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Revision 1dec66e0

Added by Leszek Koltunski 12 months ago

Implement the android.opengl.Matrix functions ourselves.

View differences:

src/main/java/org/distorted/library/effect/MatrixEffectMove.java
20 20

  
21 21
package org.distorted.library.effect;
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23
import android.opengl.Matrix;
24

  
23
import org.distorted.library.helpers.MatrixHelper;
25 24
import org.distorted.library.type.Data3D;
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27 26
///////////////////////////////////////////////////////////////////////////////////////////////////
......
55 54
    float sy = uniforms[NUM_FLOAT_UNIFORMS*index+1];
56 55
    float sz = uniforms[NUM_FLOAT_UNIFORMS*index+2];
57 56

  
58
    Matrix.translateM(matrixP, 0, sx, sy, sz);
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    Matrix.translateM(matrixV, 0, sx, sy, sz);
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    MatrixHelper.translate(matrixP, sx, sy, sz);
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    MatrixHelper.translate(matrixV, sx, sy, sz);
60 59
    }
61 60

  
62 61
///////////////////////////////////////////////////////////////////////////////////////////////////

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