commit 1149be8f8e64efb2ccd3b92ada0ab1fd50cc4f66
Author: leszek <leszek@koltunski.pl>
Date:   Mon Jun 26 22:15:04 2017 +0100

    Fixes for dynamic postprocessing.

diff --git a/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java b/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
index f143921..5b7069e 100644
--- a/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
+++ b/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
@@ -30,7 +30,7 @@ import org.distorted.library.type.Data1D;
 
 public class PostprocessEffectBlur extends PostprocessEffect
   {
-  private static final int MAX_HALO = 50;    // Support effects creating up to MAX_HALO pixels wide 'halo' around the object.
+  private static final int MAX_HALO = 50;
 
   private Data1D mBlurRadius;
 
@@ -59,8 +59,8 @@ public class PostprocessEffectBlur extends PostprocessEffect
   private static float[] mWeights = new float[MAX_HALO];
   private static float[] mOffsets = new float[MAX_HALO];
 
-  private static DistortedProgram mBlur1Program, mBlur2Program;
-  private static int mBlur1Index, mBlur2Index;
+  private static DistortedProgram mProgram1, mProgram2;
+  private static int mIndex1, mIndex2;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
@@ -86,10 +86,10 @@ public class PostprocessEffectBlur extends PostprocessEffect
 
   public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer)
     {
-    if( mBlur1Program==null)
+    if( mProgram1 ==null)
       {
-      mBlur1Program = mPrograms.get(mBlur1Index);
-      mBlur2Program = mPrograms.get(mBlur2Index);
+      mProgram1 = mPrograms.get(mIndex1);
+      mProgram2 = mPrograms.get(mIndex2);
       }
 
     buffer.setAsOutput();
@@ -104,21 +104,23 @@ public class PostprocessEffectBlur extends PostprocessEffect
 
     int offset = radius + radius*radius/4;
     radius = (radius+1)/2;
+    GLES30.glViewport(0, 0, (int)w1, (int)h1);
 
     // horizontal blur
-    GLES30.glViewport(0, 0, (int)w1, (int)h1);
-    mBlur1Program.useProgram();
+    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/h1;
+
+    mProgram1.useProgram();
     buffer.bindForOutput(1);
     buffer.setAsInput(0);
 
-    GLES30.glUniform1fv( mBlur1Program.mUniform[3], radius+1, weightsCache,offset);
-    GLES30.glUniform1i( mBlur1Program.mUniform[4], radius);
-    GLES30.glUniform1f( mBlur1Program.mUniform[0] , near);
-    GLES30.glUniform1i( mBlur1Program.mUniform[1] , 0 );
-    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/h1;
-    GLES30.glUniform1fv( mBlur1Program.mUniform[2] ,radius+1, mOffsets,0);
-    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
-    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
+    GLES30.glUniform1f ( mProgram1.mUniform[0] , near);
+    GLES30.glUniform1i ( mProgram1.mUniform[1] , 0 );
+    GLES30.glUniform1fv( mProgram1.mUniform[2] , radius+1, mOffsets,0);
+    GLES30.glUniform1fv( mProgram1.mUniform[3] , radius+1, weightsCache,offset);
+    GLES30.glUniform1i ( mProgram1.mUniform[4] , radius);
+
+    GLES30.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
+    GLES30.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
 
     DistortedRenderState.useStencilMark();
     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
@@ -127,7 +129,9 @@ public class PostprocessEffectBlur extends PostprocessEffect
     GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
 
     // vertical blur
-    mBlur2Program.useProgram();
+    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/w1;
+
+    mProgram2.useProgram();
     buffer.bindForOutput(0);
     buffer.setAsInput(1);
 
@@ -135,14 +139,14 @@ public class PostprocessEffectBlur extends PostprocessEffect
     GLES30.glClearColor(0.0f,0.0f,0.0f,0.0f);
     GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
 
-    GLES30.glUniform1fv( mBlur2Program.mUniform[3], radius+1, weightsCache,offset);
-    GLES30.glUniform1i( mBlur2Program.mUniform[4], radius);
-    GLES30.glUniform1f( mBlur2Program.mUniform[0] , near);
-    GLES30.glUniform1i( mBlur2Program.mUniform[1] , 0 );
-    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/w1;
-    GLES30.glUniform1fv( mBlur2Program.mUniform[2] ,radius+1, mOffsets,0);
-    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
-    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
+    GLES30.glUniform1f ( mProgram2.mUniform[0] , near);
+    GLES30.glUniform1i ( mProgram2.mUniform[1] , 0 );
+    GLES30.glUniform1fv( mProgram2.mUniform[2] , radius+1, mOffsets,0);
+    GLES30.glUniform1fv( mProgram2.mUniform[3] , radius+1, weightsCache,offset);
+    GLES30.glUniform1i ( mProgram2.mUniform[4] , radius);
+
+    GLES30.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
+    GLES30.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
 
     DistortedRenderState.useStencilMark();
     GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
@@ -218,8 +222,8 @@ public class PostprocessEffectBlur extends PostprocessEffect
       "  fragColor = pixel;                                                                                  \n"+
       "  }";
 
-    mBlur1Index = PostprocessEffect.register("BLUR1", blurVertex,blurFragment1);
-    mBlur2Index = PostprocessEffect.register("BLUR2", blurVertex,blurFragment2);
+    mIndex1 = PostprocessEffect.register("BLUR1", blurVertex,blurFragment1);
+    mIndex2 = PostprocessEffect.register("BLUR2", blurVertex,blurFragment2);
     }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java b/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
index 6c868ae..1e23740 100644
--- a/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
+++ b/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
@@ -19,7 +19,11 @@
 
 package org.distorted.library.effect;
 
+import android.opengl.GLES30;
+
 import org.distorted.library.main.DistortedFramebuffer;
+import org.distorted.library.main.DistortedRenderState;
+import org.distorted.library.program.DistortedProgram;
 import org.distorted.library.type.Data1D;
 import org.distorted.library.type.Data4D;
 
@@ -27,17 +31,41 @@ import org.distorted.library.type.Data4D;
 
 public class PostprocessEffectGlow extends PostprocessEffect
   {
+  private static final int MAX_HALO = 50;
+
   private Data1D mGlowRadius;
   private Data4D mColor;
 
-///////////////////////////////////////////////////////////////////////////////////////////////////
+  private static final float GAUSSIAN[] =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
+    {                                       // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
+    0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f,
+    0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f,
+    0.333229f, 0.327138f, 0.320868f, 0.314436f, 0.307856f, 0.301142f, 0.294309f, 0.287373f, 0.280348f, 0.273248f,
+    0.266089f, 0.258884f, 0.251648f, 0.244394f, 0.237135f, 0.229886f, 0.222657f, 0.215461f, 0.208311f, 0.201217f,
+    0.194189f, 0.187238f, 0.180374f, 0.173605f, 0.166940f, 0.160386f, 0.153951f, 0.147641f, 0.141462f, 0.135420f,
+    0.129520f, 0.123765f, 0.118159f, 0.112706f, 0.107408f, 0.102266f, 0.097284f, 0.092461f, 0.087797f, 0.083294f,
+    0.078951f, 0.074767f, 0.070741f, 0.066872f, 0.063158f, 0.059596f, 0.056184f, 0.052920f, 0.049801f, 0.046823f,
+    0.043984f, 0.041280f, 0.038707f, 0.036262f, 0.033941f, 0.031740f, 0.029655f, 0.027682f, 0.025817f, 0.024056f,
+    0.022395f, 0.020830f, 0.019357f, 0.017971f, 0.016670f, 0.015450f, 0.014305f, 0.013234f, 0.012232f, 0.011295f,
+    0.010421f, 0.009606f, 0.008847f, 0.008140f, 0.007483f, 0.006873f, 0.006307f, 0.005782f, 0.005296f, 0.004847f,
+    0.004432f, 0.000000f
+    };
+  private static final int NUM_GAUSSIAN = GAUSSIAN.length-2;
 
-  public static void enable()
-    {
+  // The (fixed-function-sampled) Gaussian Blur kernels are of the size k0=1, k1=2, k2=2, k3=3, k4=3, k5=4, k6=4,...
+  // i.e. k(i)=floor((i+3)/2).  (the 'i' in k(i) means 'blur taking into account the present pixel and 'i' pixels
+  // in all 4 directions)
+  // We need room for MAX_BLUR of them, and sum(i=0...N, floor((i+3)/2)) = N + floor(N*N/4)
+  private static float[] weightsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
+  private static float[] offsetsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
+  private static float[] mWeights = new float[MAX_HALO];
+  private static float[] mOffsets = new float[MAX_HALO];
 
-    }
+  private static DistortedProgram mProgram1, mProgram2;
+  private static int mIndex1, mIndex2;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
+
 /**
  * Make the object glow with a specific color and a halo of specific radius.
  *
@@ -64,6 +92,190 @@ public class PostprocessEffectGlow extends PostprocessEffect
 
   public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer)
     {
-    return 0;
+    if( mProgram1 ==null)
+      {
+      mProgram1 = mPrograms.get(mIndex1);
+      mProgram2 = mPrograms.get(mIndex2);
+      }
+
+    buffer.setAsOutput();
+
+    float w1  = buffer.getWidth();
+    float h1  = buffer.getHeight();
+    float near= 1.0f - buffer.getNear();
+
+    int radius = (int)(uniforms[index]*qualityScale);
+    if( radius>=MAX_HALO ) radius = MAX_HALO-1;
+    computeGaussianKernel(radius);
+
+    int offset = radius + radius*radius/4;
+    radius = (radius+1)/2;
+    GLES30.glViewport(0, 0, (int)w1, (int)h1);
+
+    // horizontal blur
+    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/h1;
+
+    mProgram1.useProgram();
+    buffer.bindForOutput(1);
+    buffer.setAsInput(0);
+
+    GLES30.glUniform1f ( mProgram1.mUniform[0] , near);
+    GLES30.glUniform1i ( mProgram1.mUniform[1] , 0 );
+    GLES30.glUniform1fv( mProgram1.mUniform[2] , radius+1, mOffsets,0);
+    GLES30.glUniform1fv( mProgram1.mUniform[3] , radius+1, weightsCache,offset);
+    GLES30.glUniform1i ( mProgram1.mUniform[4] , radius);
+
+    GLES30.glVertexAttribPointer(mProgram1.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
+    GLES30.glVertexAttribPointer(mProgram1.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
+
+    DistortedRenderState.useStencilMark();
+    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
+    DistortedRenderState.unuseStencilMark();
+    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
+    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
+
+    // vertical blur
+    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/w1;
+
+    mProgram2.useProgram();
+    buffer.bindForOutput(0);
+    buffer.setAsInput(1);
+
+    GLES30.glColorMask(true,true,true,true);
+    GLES30.glClearColor(0.0f,0.0f,0.0f,0.0f);
+    GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
+
+    GLES30.glUniform1f ( mProgram2.mUniform[0] , near);
+    GLES30.glUniform1i ( mProgram2.mUniform[1] , 0 );
+    GLES30.glUniform1fv( mProgram2.mUniform[2] , radius+1, mOffsets,0);
+    GLES30.glUniform1fv( mProgram2.mUniform[3] , radius+1, weightsCache,offset);
+    GLES30.glUniform1i ( mProgram2.mUniform[4] , radius);
+
+    GLES30.glVertexAttribPointer(mProgram2.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
+    GLES30.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
+
+    DistortedRenderState.useStencilMark();
+    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
+    DistortedRenderState.unuseStencilMark();
+    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
+    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
+
+    return 2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public static void enable()
+    {
+    final String glowVertex =
+
+      "#version 300 es        \n"+
+      "precision lowp float;  \n"+
+      "in vec2 a_Position;    \n"+
+      "in vec2 a_TexCoord;    \n"+
+      "out vec2 v_TexCoord;   \n"+
+      "uniform float u_Depth; \n"+
+
+      "void main()                                      \n"+
+      "  {                                              \n"+
+      "  v_TexCoord = a_TexCoord;                       \n"+
+      "  gl_Position= vec4(2.0*a_Position,u_Depth,1.0); \n"+
+      "  }";
+
+    final String glowFragment1 =
+
+      "#version 300 es                    \n"+
+      "#define MAX_BLUR "+MAX_HALO+      "\n"+
+      "precision lowp float;              \n"+
+      "in vec2 v_TexCoord;                \n"+
+      "out vec4 fragColor;                \n"+
+      "uniform sampler2D u_ColorTexture;  \n"+
+      "uniform float u_Offsets[MAX_BLUR]; \n"+
+      "uniform float u_Weights[MAX_BLUR]; \n"+
+      "uniform int u_Radius;              \n"+
+
+      "void main()                                                                                           \n"+
+      "  {                                                                                                   \n"+
+      "  vec4 pixel= texture(u_ColorTexture,v_TexCoord) * u_Weights[0];                                      \n"+
+      "  for (int i=1; i<=u_Radius; i+=1)                                                                    \n"+
+      "    {                                                                                                 \n"+
+      "    pixel += ( texture(u_ColorTexture,vec2(v_TexCoord.x+u_Offsets[i],v_TexCoord.y)) +                 \n"+
+      "               texture(u_ColorTexture,vec2(v_TexCoord.x-u_Offsets[i],v_TexCoord.y)) ) * u_Weights[i]; \n"+
+      "    }                                                                                                 \n"+
+      "  fragColor = pixel;                                                                                  \n"+
+      "  }";
+
+    final String glowFragment2 =
+
+      "#version 300 es                    \n"+
+      "#define MAX_BLUR "+MAX_HALO+      "\n"+
+      "precision lowp float;              \n"+
+      "in vec2 v_TexCoord;                \n"+
+      "out vec4 fragColor;                \n"+
+      "uniform sampler2D u_ColorTexture;  \n"+
+      "uniform float u_Offsets[MAX_BLUR]; \n"+
+      "uniform float u_Weights[MAX_BLUR]; \n"+
+      "uniform int u_Radius;              \n"+
+
+      "void main()                                                                                           \n"+
+      "  {                                                                                                   \n"+
+      "  vec4 pixel= texture(u_ColorTexture,v_TexCoord) * u_Weights[0];                                      \n"+
+      "  for (int i=1; i<=u_Radius; i+=1)                                                                    \n"+
+      "    {                                                                                                 \n"+
+      "    pixel += ( texture(u_ColorTexture,vec2(v_TexCoord.x,v_TexCoord.y+u_Offsets[i])) +                 \n"+
+      "               texture(u_ColorTexture,vec2(v_TexCoord.x,v_TexCoord.y-u_Offsets[i])) ) * u_Weights[i]; \n"+
+      "    }                                                                                                 \n"+
+      "  fragColor = pixel;                                                                                  \n"+
+      "  }";
+
+    mIndex1 = PostprocessEffect.register("BLUR1", glowVertex,glowFragment1);
+    mIndex2 = PostprocessEffect.register("BLUR2", glowVertex,glowFragment2);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// This implements the 'Better separable implementation using GPU fixed function sampling' from
+// https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms
+
+  private void computeGaussianKernel(int radius)
+    {
+    int offset = radius + radius*radius/4;
+
+    if( weightsCache[offset]==0.0f )
+      {
+      float z, x= 0.0f, P= (float)NUM_GAUSSIAN / (radius>3 ? radius:3);
+      mWeights[0] = GAUSSIAN[0];
+      float sum   = GAUSSIAN[0];
+      int j;
+
+      for(int i=1; i<=radius; i++)
+        {
+        x += P;
+        j = (int)x;
+        z = x-j;
+
+        mWeights[i] = (1-z)*GAUSSIAN[j] + z*GAUSSIAN[j+1];
+        sum += 2*mWeights[i];
+        }
+
+      for(int i=0; i<=radius; i++) mWeights[i] /= sum;
+
+      int numloops = radius/2;
+      weightsCache[offset] = mWeights[0];
+      offsetsCache[offset] = 0.0f;
+
+      for(int i=0; i<numloops; i++)
+        {
+        offsetsCache[offset+i+1] = mWeights[2*i+1]*(2*i+1) + mWeights[2*i+2]*(2*i+2);
+        weightsCache[offset+i+1] = mWeights[2*i+1] + mWeights[2*i+2];
+        offsetsCache[offset+i+1]/= weightsCache[offset+i+1];
+        }
+
+      if( radius%2 == 1 )
+        {
+        int index = offset + radius/2 +1;
+        offsetsCache[index]=radius;
+        weightsCache[index]=mWeights[radius];
+        }
+      }
     }
   }
diff --git a/src/main/java/org/distorted/library/main/DistortedEffects.java b/src/main/java/org/distorted/library/main/DistortedEffects.java
index 5e4e3ab..4604395 100644
--- a/src/main/java/org/distorted/library/main/DistortedEffects.java
+++ b/src/main/java/org/distorted/library/main/DistortedEffects.java
@@ -247,9 +247,9 @@ public class DistortedEffects implements DistortedSlave
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  int postprocess(long time, DistortedOutputSurface surface)
+  int postprocess(DistortedOutputSurface surface)
     {
-    return mP.postprocess(time,surface);
+    return mP.postprocess(surface);
     }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -341,6 +341,7 @@ public class DistortedEffects implements DistortedSlave
     mM.compute(currTime);
     mV.compute(currTime,halfW,halfH,halfZ);
     mF.compute(currTime,halfW,halfH);
+    mP.compute(currTime);
 
     GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
 
diff --git a/src/main/java/org/distorted/library/main/DistortedOutputSurface.java b/src/main/java/org/distorted/library/main/DistortedOutputSurface.java
index 5b24038..d77d3c0 100644
--- a/src/main/java/org/distorted/library/main/DistortedOutputSurface.java
+++ b/src/main/java/org/distorted/library/main/DistortedOutputSurface.java
@@ -278,7 +278,7 @@ sCurr += (" "+currBucket);
               numRenders += child2.markStencilAndDepth(time,mBuffer[quality],lastEffects);
               }
 
-            numRenders += lastEffects.postprocess(time, this);
+            numRenders += lastEffects.postprocess(this);
             numRenders += blitWithDepth(time, mBuffer[quality]);
             }
 
@@ -296,7 +296,7 @@ sCurr += (" "+currBucket);
             numRenders += child2.markStencilAndDepth(time,mBuffer[quality],currEffects);
             }
 
-          numRenders += currEffects.postprocess(time,this);
+          numRenders += currEffects.postprocess(this);
           numRenders += blitWithDepth(time,mBuffer[quality]);
           }
         }
diff --git a/src/main/java/org/distorted/library/main/EffectQueue.java b/src/main/java/org/distorted/library/main/EffectQueue.java
index d1c5884..5178c6e 100644
--- a/src/main/java/org/distorted/library/main/EffectQueue.java
+++ b/src/main/java/org/distorted/library/main/EffectQueue.java
@@ -103,7 +103,7 @@ abstract class EffectQueue implements DistortedSlave
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  private void regenerateID()
+  void regenerateIDandSort()
     {
     if( mNumEffects>0 )
       {
@@ -125,6 +125,10 @@ abstract class EffectQueue implements DistortedSlave
       {
       mID = 0;
       }
+
+    int numNodes = (mNodes==null ? 0: mNodes.size());
+    for(int i=0; i<numNodes; i++) mNodes.get(i).sort();
+
 /*
     if( mIndex == EffectType.MATRIX.ordinal() )
       android.util.Log.d("queue", "queueM id="+mID);
@@ -386,11 +390,6 @@ abstract class EffectQueue implements DistortedSlave
         }
       }
 
-    if( num>0 && mIndex==EffectType.POSTPROCESS.ordinal() )
-      {
-      regenerateID();
-      int numNodes = (mNodes==null ? 0: mNodes.size());
-      for(int i=0; i<numNodes; i++) mNodes.get(i).sort();
-      }
+    if( num>0 && mIndex==EffectType.POSTPROCESS.ordinal() ) regenerateIDandSort();
     }
   }
diff --git a/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java b/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
index eb12a3f..d10ae93 100644
--- a/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
+++ b/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
@@ -46,7 +46,7 @@ class EffectQueuePostprocess extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  private void compute(long currTime)
+  void compute(long currTime)
     {
     if( currTime==mTime ) return;
     if( mTime==0 ) mTime = currTime;
@@ -68,6 +68,7 @@ class EffectQueuePostprocess extends EffectQueue
           {
           remove(i--);
           mNumEffectsToBe--;
+          regenerateIDandSort();
           continue;
           }
         }
@@ -88,18 +89,13 @@ class EffectQueuePostprocess extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  int postprocess(long time, DistortedOutputSurface surface)
+  int postprocess(DistortedOutputSurface surface)
     {
     int numRenders = 0;
 
-    if( mNumEffects>0 )
+    for(int i=0; i<mNumEffects; i++)
       {
-      compute(time);
-
-      for(int i=0; i<mNumEffects; i++)
-        {
-        numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i,mQualityScale,surface.mBuffer[mQualityLevel]);
-        }
+      numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i,mQualityScale,surface.mBuffer[mQualityLevel]);
       }
 
     return numRenders;
