commit 97c28b4e594896bb02f9c1f888a492a3839a7c14
Author: Leszek Koltunski <leszek@distorted.org>
Date:   Fri Oct 21 02:18:53 2016 +0100

    Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
    
    something does not work with it now :)

diff --git a/src/main/java/org/distorted/examples/flag/FlagRenderer.java b/src/main/java/org/distorted/examples/flag/FlagRenderer.java
index 987a502..019fbba 100644
--- a/src/main/java/org/distorted/examples/flag/FlagRenderer.java
+++ b/src/main/java/org/distorted/examples/flag/FlagRenderer.java
@@ -78,7 +78,7 @@ class FlagRenderer implements GLSurfaceView.Renderer
       mWaveDyn.add(mWaveSta2);
       mWaveDyn.setMode(Dynamic.MODE_JUMP);
 
-mWaveDyn.setNoise(0.0f);
+mWaveDyn.setNoise(0.000000f);
 
       mQuat1 = new Static4D(0,0,0,1);  // unity
       mQuat2 = new Static4D(0,0,0,1);  // quaternions
