Revision bf3b5480
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/examples/deferredjob/DeferredJobRenderer.java | ||
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31 | 31 |
import org.distorted.library.effect.VertexEffectMove; |
32 | 32 |
import org.distorted.library.effect.VertexEffectRotate; |
33 | 33 |
import org.distorted.library.effect.VertexEffectScale; |
34 |
import org.distorted.library.effect.VertexEffectSink; |
|
35 | 34 |
import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshRectangles; |
|
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import org.distorted.library.mesh.MeshTriangles; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.DynamicQuat; |
... | ... | |
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private DistortedEffects mEffects; |
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private Static3D mScale; |
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private MeshBase mMesh; |
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private int mSinkAssociation; |
|
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private VertexEffectSink mSink; |
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private VertexEffectRotate mRotate; |
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private Dynamic1D mAngleDyn; |
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private Static1D mAngle; |
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|
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
... | ... | |
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quatInt1.add(mQuat1); |
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quatInt2.add(mQuat2); |
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|
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mSinkAssociation = 0; |
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mSink = new VertexEffectSink( sink, center, new Static4D(0,0,0,0.75f) ); |
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mSink.setMeshAssociation(-1,mSinkAssociation); |
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mAngle = new Static1D(0); |
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|
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mAngleDyn = new Dynamic1D(2000,0.5f); |
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mAngleDyn.add(new Static1D(0)); |
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mAngleDyn.add( mAngle ); |
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|
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mRotate = new VertexEffectRotate( mAngleDyn, new Static3D(1,0,0), new Static3D(0,0,0) ); |
|
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|
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mEffects = new DistortedEffects(); |
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mEffects.apply( mRotate ); |
|
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) ); |
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) ); |
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mEffects.apply( new MatrixEffectScale(mScale)); |
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mEffects.apply( mSink ); |
|
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|
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
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} |
... | ... | |
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|
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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final float SCALE = 0.7f;
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|
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final float SCALE = 0.5f;
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|
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mScreenMin = Math.min(width, height); |
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float factor = SCALE*mScreenMin; |
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mScale.set(factor,factor,factor); |
... | ... | |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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if( mTexture==null ) mTexture = new DistortedTexture(); |
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mTexture.setTexture( createTetrahedronTexture() );
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mTexture.setTexture( createTexture() ); |
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if( mMesh==null ) mMesh = createJoinedTetrahedron();
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if( mMesh==null ) mMesh = createMesh();
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|
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mScreen.detachAll(); |
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mScreen.attach(mTexture,mEffects,mMesh); |
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|
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DistortedLibrary.setMax(EffectType.VERTEX, 11); |
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VertexEffectSink.enable();
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VertexEffectRotate.enable();
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|
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try |
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{ |
... | ... | |
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} |
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catch(Exception ex) |
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{ |
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android.util.Log.e("MeshJoin", ex.getMessage() );
|
|
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android.util.Log.e("DeferredJob", ex.getMessage() );
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|
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setChecked(int number, boolean checked)
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void apply(int number)
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|
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{ |
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int n = (0x1 << number); |
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if( checked ) mSinkAssociation |= n; |
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else mSinkAssociation &= (15-n); |
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mSink.setMeshAssociation(-1,mSinkAssociation); |
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mAngle.set(360); |
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mAngleDyn.resetToBeginning(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Bitmap createTetrahedronTexture()
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private Bitmap createTexture() |
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{ |
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final int[] FACE_COLORS = new int[] { 0xffffff00, 0xff00ff00, 0xff0000ff, 0xffff0000 };
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final int[] FACE_COLORS = new int[] { 0xffff0000, 0xff00ff00 };
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final int FACES=FACE_COLORS.length; |
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int SIZE = 200; |
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float STROKE = 0.05f*SIZE; |
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float OFF = STROKE/2 -1; |
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float OFF2 = 0.5f*SIZE + OFF; |
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float HEIGHT = SIZE - OFF; |
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float RADIUS = SIZE/12; |
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float ARC1_H = 0.2f*SIZE; |
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float ARC1_W = SIZE*0.5f; |
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float ARC2_W = 0.153f*SIZE; |
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float ARC2_H = 0.905f*SIZE; |
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float ARC3_W = SIZE-ARC2_W; |
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Bitmap result = Bitmap.createBitmap(FACES*SIZE,SIZE, Bitmap.Config.ARGB_8888); |
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Canvas canvas = new Canvas(result); |
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Paint paint = new Paint(); |
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paint.setAntiAlias(true); |
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paint.setStrokeWidth(STROKE); |
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paint.setStyle(Paint.Style.FILL); |
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for(int i=0; i<FACES; i++) |
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{ |
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paint.setColor(FACE_COLORS[i]); |
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paint.setStyle(Paint.Style.FILL); |
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canvas.drawRect(i*SIZE,0,(i+1)*SIZE,SIZE,paint); |
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paint.setColor(0xff000000); |
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paint.setStyle(Paint.Style.STROKE); |
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canvas.drawLine( i*SIZE, HEIGHT, SIZE +i*SIZE, HEIGHT, paint); |
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canvas.drawLine( OFF +i*SIZE, SIZE, OFF2 +i*SIZE, 0, paint); |
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canvas.drawLine((SIZE-OFF)+i*SIZE, SIZE, (SIZE-OFF2) +i*SIZE, 0, paint); |
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canvas.drawArc( ARC1_W-RADIUS+i*SIZE, ARC1_H-RADIUS, ARC1_W+RADIUS+i*SIZE, ARC1_H+RADIUS, 225, 90, false, paint); |
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canvas.drawArc( ARC2_W-RADIUS+i*SIZE, ARC2_H-RADIUS, ARC2_W+RADIUS+i*SIZE, ARC2_H+RADIUS, 105, 90, false, paint); |
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canvas.drawArc( ARC3_W-RADIUS+i*SIZE, ARC2_H-RADIUS, ARC3_W+RADIUS+i*SIZE, ARC2_H+RADIUS, 345, 90, false, paint); |
|
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} |
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return result; |
... | ... | |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createJoinedTetrahedron()
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private MeshBase createMesh()
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{ |
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final float SQ2 = (float)Math.sqrt(2); |
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final float SQ3 = (float)Math.sqrt(3); |
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
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final int MESHES=4; |
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final int MESHES=2; |
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int association = 1; |
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MeshBase[] meshes = new MeshTriangles[MESHES]; |
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
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for(int i=0; i<MESHES; i++) |
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meshes[0] = new MeshRectangles(2,2); |
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for(int i=1; i<MESHES; i++) |
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{ |
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meshes[i] = new MeshTriangles(5); |
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meshes[i].setEffectAssociation(0,association); |
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association <<= 1; |
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meshes[i] = meshes[0].copy(true); |
|
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} |
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Static4D[] textureMaps = new Static4D[MESHES]; |
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.25f,0.0f,0.25f,1.0f);
|
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.5f,0.0f,0.5f,1.0f);
|
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MeshBase result = new MeshJoined(meshes); |
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result.setTextureMap(textureMaps); |
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Static3D a0 = new Static3D( 0, 1, 0 ); |
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Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 ); |
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Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
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Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
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float tetraHeight = SQ2*SQ3/3; |
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float d1 = 0.75f*tetraHeight; |
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float d2 =-0.10f*tetraHeight; |
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float d3 = 0.20f*tetraHeight; |
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Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
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Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
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Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
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Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
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|
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Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() ); |
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Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() ); |
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Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() ); |
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Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() ); |
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|
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Static4D dReg = new Static4D(0,0,0,d3); |
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Static1D dRad = new Static1D(1); |
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|
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Static1D angle = new Static1D(angleFaces); |
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Static3D axis1 = new Static3D( -1, 0, 0); |
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Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2); |
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Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2); |
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3); |
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|
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) ); |
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
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VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 ); |
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VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 ); |
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VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 ); |
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VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 ); |
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|
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
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VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
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VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
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|
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effect4.setMeshAssociation(-1,14); // apply to mesh[1], [2] and [3] |
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effect5.setMeshAssociation(-1, 2); // apply only to mesh[1] |
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effect6.setMeshAssociation(-1, 4); // apply only to mesh[2] |
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effect7.setMeshAssociation(-1, 8); // apply only to mesh[3] |
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VertexEffectMove effect0 = new VertexEffectMove ( new Static3D(0,0,0.5f) ); |
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VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(180), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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|
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effect1.setMeshAssociation(1,0); // apply only to mesh[1] |
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274 | 204 |
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result.apply(effect0); |
|
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result.apply(effect1); |
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result.apply(effect2); |
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result.apply(effect3); |
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result.apply(effect4); |
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result.apply(effect5); |
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result.apply(effect6); |
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result.apply(effect7); |
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result.apply(effect8); |
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result.apply(effect9); |
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result.apply(effect10); |
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result.apply(effect11); |
|
286 | 207 |
|
287 | 208 |
return result; |
288 | 209 |
} |
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Progress with Deferred Jobs.