Revision 77a500b3
Added by Leszek Koltunski over 5 years ago
src/main/res/values/strings.xml | ||
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<string name="screen">Screen</string> |
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<string name="framebuffer">Framebuffer</string> |
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<string name="matrixautomatic">Automatic Matrix Effects</string> |
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<string name="inflate">Inflate</string> |
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<string name="quality0">Highest</string> |
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<string name="quality1">High</string> |
... | ... | |
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<string name="blur_placeholder">Blur: %1$d</string> |
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<string name="glow_radius_placeholder">Radius: %1$d</string> |
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<string name="glow_alpha_placeholder">Alpha: %1$.2f</string> |
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<string name="inflate_placeholder">Inflate: %1$.2f</string> |
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<string name="example_monalisa">Mona Lisa</string> |
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<string name="example_monalisa_subtitle">The basics of Distortions.</string> |
... | ... | |
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<string name="example_glow_subtitle">Leaf glowing with light.</string> |
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<string name="example_moving_glow">Glow Effect</string> |
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<string name="example_moving_glow_subtitle">See moving objects glowing with light.</string> |
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<string name="example_mali">Debug Mali GPU</string>
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<string name="example_mali_subtitle">Self-contained app to try and debug issues on Mali GPU</string>
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<string name="example_inflate">Debug Inflating the Mesh</string>
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<string name="example_inflate_subtitle">Just a test appliacation for the developers of the library to test the Inflate mechanism.</string>
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<string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string> |
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<string name="example_rotate_toast">Rotate the scene by swiping the screen</string> |
Also available in: Unified diff
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.