commit bebaab7b4db4a1e8ac983a1f520ba54b3f2c06e9
Author: leszek <leszek@koltunski.pl>
Date:   Wed Aug 2 13:27:23 2023 +0200

    Support drawing stickers with multiple holes in them.

diff --git a/src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java b/src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java
index 3466de5..7929c28 100644
--- a/src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java
+++ b/src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java
@@ -48,7 +48,6 @@ import org.distorted.library.type.Static4D;
 import org.distorted.objectlib.helpers.FactoryCubit;
 import org.distorted.objectlib.helpers.ObjectFaceShape;
 import org.distorted.objectlib.helpers.ObjectShape;
-import org.distorted.objectlib.helpers.ObjectVertexEffects;
 
 import java.io.DataInputStream;
 import java.io.IOException;
@@ -314,7 +313,6 @@ class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.Libra
 
       float C = 2f;
       float[] bands = { 1.0f, 0.00f*C, 0.9f, 0.04f*C,  0.8f, 0.07f*C, 0.5f, 0.09f*C, 0.0f, 0.10f*C};
-
 /*
       int numBands      = 5;
       float[] bands = new float[2*numBands];
@@ -331,9 +329,9 @@ class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.Libra
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-    private float[] gen(float x, float y)
+    private float[][] gen(float x, float y)
       {
-      return new float[] { x+0.1f, y-0.1f, x-0.1f, y-0.1f, x-0.1f, y+0.1f, x+0.1f, y+0.1f };
+      return new float[][] { {x+0.1f,y-0.1f} , {x-0.1f,y-0.1f} , {x-0.1f,y+0.1f} , {x+0.1f,y+0.1f} };
       }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -344,7 +342,7 @@ class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.Libra
       int extraIndex    = 0;
       int extraVertices = 0;
 
-      float[][] vertices = new float[19][];
+      float[][][] vertices = new float[19][][];
 
       vertices[ 0] = gen( 0.4f,-0.4f);
       vertices[ 1] = gen( 0.2f,-0.4f);
