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Revision 1833b0a0

Added by Leszek Koltunski almost 4 years ago

Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.

Modify the Bean app to take advantage of this.

View differences:

src/main/java/org/distorted/library/mesh/MeshRectangles.java
59 59
     {
60 60
     remainingVert--;
61 61

  
62
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
63
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
62
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB  ] =    x;
63
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] =   -y;
64 64
     attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
65 65

  
66 66
     attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
67 67
     attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
68 68
     attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
69 69

  
70
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
71
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
72
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
70
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB  ] =    x;
71
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+1] =   -y;
72
     attribs1[VERT1_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f;  // Inflated surface needs to be slightly in front
73 73

  
74
     attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
75
     attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
74
     attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB  ] = x+0.5f;
75
     attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB+1] = 0.5f-y;
76 76

  
77 77
     return vertex+1;
78 78
     }
......
110 110

  
111 111
  private void buildGrid(float[] attribs1, float[] attribs2)
112 112
     {
113
     boolean lastBlockIsNE = false;
114
     boolean currentBlockIsNE;
113
     boolean currBlockIsNE, lastBlockIsNE = false;
115 114
     int vertex = 0;
116

  
117 115
     float x,y;
118
     final float X = 1.0f/mCols;
119
     final float Y = 1.0f/mRows;
116
     final float dx = 1.0f/mCols;
117
     final float dy = 1.0f/mRows;
120 118

  
121
     y = 0.0f;
119
     y =-0.5f;
122 120

  
123 121
     for(int row=0; row<mRows; row++)
124 122
       {
125
       x = 0.0f;
123
       x =-0.5f;
126 124

  
127 125
       for(int col=0; col<mCols; col++)
128 126
         {
129
         currentBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
127
         currBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
130 128

  
131
         if( col==0 || (lastBlockIsNE^currentBlockIsNE) )
129
         if( col==0 || (lastBlockIsNE^currBlockIsNE) )
132 130
           {
133 131
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs1,attribs2);
134
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?0:Y), attribs1,attribs2);
132
           vertex= addVertex( vertex, x, y+(currBlockIsNE?0:dy), attribs1,attribs2);
135 133
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs1,attribs2);
136
           if( lastBlockIsNE^currentBlockIsNE)  vertex = repeatLast(vertex,attribs1,attribs2);
137
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?Y:0), attribs1,attribs2);
134
           if( lastBlockIsNE^currBlockIsNE)  vertex = repeatLast(vertex,attribs1,attribs2);
135
           vertex= addVertex( vertex, x, y+(currBlockIsNE?dy:0), attribs1,attribs2);
138 136
           }
139
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?0:Y), attribs1,attribs2);
140
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?Y:0), attribs1,attribs2);
137
         vertex= addVertex( vertex, x+dx, y+(currBlockIsNE?0:dy), attribs1,attribs2);
138
         vertex= addVertex( vertex, x+dx, y+(currBlockIsNE?dy:0), attribs1,attribs2);
141 139

  
142
         lastBlockIsNE = currentBlockIsNE;
143
         x+=X;
140
         lastBlockIsNE = currBlockIsNE;
141
         x+=dx;
144 142
         }
145 143

  
146
       y+=Y;
144
       y+=dy;
145
       }
146
     }
147

  
148
///////////////////////////////////////////////////////////////////////////////////////////////////
149

  
150
  private void buildGrid(float[] attribs1, float[] attribs2, float[] xLoc, float[] yLoc)
151
     {
152
     boolean currBlockIsNE,lastBlockIsNE = false;
153
     int vertex = 0;
154
     float dx,dy,x,y= yLoc[0];
155

  
156
     for(int row=0; row<mRows; row++)
157
       {
158
       x = xLoc[0];
159
       dy= yLoc[row+1];
160

  
161
       for(int col=0; col<mCols; col++)
162
         {
163
         dx = xLoc[col+1];
164
         currBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
165

  
166
         if( col==0 || (lastBlockIsNE^currBlockIsNE) )
167
           {
168
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs1,attribs2);
169
           vertex= addVertex( vertex, x, y+(currBlockIsNE?0:dy), attribs1,attribs2);
170
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs1,attribs2);
171
           if( lastBlockIsNE^currBlockIsNE)  vertex = repeatLast(vertex,attribs1,attribs2);
172
           vertex= addVertex( vertex, x, y+(currBlockIsNE?dy:0), attribs1,attribs2);
173
           }
174
         vertex= addVertex( vertex, x+dx, y+(currBlockIsNE?0:dy), attribs1,attribs2);
175
         vertex= addVertex( vertex, x+dx, y+(currBlockIsNE?dy:0), attribs1,attribs2);
176

  
177
         lastBlockIsNE = currBlockIsNE;
178
         x+=dx;
179
         }
180

  
181
       y+=dy;
147 182
       }
148 183
     }
149 184

  
......
151 186
// PUBLIC API
152 187
///////////////////////////////////////////////////////////////////////////////////////////////////
153 188
/**
154
 * Creates the underlying grid of vertices, normals and texture coords.
189
 * Creates a rectangular grid of vertices, normals and texture coords.
155 190
 *
156 191
 * @param cols Number of columns in the grid.
157 192
 * @param rows Number of rows in the grid.
......
172 207
    setAttribs(attribs1,attribs2);
173 208
    }
174 209

  
210
///////////////////////////////////////////////////////////////////////////////////////////////////
211
/**
212
 * Creates a rectangular grid of vertices, normals and texture coords.
213
 *
214
 * @param xLoc list of x-coordinates of vertices. First value: distance of the left edge from 0.
215
 *             Next values: distance of the next column from the previous. Must be NonNull!
216
 * @param yLoc list of y-coordinates of vertices. First value: distance of the bottom edge from 0.
217
 *             Next values: distance of the next row from the previous. Must be NonNull!
218
 */
219
  public MeshRectangles(float[] xLoc, float[] yLoc)
220
    {
221
    super();
222
    computeNumberOfVertices(xLoc.length-1,yLoc.length-1);
223

  
224
    float[] attribs1= new float[VERT1_ATTRIBS*numVertices];
225
    float[] attribs2= new float[VERT2_ATTRIBS*numVertices];
226

  
227
    buildGrid(attribs1,attribs2,xLoc,yLoc);
228

  
229
    if( remainingVert!=0 )
230
      android.util.Log.d("MeshRectangles", "remainingVert " +remainingVert );
231

  
232
    setAttribs(attribs1,attribs2);
233
    }
234

  
175 235
///////////////////////////////////////////////////////////////////////////////////////////////////
176 236
/**
177 237
 * Copy constructor.

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