Revision b01acdaf
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/examples/projection/ProjectionRenderer.java | ||
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedEffects; |
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import org.distorted.library.DistortedFramebuffer; |
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import org.distorted.library.GridFlat;
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import org.distorted.library.MeshFlat;
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import org.distorted.library.DistortedTexture; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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private DistortedTexture mTexture; |
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private DistortedEffects mEffects; |
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private DistortedFramebuffer mScreen; |
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private GridFlat mGrid;
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private MeshFlat mMesh;
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private float mF, mX, mY; |
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private int mWidth, mHeight; |
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public void onDrawFrame(GL10 glUnused) |
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{ |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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mScreen.renderTo(mTexture, mGrid, mEffects, System.currentTimeMillis() );
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mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Paint paint = new Paint(); |
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mTexture = new DistortedTexture(width,height); |
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mGrid = new GridFlat(50,50*height/width);
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mMesh = new MeshFlat(50,50*height/width);
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Bitmap bmp = Bitmap.createBitmap(width,height, Bitmap.Config.ARGB_8888); |
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Canvas bmpCanvas = new Canvas(bmp); |
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Also available in: Unified diff
Rename Grid to Mesh