int r = 20;
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v0 = new Static3D( 0, r, h );
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v1 = new Static3D(-r, 0, h );
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v2 = new Static3D( 0,-r, h );
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v3 = new Static3D( r, 0, h );
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di.add(v0);
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di.add(v1);
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di.add(v2);
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di.add(v3);
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setEffect(0);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void setScreenSize(int width, int height)
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{
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mScrW = width;
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mScrH = height;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static int getEffect()
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{
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return mCurrentEffect;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void setEffect(int effect)
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{
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mCurrentEffect = effect;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void setDuration(int duration)
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{
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mDuration = duration;
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di.setDuration(duration);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void setCount(float count)
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{
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mCount = count;
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di.setCount(count);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override public boolean onTouchEvent(MotionEvent event)
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{
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int action = event.getAction();
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int x, y;
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switch(action)
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{
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case MotionEvent.ACTION_DOWN: x = (int)event.getX()*ScratchpadRenderer.BWID/mScrW;
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y = (int)event.getY()*ScratchpadRenderer.BHEI/mScrH;
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point.set(x,y);
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switch(mCurrentEffect)
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{
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case 0: ScratchpadRenderer.mBackground.distort(di, region, point);
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break;
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case 1: ScratchpadRenderer.mBackground.sink(0.3f, region, point, mDuration, mCount);
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break;
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case 2: ScratchpadRenderer.mBackground.alpha(0.0f, region, point, mDuration, mCount);
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break;
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case 3: ScratchpadRenderer.mBackground.macroblock(10, region, point, mDuration, mCount);
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break;
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case 4: ScratchpadRenderer.mBackground.brightness(0.0f, region, point, mDuration, mCount);
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break;
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}
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break;
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}
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return true;
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}
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}
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