Revision b01acdaf
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/matrix3d/Matrix3DActivity.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedEffects; |
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import org.distorted.library.GridObject;
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import org.distorted.library.GridCubes;
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import org.distorted.library.MeshCubes;
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import org.distorted.library.MeshObject;
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import org.distorted.library.DistortedTexture; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.EffectTypes; |
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public class Matrix3DActivity extends Activity implements AdapterView.OnItemSelectedListener |
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{ |
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private DistortedTexture mTexture; |
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private GridObject mGrid;
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private MeshObject mMesh;
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private DistortedEffects mEffects; |
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private ArrayList<Matrix3DEffect> mList; |
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createEffectNames(); |
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mEffects = new DistortedEffects(); |
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mGrid = new GridCubes(1,1,false);
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mMesh = new MeshCubes(1,1,false);
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mTexture= new DistortedTexture(100,100); |
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setEffectView(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public GridObject getGrid()
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public MeshObject getGrid()
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{ |
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return mGrid;
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return mMesh;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getDepth() |
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{ |
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return mTexture==null ? 0: mTexture.getDepth(mGrid);
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return mTexture==null ? 0: mTexture.getDepth(mMesh);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Rename Grid to Mesh