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Revision d218d64e

Added by Leszek Koltunski about 7 years ago

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

View differences:

src/main/java/org/distorted/examples/deform/DeformRenderer.java
25 25
import org.distorted.library.Distorted;
26 26
import org.distorted.library.DistortedEffects;
27 27
import org.distorted.library.DistortedFramebuffer;
28
import org.distorted.library.DistortedScreen;
28 29
import org.distorted.library.DistortedTexture;
29 30
import org.distorted.library.MeshObject;
30 31
import org.distorted.library.MeshFlat;
......
54 55
   private DistortedTexture fpsTexture, stretchTexture;
55 56
   private DistortedEffects fpsEffects, stretchEffects;
56 57
   private MeshObject fpsMesh, stretchMesh;
57
   private DistortedFramebuffer mScreen;
58
   private DistortedScreen mScreen;
58 59
   private Static3D touchPoint;
59 60

  
60 61
   private Dynamic3D mReleasedDistortDynamic;
......
151 152

  
152 153
      mMovingShearDynamic.add(vShear[0]);
153 154

  
154
      mScreen = new DistortedFramebuffer(0);
155
      mScreen = new DistortedScreen();
155 156
      }
156 157

  
157 158
///////////////////////////////////////////////////////////////////////////////////////////////////

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