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Revision 77a500b3

Added by Leszek Koltunski over 5 years ago

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

View differences:

src/main/java/org/distorted/examples/TableOfContents.java
68 68
import org.distorted.examples.stencil.StencilActivity;
69 69
import org.distorted.examples.glow.GlowActivity;
70 70
import org.distorted.examples.movingglow.MovingGlowActivity;
71
import org.distorted.examples.inflate.InflateActivity;
71 72

  
72 73
///////////////////////////////////////////////////////////////////////////////////////////////////
73 74

  
......
396 397
      activityMapping.put(i++, MovingGlowActivity.class);
397 398
   }
398 399

  
400
   {
401
   final Map<String, Object> item = new HashMap<>();
402
   item.put(ITEM_IMAGE, R.drawable.icon_example_wip);
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   item.put(ITEM_TITLE, (i+1)+". "+getText(R.string.example_inflate));
404
   item.put(ITEM_SUBTITLE, getText(R.string.example_inflate_subtitle));
405
   data.add(item);
406
   activityMapping.put(i++, InflateActivity.class);
407
   }
408

  
399 409
   final SimpleAdapter dataAdapter = new SimpleAdapter(this, data, R.layout.toc_item, new String[] {ITEM_IMAGE, ITEM_TITLE, ITEM_SUBTITLE}, new int[] {R.id.Image, R.id.Title, R.id.SubTitle});
400 410
   setListAdapter(dataAdapter);  
401 411
      

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