commit 01b9a241f8d6b51ff9629b0ee9702ad56f4f6d2b
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Wed Jun 20 00:09:01 2018 +0100

    Minor.

diff --git a/src/main/java/org/distorted/library/main/DistortedScreen.java b/src/main/java/org/distorted/library/main/DistortedScreen.java
index 25ce826..56e1719 100644
--- a/src/main/java/org/distorted/library/main/DistortedScreen.java
+++ b/src/main/java/org/distorted/library/main/DistortedScreen.java
@@ -128,29 +128,32 @@ public class DistortedScreen extends DistortedFramebuffer
  */
   public void showFPS()
     {
-    mShowFPS = true;
-
-    fpsW = 120;
-    fpsH =  70;
-
-    fpsString = "";
-    fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888);
-    fpsMesh = new MeshFlat(1,1);
-    fpsTexture = new DistortedTexture(fpsW,fpsH);
-    fpsTexture.setTexture(fpsBitmap);
-    fpsCanvas = new Canvas(fpsBitmap);
-    fpsEffects = new DistortedEffects();
-    fpsEffects.apply(mMoveEffect);
-
-    mPaint = new Paint();
-    mPaint.setAntiAlias(true);
-    mPaint.setTextAlign(Paint.Align.CENTER);
-    mPaint.setTextSize(0.7f*fpsH);
-
-    durations = new long[NUM_FRAMES+1];
-    currDuration = 0;
-
-    for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=16;  // Assume FPS will be
-    durations[NUM_FRAMES] = NUM_FRAMES*16;              // close to 1000/16 ~ 60
+    if( !mShowFPS )
+      {
+      mShowFPS = true;
+
+      fpsW = 120;
+      fpsH = 70;
+
+      fpsString = "";
+      fpsBitmap = Bitmap.createBitmap(fpsW, fpsH, Bitmap.Config.ARGB_8888);
+      fpsMesh = new MeshFlat(1, 1);
+      fpsTexture = new DistortedTexture(fpsW, fpsH);
+      fpsTexture.setTexture(fpsBitmap);
+      fpsCanvas = new Canvas(fpsBitmap);
+      fpsEffects = new DistortedEffects();
+      fpsEffects.apply(mMoveEffect);
+
+      mPaint = new Paint();
+      mPaint.setAntiAlias(true);
+      mPaint.setTextAlign(Paint.Align.CENTER);
+      mPaint.setTextSize(0.7f * fpsH);
+
+      durations = new long[NUM_FRAMES + 1];
+      currDuration = 0;
+
+      for (int i = 0; i < NUM_FRAMES + 1; i++) durations[i] = 16;  // Assume FPS will be
+      durations[NUM_FRAMES] = NUM_FRAMES * 16;              // close to 1000/16 ~ 60
+      }
     }
   }
\ No newline at end of file
