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library / src / main / java / org / distorted / library / DistortedEffects.java @ 03cb451d

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.Matrix;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.FragmentCompilationException;
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import org.distorted.library.program.FragmentUniformsException;
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import org.distorted.library.program.LinkingException;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.program.VertexUniformsException;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data2D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Data5D;
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import org.distorted.library.type.Static3D;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class containing {@link EffectTypes#LENGTH} queues, each a class derived from EffectQueue.
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 * <p>
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 * The queues hold actual effects to be applied to a given (DistortedTexture,MeshObject) combo.
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 */
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public class DistortedEffects
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  {
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  private static final int POSITION_DATA_SIZE= 3; // Main Program: size of the position data in elements
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  private static final int NORMAL_DATA_SIZE  = 3; // Main Program: size of the normal data in elements
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  private static final int TEX_DATA_SIZE     = 2; // Main Program: size of the texture coordinate data in elements.
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  private static DistortedProgram mProgram;
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  private static boolean[] mEffectEnabled = new boolean[EffectNames.size()];
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  static
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    {
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    int len = EffectNames.size();
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    for(int i=0; i<len; i++)
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      {
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      mEffectEnabled[i] = false;
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      }
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    }
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  /// DEBUG ONLY /////
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  private static DistortedProgram mDebugProgram;
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  private static final FloatBuffer mQuadPositions;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  private static int mObjDH;
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  private static int mMVPMatrixH;
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  /// END DEBUG //////
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  private static float[] mMVPMatrix = new float[16];
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  private static float[] mTmpMatrix = new float[16];
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  private static long mNextID =0;
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  private long mID;
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  private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1);
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  private EffectQueueMatrix      mM;
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  private EffectQueueFragment    mF;
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  private EffectQueueVertex      mV;
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  private EffectQueuePostprocess mP;
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  private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void createProgram(Resources resources)
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  throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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    {
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    String mainVertHeader= ("#version 100\n");
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    String mainFragHeader= ("#version 100\n");
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    EffectNames name;
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    EffectTypes type;
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    boolean foundF = false;
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    boolean foundV = false;
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    for(int i=0; i<mEffectEnabled.length; i++)
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      {
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      if( mEffectEnabled[i] )
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        {
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        name = EffectNames.getName(i);
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        type = EffectNames.getType(i);
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        if( type == EffectTypes.VERTEX )
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          {
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          mainVertHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
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          foundV = true;
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          }
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        else if( type == EffectTypes.FRAGMENT )
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          {
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          mainFragHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
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          foundF = true;
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          }
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        }
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      }
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    mainVertHeader += ("#define NUM_VERTEX "   + ( foundV ? getMaxVertex()   : 0 ) + "\n");
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    mainFragHeader += ("#define NUM_FRAGMENT " + ( foundF ? getMaxFragment() : 0 ) + "\n");
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    //android.util.Log.e("Effects", "vertHeader= "+mainVertHeader);
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    //android.util.Log.e("Effects", "fragHeader= "+mainFragHeader);
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    mProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader);
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    int mainProgramH = mProgram.getProgramHandle();
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    EffectQueueFragment.getUniforms(mainProgramH);
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    EffectQueueVertex.getUniforms(mainProgramH);
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    EffectQueueMatrix.getUniforms(mainProgramH);
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    DistortedTexture.getUniforms(mainProgramH);
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    // DEBUG ONLY //////////////////////////////////////
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    final InputStream debugVertexStream   = resources.openRawResource(R.raw.test_vertex_shader);
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    final InputStream debugFragmentStream = resources.openRawResource(R.raw.test_fragment_shader);
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    mDebugProgram = new DistortedProgram(debugVertexStream,debugFragmentStream, "#version 100\n", "#version 100\n");
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    int debugProgramH = mDebugProgram.getProgramHandle();
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    mObjDH      = GLES30.glGetUniformLocation( debugProgramH, "u_objD");
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    mMVPMatrixH = GLES30.glGetUniformLocation( debugProgramH, "u_MVPMatrix");
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    // END DEBUG  //////////////////////////////////////
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeEffectLists(DistortedEffects d, int flags)
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    {
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    if( (flags & Distorted.CLONE_MATRIX) != 0 )
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      {
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      mM = d.mM;
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      matrixCloned = true;
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      }
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    else
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      {
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      mM = new EffectQueueMatrix(mID);
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      matrixCloned = false;
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      }
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    if( (flags & Distorted.CLONE_VERTEX) != 0 )
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      {
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      mV = d.mV;
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      vertexCloned = true;
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      }
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    else
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      {
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      mV = new EffectQueueVertex(mID);
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      vertexCloned = false;
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      }
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    if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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      {
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      mF = d.mF;
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      fragmentCloned = true;
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      }
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    else
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      {
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      mF = new EffectQueueFragment(mID);
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      fragmentCloned = false;
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      }
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    if( (flags & Distorted.CLONE_POSTPROCESS) != 0 )
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      {
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      mP = d.mP;
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      postprocessCloned = true;
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      }
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    else
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      {
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      mP = new EffectQueuePostprocess(mID);
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      postprocessCloned = false;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// DEBUG ONLY
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  @SuppressWarnings("unused")
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  private void displayBoundingRect(float halfX, float halfY, float halfZ, DistortedOutputSurface surface, float[] mvp, float[] vertices)
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    {
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    int len  = vertices.length/3;
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    int minx = Integer.MAX_VALUE;
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    int maxx = Integer.MIN_VALUE;
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    int miny = Integer.MAX_VALUE;
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    int maxy = Integer.MIN_VALUE;
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    int wx,wy;
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    float x,y,z, X,Y,W, ndcX,ndcY;
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    for(int i=0; i<len; i++)
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      {
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      x = 2*halfX*vertices[3*i  ];
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      y = 2*halfY*vertices[3*i+1];
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      z = 2*halfZ*vertices[3*i+2];
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      X = mvp[ 0]*x + mvp[ 4]*y + mvp[ 8]*z + mvp[12];
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      Y = mvp[ 1]*x + mvp[ 5]*y + mvp[ 9]*z + mvp[13];
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      W = mvp[ 3]*x + mvp[ 7]*y + mvp[11]*z + mvp[15];
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      ndcX = X/W;
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      ndcY = Y/W;
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      wx = (int)(surface.mWidth *(ndcX+1)/2);
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      wy = (int)(surface.mHeight*(ndcY+1)/2);
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      if( wx<minx ) minx = wx;
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      if( wx>maxx ) maxx = wx;
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      if( wy<miny ) miny = wy;
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      if( wy>maxy ) maxy = wy;
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      }
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    mDebugProgram.useProgram();
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    surface.setAsOutput();
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    Matrix.setIdentityM( mTmpMatrix, 0);
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    Matrix.translateM  ( mTmpMatrix, 0, minx-surface.mWidth/2, maxy-surface.mHeight/2, -surface.mDistance);
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    Matrix.scaleM      ( mTmpMatrix, 0, (float)(maxx-minx)/(2*halfX), (float)(maxy-miny)/(2*halfY), 1.0f);
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    Matrix.translateM  ( mTmpMatrix, 0, halfX,-halfY, 0);
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    Matrix.multiplyMM  ( mMVPMatrix, 0, surface.mProjectionMatrix, 0, mTmpMatrix, 0);
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    GLES30.glUniform2f( mObjDH , 2*halfX, 2*halfY);
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    GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
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    GLES30.glVertexAttribPointer(mDebugProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
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    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void drawPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedOutputSurface surface, long currTime)
267
    {
268
    mM.compute(currTime);
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    mV.compute(currTime);
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    mF.compute(currTime);
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    mP.compute(currTime);
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    float halfZ = halfInputW*mesh.zFactor;
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    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight);
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    if( mP.mNumEffects==0 )
277
      {
278
      mProgram.useProgram();
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      surface.setAsOutput();
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      mM.send(surface,halfInputW,halfInputH,halfZ);
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      mV.send(halfInputW,halfInputH,halfZ);
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      mF.send(halfInputW,halfInputH);
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      GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions);
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      GLES30.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE  , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals);
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      GLES30.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE     , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture);
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      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
287
      }
288
    else
289
      {
290
      if( mV.mNumEffects==0 && mF.mNumEffects==0 && (mesh instanceof MeshFlat) && mM.canUseShortcut() )
291
        {
292
        mM.constructMatrices(surface,halfInputW,halfInputH);
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        mP.render(2*halfInputW, 2*halfInputH, mM.getMVP(), surface);
294
        }
295
      else
296
        {
297
        mProgram.useProgram();
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        mBufferFBO.resizeFast(surface.mWidth, surface.mHeight);
299
        mBufferFBO.setAsOutput();
300
        GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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        GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
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        mM.send(mBufferFBO,halfInputW,halfInputH,halfZ);
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        mV.send(halfInputW,halfInputH,halfZ);
304
        mF.send(halfInputW,halfInputH);
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        GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions);
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        GLES30.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE  , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals);
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        GLES30.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE     , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture);
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        GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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        Matrix.setIdentityM(mTmpMatrix, 0);
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        Matrix.translateM(mTmpMatrix, 0, 0, 0, -surface.mDistance);
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        Matrix.multiplyMM(mMVPMatrix, 0, surface.mProjectionMatrix, 0, mTmpMatrix, 0);
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314
        mBufferFBO.setAsInput();
315
        mP.render(surface.mWidth, surface.mHeight, mMVPMatrix, surface);
316
        }
317
      }
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319
    /// DEBUG ONLY //////
320
    // displayBoundingRect(halfInputW, halfInputH, halfZ, df, mM.getMVP(), mesh.getBoundingVertices() );
321
    /// END DEBUG ///////
322
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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326
  static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedOutputSurface projection)
327
    {
328
    GLES30.glViewport(0, 0, projection.mWidth, projection.mHeight);
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330
    Matrix.setIdentityM(mTmpMatrix, 0);
331
    Matrix.translateM(mTmpMatrix, 0, 0, 0, -projection.mDistance);
332
    Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mTmpMatrix, 0);
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334
    EffectQueueMatrix.sendZero(projection,halfInputW,halfInputH,halfInputW*mesh.zFactor);
335
    EffectQueueVertex.sendZero();
336
    EffectQueueFragment.sendZero();
337

    
338
    GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions);
339
    GLES30.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE  , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals);
340
    GLES30.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE     , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture);
341
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
342
    }
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344
///////////////////////////////////////////////////////////////////////////////////////////////////
345
   
346
  private void releasePriv()
347
    {
348
    if( !matrixCloned     ) mM.abortAll(false);
349
    if( !vertexCloned     ) mV.abortAll(false);
350
    if( !fragmentCloned   ) mF.abortAll(false);
351
    if( !postprocessCloned) mP.abortAll(false);
352

    
353
    mM = null;
354
    mV = null;
355
    mF = null;
356
    mP = null;
357
    }
358

    
359
///////////////////////////////////////////////////////////////////////////////////////////////////
360

    
361
  static void onDestroy()
362
    {
363
    mNextID = 0;
364

    
365
    int len = EffectNames.size();
366

    
367
    for(int i=0; i<len; i++)
368
      {
369
      mEffectEnabled[i] = false;
370
      }
371
    }
372

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
374
// PUBLIC API
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376
/**
377
 * Create empty effect queue.
378
 */
379
  public DistortedEffects()
380
    {
381
    mID = ++mNextID;
382
    initializeEffectLists(this,0);
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386
/**
387
 * Copy constructor.
388
 * <p>
389
 * Whatever we do not clone gets created just like in the default constructor.
390
 *
391
 * @param dc    Source object to create our object from
392
 * @param flags A bitmask of values specifying what to copy.
393
 *              For example, CLONE_VERTEX | CLONE_MATRIX.
394
 */
395
  public DistortedEffects(DistortedEffects dc, int flags)
396
    {
397
    mID = ++mNextID;
398
    initializeEffectLists(dc,flags);
399
    }
400

    
401
///////////////////////////////////////////////////////////////////////////////////////////////////
402
/**
403
 * Releases all resources. After this call, the queue should not be used anymore.
404
 */
405
  public synchronized void delete()
406
    {
407
    releasePriv();
408
    }
409

    
410
///////////////////////////////////////////////////////////////////////////////////////////////////
411
/**
412
 * Returns unique ID of this instance.
413
 *
414
 * @return ID of the object.
415
 */
416
  public long getID()
417
      {
418
      return mID;
419
      }
420

    
421
///////////////////////////////////////////////////////////////////////////////////////////////////
422
/**
423
 * Adds the calling class to the list of Listeners that get notified each time some event happens 
424
 * to one of the Effects in those queues. Nothing will happen if 'el' is already in the list.
425
 * 
426
 * @param el A class implementing the EffectListener interface that wants to get notifications.
427
 */
428
  public void registerForMessages(EffectListener el)
429
    {
430
    mV.registerForMessages(el);
431
    mF.registerForMessages(el);
432
    mM.registerForMessages(el);
433
    mP.registerForMessages(el);
434
    }
435

    
436
///////////////////////////////////////////////////////////////////////////////////////////////////
437
/**
438
 * Removes the calling class from the list of Listeners.
439
 * 
440
 * @param el A class implementing the EffectListener interface that no longer wants to get notifications.
441
 */
442
  public void deregisterForMessages(EffectListener el)
443
    {
444
    mV.deregisterForMessages(el);
445
    mF.deregisterForMessages(el);
446
    mM.deregisterForMessages(el);
447
    mP.deregisterForMessages(el);
448
    }
449

    
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451
/**
452
 * Aborts all Effects.
453
 * @return Number of effects aborted.
454
 */
455
  public int abortAllEffects()
456
      {
457
      return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true) + mP.abortAll(true);
458
      }
459

    
460
///////////////////////////////////////////////////////////////////////////////////////////////////
461
/**
462
 * Aborts all Effects of a given type, for example all MATRIX Effects.
463
 * 
464
 * @param type one of the constants defined in {@link EffectTypes}
465
 * @return Number of effects aborted.
466
 */
467
  public int abortEffects(EffectTypes type)
468
    {
469
    switch(type)
470
      {
471
      case MATRIX     : return mM.abortAll(true);
472
      case VERTEX     : return mV.abortAll(true);
473
      case FRAGMENT   : return mF.abortAll(true);
474
      case POSTPROCESS: return mP.abortAll(true);
475
      default         : return 0;
476
      }
477
    }
478
    
479
///////////////////////////////////////////////////////////////////////////////////////////////////
480
/**
481
 * Aborts a single Effect.
482
 * 
483
 * @param id ID of the Effect we want to abort.
484
 * @return number of Effects aborted. Always either 0 or 1.
485
 */
486
  public int abortEffect(long id)
487
    {
488
    int type = (int)(id&EffectTypes.MASK);
489

    
490
    if( type==EffectTypes.MATRIX.type      ) return mM.removeByID(id>>EffectTypes.LENGTH);
491
    if( type==EffectTypes.VERTEX.type      ) return mV.removeByID(id>>EffectTypes.LENGTH);
492
    if( type==EffectTypes.FRAGMENT.type    ) return mF.removeByID(id>>EffectTypes.LENGTH);
493
    if( type==EffectTypes.POSTPROCESS.type ) return mP.removeByID(id>>EffectTypes.LENGTH);
494

    
495
    return 0;
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499
/**
500
 * Abort all Effects of a given name, for example all rotations.
501
 * 
502
 * @param name one of the constants defined in {@link EffectNames}
503
 * @return number of Effects aborted.
504
 */
505
  public int abortEffects(EffectNames name)
506
    {
507
    switch(name.getType())
508
      {
509
      case MATRIX     : return mM.removeByType(name);
510
      case VERTEX     : return mV.removeByType(name);
511
      case FRAGMENT   : return mF.removeByType(name);
512
      case POSTPROCESS: return mP.removeByType(name);
513
      default         : return 0;
514
      }
515
    }
516
    
517
///////////////////////////////////////////////////////////////////////////////////////////////////
518
/**
519
 * Print some info about a given Effect to Android's standard out. Used for debugging only.
520
 * 
521
 * @param id Effect ID we want to print info about
522
 * @return <code>true</code> if a single Effect of type effectType has been found.
523
 */
524
    
525
  public boolean printEffect(long id)
526
    {
527
    int type = (int)(id&EffectTypes.MASK);
528

    
529
    if( type==EffectTypes.MATRIX.type      )  return mM.printByID(id>>EffectTypes.LENGTH);
530
    if( type==EffectTypes.VERTEX.type      )  return mV.printByID(id>>EffectTypes.LENGTH);
531
    if( type==EffectTypes.FRAGMENT.type    )  return mF.printByID(id>>EffectTypes.LENGTH);
532
    if( type==EffectTypes.POSTPROCESS.type )  return mP.printByID(id>>EffectTypes.LENGTH);
533

    
534
    return false;
535
    }
536

    
537
///////////////////////////////////////////////////////////////////////////////////////////////////
538
/**
539
 * Enables a given Effect.
540
 * <p>
541
 * By default, all effects are disabled. One has to explicitly enable each effect one intends to use.
542
 * This needs to be called BEFORE shaders get compiled, i.e. before the call to Distorted.onCreate().
543
 * The point: by enabling only the effects we need, we can optimize the shaders.
544
 *
545
 * @param name Name of the Effect to enable.
546
 */
547
  public static void enableEffect(EffectNames name)
548
    {
549
    mEffectEnabled[name.ordinal()] = true;
550
    }
551

    
552
///////////////////////////////////////////////////////////////////////////////////////////////////
553
/**
554
 * Returns the maximum number of Matrix effects.
555
 *
556
 * @return The maximum number of Matrix effects
557
 */
558
  public static int getMaxMatrix()
559
    {
560
    return EffectQueue.getMax(EffectTypes.MATRIX.ordinal());
561
    }
562

    
563
///////////////////////////////////////////////////////////////////////////////////////////////////
564
/**
565
 * Returns the maximum number of Vertex effects.
566
 *
567
 * @return The maximum number of Vertex effects
568
 */
569
  public static int getMaxVertex()
570
    {
571
    return EffectQueue.getMax(EffectTypes.VERTEX.ordinal());
572
    }
573

    
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575
/**
576
 * Returns the maximum number of Fragment effects.
577
 *
578
 * @return The maximum number of Fragment effects
579
 */
580
  public static int getMaxFragment()
581
    {
582
    return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal());
583
    }
584

    
585
///////////////////////////////////////////////////////////////////////////////////////////////////
586
/**
587
 * Returns the maximum number of Postprocess effects.
588
 *
589
 * @return The maximum number of Postprocess effects
590
 */
591
  public static int getMaxPostprocess()
592
    {
593
    return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal());
594
    }
595

    
596
///////////////////////////////////////////////////////////////////////////////////////////////////
597
/**
598
 * Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time.
599
 * This can fail if:
600
 * <ul>
601
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
602
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
603
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
604
 *     time only decreasing the value of 'max' is permitted.
605
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
606
 * </ul>
607
 *
608
 * @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
609
 *            than Byte.MAX_VALUE
610
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
611
 */
612
  public static boolean setMaxMatrix(int max)
613
    {
614
    return EffectQueue.setMax(EffectTypes.MATRIX.ordinal(),max);
615
    }
616

    
617
///////////////////////////////////////////////////////////////////////////////////////////////////
618
/**
619
 * Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time.
620
 * This can fail if:
621
 * <ul>
622
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
623
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
624
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
625
 *     time only decreasing the value of 'max' is permitted.
626
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
627
 * </ul>
628
 *
629
 * @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater
630
 *            than Byte.MAX_VALUE
631
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
632
 */
633
  public static boolean setMaxVertex(int max)
634
    {
635
    return EffectQueue.setMax(EffectTypes.VERTEX.ordinal(),max);
636
    }
637

    
638
///////////////////////////////////////////////////////////////////////////////////////////////////
639
/**
640
 * Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time.
641
 * This can fail if:
642
 * <ul>
643
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
644
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
645
 *     before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
646
 *     time only decreasing the value of 'max' is permitted.
647
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
648
 * </ul>
649
 *
650
 * @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater
651
 *            than Byte.MAX_VALUE
652
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
653
 */
654
  public static boolean setMaxFragment(int max)
655
    {
656
    return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max);
657
    }
658

    
659
///////////////////////////////////////////////////////////////////////////////////////////////////
660
/**
661
 * Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time.
662
 * This can fail if:
663
 * <ul>
664
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
665
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
666
 *     before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
667
 *     time only decreasing the value of 'max' is permitted.
668
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
669
 * </ul>
670
 *
671
 * @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater
672
 *            than Byte.MAX_VALUE
673
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
674
 */
675
  public static boolean setMaxPostprocess(int max)
676
    {
677
    return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max);
678
    }
679

    
680
///////////////////////////////////////////////////////////////////////////////////////////////////   
681
///////////////////////////////////////////////////////////////////////////////////////////////////
682
// Individual effect functions.
683
///////////////////////////////////////////////////////////////////////////////////////////////////
684
// Matrix-based effects
685
///////////////////////////////////////////////////////////////////////////////////////////////////
686
/**
687
 * Moves the Object by a (possibly changing in time) vector.
688
 * 
689
 * @param vector 3-dimensional Data which at any given time will return a Static3D
690
 *               representing the current coordinates of the vector we want to move the Object with.
691
 * @return       ID of the effect added, or -1 if we failed to add one.
692
 */
693
  public long move(Data3D vector)
694
    {   
695
    return mM.add(EffectNames.MOVE,vector);
696
    }
697

    
698
///////////////////////////////////////////////////////////////////////////////////////////////////
699
/**
700
 * Scales the Object by (possibly changing in time) 3D scale factors.
701
 * 
702
 * @param scale 3-dimensional Data which at any given time returns a Static3D
703
 *              representing the current x- , y- and z- scale factors.
704
 * @return      ID of the effect added, or -1 if we failed to add one.
705
 */
706
  public long scale(Data3D scale)
707
    {   
708
    return mM.add(EffectNames.SCALE,scale);
709
    }
710

    
711
///////////////////////////////////////////////////////////////////////////////////////////////////
712
/**
713
 * Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function.
714
 *
715
 * @param scale The factor to scale all 3 dimensions with.
716
 * @return      ID of the effect added, or -1 if we failed to add one.
717
 */
718
  public long scale(float scale)
719
    {
720
    return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
721
    }
722

    
723
///////////////////////////////////////////////////////////////////////////////////////////////////
724
/**
725
 * Rotates the Object by 'angle' degrees around the center.
726
 * Static axis of rotation is given by the last parameter.
727
 *
728
 * @param angle  Angle that we want to rotate the Object to. Unit: degrees
729
 * @param axis   Axis of rotation
730
 * @param center Coordinates of the Point we are rotating around.
731
 * @return       ID of the effect added, or -1 if we failed to add one.
732
 */
733
  public long rotate(Data1D angle, Static3D axis, Data3D center )
734
    {   
735
    return mM.add(EffectNames.ROTATE, angle, axis, center);
736
    }
737

    
738
///////////////////////////////////////////////////////////////////////////////////////////////////
739
/**
740
 * Rotates the Object by 'angle' degrees around the center.
741
 * Here both angle and axis can dynamically change.
742
 *
743
 * @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
744
 * @param center    Coordinates of the Point we are rotating around.
745
 * @return          ID of the effect added, or -1 if we failed to add one.
746
 */
747
  public long rotate(Data4D angleaxis, Data3D center)
748
    {
749
    return mM.add(EffectNames.ROTATE, angleaxis, center);
750
    }
751

    
752
///////////////////////////////////////////////////////////////////////////////////////////////////
753
/**
754
 * Rotates the Object by quaternion.
755
 *
756
 * @param quaternion The quaternion describing the rotation.
757
 * @param center     Coordinates of the Point we are rotating around.
758
 * @return           ID of the effect added, or -1 if we failed to add one.
759
 */
760
  public long quaternion(Data4D quaternion, Data3D center )
761
    {
762
    return mM.add(EffectNames.QUATERNION,quaternion,center);
763
    }
764

    
765
///////////////////////////////////////////////////////////////////////////////////////////////////
766
/**
767
 * Shears the Object.
768
 *
769
 * @param shear   The 3-tuple of shear factors. The first controls level
770
 *                of shearing in the X-axis, second - Y-axis and the third -
771
 *                Z-axis. Each is the tangens of the shear angle, i.e 0 -
772
 *                no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc.
773
 * @param center  Center of shearing, i.e. the point which stays unmoved.
774
 * @return        ID of the effect added, or -1 if we failed to add one.
775
 */
776
  public long shear(Data3D shear, Data3D center)
777
    {
778
    return mM.add(EffectNames.SHEAR, shear, center);
779
    }
780

    
781
///////////////////////////////////////////////////////////////////////////////////////////////////
782
// Fragment-based effects  
783
///////////////////////////////////////////////////////////////////////////////////////////////////
784
/**
785
 * Makes a certain sub-region of the Object smoothly change all three of its RGB components.
786
 *        
787
 * @param blend  1-dimensional Data that returns the level of blend a given pixel will be
788
 *               mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
789
 *               Valid range: <0,1>
790
 * @param color  Color to mix. (1,0,0) is RED.
791
 * @param region Region this Effect is limited to.
792
 * @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
793
 * @return       ID of the effect added, or -1 if we failed to add one.
794
 */
795
  public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth)
796
    {
797
    return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
798
    }
799

    
800
///////////////////////////////////////////////////////////////////////////////////////////////////
801
/**
802
 * Makes the whole Object smoothly change all three of its RGB components.
803
 *
804
 * @param blend  1-dimensional Data that returns the level of blend a given pixel will be
805
 *               mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
806
 *               Valid range: <0,1>
807
 * @param color  Color to mix. (1,0,0) is RED.
808
 * @return       ID of the effect added, or -1 if we failed to add one.
809
 */
810
  public long chroma(Data1D blend, Data3D color)
811
    {
812
    return mF.add(EffectNames.CHROMA, blend, color);
813
    }
814

    
815
///////////////////////////////////////////////////////////////////////////////////////////////////
816
/**
817
 * Makes a certain sub-region of the Object smoothly change its transparency level.
818
 *        
819
 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any given
820
 *               moment: pixel.a *= alpha.
821
 *               Valid range: <0,1>
822
 * @param region Region this Effect is limited to. 
823
 * @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
824
 * @return       ID of the effect added, or -1 if we failed to add one. 
825
 */
826
  public long alpha(Data1D alpha, Data4D region, boolean smooth)
827
    {
828
    return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
829
    }
830

    
831
///////////////////////////////////////////////////////////////////////////////////////////////////
832
/**
833
 * Makes the whole Object smoothly change its transparency level.
834
 *
835
 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any
836
 *               given moment: pixel.a *= alpha.
837
 *               Valid range: <0,1>
838
 * @return       ID of the effect added, or -1 if we failed to add one.
839
 */
840
  public long alpha(Data1D alpha)
841
    {
842
    return mF.add(EffectNames.ALPHA, alpha);
843
    }
844

    
845
///////////////////////////////////////////////////////////////////////////////////////////////////
846
/**
847
 * Makes a certain sub-region of the Object smoothly change its brightness level.
848
 *        
849
 * @param brightness 1-dimensional Data that returns the level of brightness we want to have
850
 *                   at any given moment. Valid range: <0,infinity)
851
 * @param region     Region this Effect is limited to.
852
 * @param smooth     If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
853
 * @return           ID of the effect added, or -1 if we failed to add one.
854
 */
855
  public long brightness(Data1D brightness, Data4D region, boolean smooth)
856
    {
857
    return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
858
    }
859

    
860
///////////////////////////////////////////////////////////////////////////////////////////////////
861
/**
862
 * Makes the whole Object smoothly change its brightness level.
863
 *
864
 * @param brightness 1-dimensional Data that returns the level of brightness we want to have
865
 *                   at any given moment. Valid range: <0,infinity)
866
 * @return           ID of the effect added, or -1 if we failed to add one.
867
 */
868
  public long brightness(Data1D brightness)
869
    {
870
    return mF.add(EffectNames.BRIGHTNESS, brightness);
871
    }
872

    
873
///////////////////////////////////////////////////////////////////////////////////////////////////
874
/**
875
 * Makes a certain sub-region of the Object smoothly change its contrast level.
876
 *        
877
 * @param contrast 1-dimensional Data that returns the level of contrast we want to have
878
 *                 at any given moment. Valid range: <0,infinity)
879
 * @param region   Region this Effect is limited to.
880
 * @param smooth   If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
881
 * @return         ID of the effect added, or -1 if we failed to add one.
882
 */
883
  public long contrast(Data1D contrast, Data4D region, boolean smooth)
884
    {
885
    return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
886
    }
887

    
888
///////////////////////////////////////////////////////////////////////////////////////////////////
889
/**
890
 * Makes the whole Object smoothly change its contrast level.
891
 *
892
 * @param contrast 1-dimensional Data that returns the level of contrast we want to have
893
 *                 at any given moment. Valid range: <0,infinity)
894
 * @return         ID of the effect added, or -1 if we failed to add one.
895
 */
896
  public long contrast(Data1D contrast)
897
    {
898
    return mF.add(EffectNames.CONTRAST, contrast);
899
    }
900

    
901
///////////////////////////////////////////////////////////////////////////////////////////////////
902
/**
903
 * Makes a certain sub-region of the Object smoothly change its saturation level.
904
 *        
905
 * @param saturation 1-dimensional Data that returns the level of saturation we want to have
906
 *                   at any given moment. Valid range: <0,infinity)
907
 * @param region     Region this Effect is limited to.
908
 * @param smooth     If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
909
 * @return           ID of the effect added, or -1 if we failed to add one.
910
 */
911
  public long saturation(Data1D saturation, Data4D region, boolean smooth)
912
    {
913
    return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
914
    }
915

    
916
///////////////////////////////////////////////////////////////////////////////////////////////////
917
/**
918
 * Makes the whole Object smoothly change its saturation level.
919
 *
920
 * @param saturation 1-dimensional Data that returns the level of saturation we want to have
921
 *                   at any given moment. Valid range: <0,infinity)
922
 * @return           ID of the effect added, or -1 if we failed to add one.
923
 */
924
  public long saturation(Data1D saturation)
925
    {
926
    return mF.add(EffectNames.SATURATION, saturation);
927
    }
928

    
929
///////////////////////////////////////////////////////////////////////////////////////////////////
930
// Vertex-based effects  
931
///////////////////////////////////////////////////////////////////////////////////////////////////
932
/**
933
 * Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
934
 *
935
 * @param vector 3-dimensional Vector which represents the force the Center of the Effect is
936
 *               currently being dragged with.
937
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
938
 * @param region Region that masks the Effect.
939
 * @return       ID of the effect added, or -1 if we failed to add one.
940
 */
941
  public long distort(Data3D vector, Data3D center, Data4D region)
942
    {  
943
    return mV.add(EffectNames.DISTORT, vector, center, region);
944
    }
945

    
946
///////////////////////////////////////////////////////////////////////////////////////////////////
947
/**
948
 * Distort the whole Object by a (possibly changing in time) vector of force.
949
 *
950
 * @param vector 3-dimensional Vector which represents the force the Center of the Effect is
951
 *               currently being dragged with.
952
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
953
 * @return       ID of the effect added, or -1 if we failed to add one.
954
 */
955
  public long distort(Data3D vector, Data3D center)
956
    {
957
    return mV.add(EffectNames.DISTORT, vector, center, null);
958
    }
959

    
960
///////////////////////////////////////////////////////////////////////////////////////////////////
961
/**
962
 * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
963
 * a (possibly changing in time) point on the Object.
964
 *
965
 * @param vector Vector of force that deforms the shape of the whole Object.
966
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
967
 * @param region Region that masks the Effect.
968
 * @return       ID of the effect added, or -1 if we failed to add one.
969
 */
970
  public long deform(Data3D vector, Data3D center, Data4D region)
971
    {
972
    return mV.add(EffectNames.DEFORM, vector, center, region);
973
    }
974

    
975
///////////////////////////////////////////////////////////////////////////////////////////////////
976
/**
977
 * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
978
 * a (possibly changing in time) point on the Object.
979
 *     
980
 * @param vector Vector of force that deforms the shape of the whole Object.
981
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
982
 * @return       ID of the effect added, or -1 if we failed to add one.
983
 */
984
  public long deform(Data3D vector, Data3D center)
985
    {  
986
    return mV.add(EffectNames.DEFORM, vector, center, null);
987
    }
988

    
989
///////////////////////////////////////////////////////////////////////////////////////////////////  
990
/**
991
 * Pull all points around the center of the Effect towards the center (if degree>=1) or push them
992
 * away from the center (degree<=1)
993
 *
994
 * @param sink   The current degree of the Effect.
995
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
996
 * @param region Region that masks the Effect.
997
 * @return       ID of the effect added, or -1 if we failed to add one.
998
 */
999
  public long sink(Data1D sink, Data3D center, Data4D region)
1000
    {
1001
    return mV.add(EffectNames.SINK, sink, center, region);
1002
    }
1003

    
1004
///////////////////////////////////////////////////////////////////////////////////////////////////
1005
/**
1006
 * Pull all points around the center of the Effect towards the center (if degree>=1) or push them
1007
 * away from the center (degree<=1)
1008
 *
1009
 * @param sink   The current degree of the Effect.
1010
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1011
 * @return       ID of the effect added, or -1 if we failed to add one.
1012
 */
1013
  public long sink(Data1D sink, Data3D center)
1014
    {
1015
    return mV.add(EffectNames.SINK, sink, center);
1016
    }
1017

    
1018
///////////////////////////////////////////////////////////////////////////////////////////////////
1019
/**
1020
 * Pull all points around the center of the Effect towards a line passing through the center
1021
 * (that's if degree>=1) or push them away from the line (degree<=1)
1022
 *
1023
 * @param pinch  The current degree of the Effect + angle the line forms with X-axis
1024
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1025
 * @param region Region that masks the Effect.
1026
 * @return       ID of the effect added, or -1 if we failed to add one.
1027
 */
1028
  public long pinch(Data2D pinch, Data3D center, Data4D region)
1029
    {
1030
    return mV.add(EffectNames.PINCH, pinch, center, region);
1031
    }
1032

    
1033
///////////////////////////////////////////////////////////////////////////////////////////////////
1034
/**
1035
 * Pull all points around the center of the Effect towards a line passing through the center
1036
 * (that's if degree>=1) or push them away from the line (degree<=1)
1037
 *
1038
 * @param pinch  The current degree of the Effect + angle the line forms with X-axis
1039
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1040
 * @return       ID of the effect added, or -1 if we failed to add one.
1041
 */
1042
  public long pinch(Data2D pinch, Data3D center)
1043
    {
1044
    return mV.add(EffectNames.PINCH, pinch, center);
1045
    }
1046

    
1047
///////////////////////////////////////////////////////////////////////////////////////////////////  
1048
/**
1049
 * Rotate part of the Object around the Center of the Effect by a certain angle.
1050
 *
1051
 * @param swirl  The angle of Swirl (in degrees). Positive values swirl clockwise.
1052
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1053
 * @param region Region that masks the Effect.
1054
 * @return       ID of the effect added, or -1 if we failed to add one.
1055
 */
1056
  public long swirl(Data1D swirl, Data3D center, Data4D region)
1057
    {    
1058
    return mV.add(EffectNames.SWIRL, swirl, center, region);
1059
    }
1060

    
1061
///////////////////////////////////////////////////////////////////////////////////////////////////
1062
/**
1063
 * Rotate the whole Object around the Center of the Effect by a certain angle.
1064
 *
1065
 * @param swirl  The angle of Swirl (in degrees). Positive values swirl clockwise.
1066
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1067
 * @return       ID of the effect added, or -1 if we failed to add one.
1068
 */
1069
  public long swirl(Data1D swirl, Data3D center)
1070
    {
1071
    return mV.add(EffectNames.SWIRL, swirl, center);
1072
    }
1073

    
1074
///////////////////////////////////////////////////////////////////////////////////////////////////
1075
/**
1076
 * Directional, sinusoidal wave effect.
1077
 *
1078
 * @param wave   A 5-dimensional data structure describing the wave: first member is the amplitude,
1079
 *               second is the wave length, third is the phase (i.e. when phase = PI/2, the sine
1080
 *               wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two
1081
 *               describe the 'direction' of the wave.
1082
 *               <p>
1083
 *               Wave direction is defined to be a 3D vector of length 1. To define such vectors, we
1084
 *               need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
1085
 *               forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
1086
 *               the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise).
1087
 *               <p>
1088
 *               <p>
1089
 *               Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically'
1090
 *               in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane
1091
 *               will be sine shapes.
1092
 *               <p>
1093
 *               Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical',
1094
 *               but this time it waves in the Y-direction, i.e. cross sections of the surface and the
1095
 *               YZ-plane with be sine shapes.
1096
 *               <p>
1097
 *               Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave
1098
 *               is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the
1099
 *               value if sin at this point.
1100
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1101
 * @return       ID of the effect added, or -1 if we failed to add one.
1102
 */
1103
  public long wave(Data5D wave, Data3D center)
1104
    {
1105
    return mV.add(EffectNames.WAVE, wave, center, null);
1106
    }
1107

    
1108
///////////////////////////////////////////////////////////////////////////////////////////////////
1109
/**
1110
 * Directional, sinusoidal wave effect.
1111
 *
1112
 * @param wave   see {@link DistortedEffects#wave(Data5D,Data3D)}
1113
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
1114
 * @param region Region that masks the Effect.
1115
 * @return       ID of the effect added, or -1 if we failed to add one.
1116
 */
1117
  public long wave(Data5D wave, Data3D center, Data4D region)
1118
    {
1119
    return mV.add(EffectNames.WAVE, wave, center, region);
1120
    }
1121

    
1122
///////////////////////////////////////////////////////////////////////////////////////////////////
1123
// Postprocess-based effects
1124
///////////////////////////////////////////////////////////////////////////////////////////////////
1125
/**
1126
 * Blur the object.
1127
 *
1128
 * @param radius The 'strength' if the effect, in pixels. 0 = no blur, 10 = when blurring a given pixel,
1129
 *               take into account 10 pixels in each direction.
1130
 * @return ID of the effect added, or -1 if we failed to add one.
1131
 */
1132
  public long blur(Data1D radius)
1133
    {
1134
    return mP.add(EffectNames.BLUR, radius);
1135
    }
1136
  }
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