commit d5ae68771127e8a1185a509c9fb1d621fac3a31e
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Sun Feb 16 22:30:11 2020 +0000

    Making the Dialogs more consistent.

diff --git a/src/main/java/org/distorted/examples/generic/GenericEffect.java b/src/main/java/org/distorted/examples/generic/GenericEffect.java
index 3874017..db05766 100644
--- a/src/main/java/org/distorted/examples/generic/GenericEffect.java
+++ b/src/main/java/org/distorted/examples/generic/GenericEffect.java
@@ -99,7 +99,7 @@ class GenericEffect implements SeekBar.OnSeekBarChangeListener
   private long mId;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// requires knowledge about effect nature
+// requires knowledge dialog_about effect nature
 
   void apply(DistortedEffects effects)
     {
@@ -143,7 +143,7 @@ class GenericEffect implements SeekBar.OnSeekBarChangeListener
     }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
-// requires knowledge about effect nature
+// requires knowledge dialog_about effect nature
 
   private void fillStatics()
     {
diff --git a/src/main/java/org/distorted/examples/stencil/StencilRenderer.java b/src/main/java/org/distorted/examples/stencil/StencilRenderer.java
index 552ba2f..75cef07 100644
--- a/src/main/java/org/distorted/examples/stencil/StencilRenderer.java
+++ b/src/main/java/org/distorted/examples/stencil/StencilRenderer.java
@@ -111,7 +111,7 @@ class StencilRenderer implements GLSurfaceView.Renderer
       ///////////////// The Meat of this App - shamelessly ripped off https://open.gl/depthstencils ///////////////////////
       /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
       // Stuff to do just before we render the upper Cube
-      // Nothing - i.e. use default OpenGL settings (one difference - in DistortedLibrary, Depth Test is on by default).
+      // Nothing - i.e. use default OpenGL dialog_settings (one difference - in DistortedLibrary, Depth Test is on by default).
       /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
       // Stuff to do just before we render the Floor
       mFloorNode.glEnable(GLES31.GL_STENCIL_TEST);                               // Enable Stencil when rendering this Node
