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Revision 77a500b3

Added by Leszek Koltunski over 5 years ago

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

View differences:

src/main/res/values/strings.xml
75 75
    <string name="screen">Screen</string>
76 76
    <string name="framebuffer">Framebuffer</string>
77 77
    <string name="matrixautomatic">Automatic Matrix Effects</string>
78
    <string name="inflate">Inflate</string>
78 79

  
79 80
    <string name="quality0">Highest</string>
80 81
    <string name="quality1">High</string>
......
104 105
    <string name="blur_placeholder">Blur: %1$d</string>
105 106
    <string name="glow_radius_placeholder">Radius: %1$d</string>
106 107
    <string name="glow_alpha_placeholder">Alpha: %1$.2f</string>
108
    <string name="inflate_placeholder">Inflate: %1$.2f</string>
107 109

  
108 110
    <string name="example_monalisa">Mona Lisa</string>
109 111
    <string name="example_monalisa_subtitle">The basics of Distortions.</string>
......
173 175
    <string name="example_glow_subtitle">Leaf glowing with light.</string>
174 176
    <string name="example_moving_glow">Glow Effect</string>
175 177
    <string name="example_moving_glow_subtitle">See moving objects glowing with light.</string>
176
    <string name="example_mali">Debug Mali GPU</string>
177
    <string name="example_mali_subtitle">Self-contained app to try and debug issues on Mali GPU</string>
178
    <string name="example_inflate">Debug Inflating the Mesh</string>
179
    <string name="example_inflate_subtitle">Just a test appliacation for the developers of the library to test the Inflate mechanism.</string>
178 180

  
179 181
    <string name="example_movingeffects_toast">Click on \'RESET\' and define your path by touching the screen. Then click on one of the effects and see it move along your path.</string>
180 182
    <string name="example_rotate_toast">Rotate the scene by swiping the screen</string>

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