commit dba16c991f29d93628875e91bf10d2e6550de0ab
Author: Leszek Koltunski <leszek@distorted.org>
Date:   Wed Nov 2 15:18:45 2016 +0000

    Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

diff --git a/src/main/java/org/distorted/examples/flag/FlagRenderer.java b/src/main/java/org/distorted/examples/flag/FlagRenderer.java
index f38638a..43a2ce8 100644
--- a/src/main/java/org/distorted/examples/flag/FlagRenderer.java
+++ b/src/main/java/org/distorted/examples/flag/FlagRenderer.java
@@ -80,8 +80,8 @@ class FlagRenderer implements GLSurfaceView.Renderer
 
       //mWaveDyn.setNoise( new Static5D(0.1f, 0.1f, 0.1f, 0.1f, 0.1f) );
 
-      mQuat1 = new Static4D(0,0,0,1);  // unity
-      mQuat2 = new Static4D(0,0,0,1);  // quaternions
+      mQuat1 = new Static4D(           0,         0,           0,          1);  // unity quaternion
+      mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);  // something semi-random that looks good
 
       mQuatInt1 = new DynamicQuat(0,0.5f);
       mQuatInt2 = new DynamicQuat(0,0.5f);
@@ -158,7 +158,7 @@ class FlagRenderer implements GLSurfaceView.Renderer
         }
       catch(Exception ex)
         {
-        android.util.Log.e("Cubes", ex.getMessage() );
+        android.util.Log.e("Flag", ex.getMessage() );
         }
       }
 }
