Revision 1942537e
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/GridObject.java | ||
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protected int dataLength; |
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protected FloatBuffer mGridPositions,mGridNormals,mGridTexture; |
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final float zFactor; // strange workaround the fact that we need to somehow store the 'depth' |
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final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth'
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// of the Grid. Used in DistortedEffectQueues. See DistortedTexture.getDepth(). |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.