commit 1dfc907449a9796354d37edd738e3d96cc8c37f9
Author: leszek <leszek@koltunski.pl>
Date:   Mon Jun 19 23:18:33 2017 +0100

    All knowledge about Postporcessing moved to the respective Effect classes.

diff --git a/src/main/java/org/distorted/library/effect/PostprocessEffect.java b/src/main/java/org/distorted/library/effect/PostprocessEffect.java
index 78cc267..0071f52 100644
--- a/src/main/java/org/distorted/library/effect/PostprocessEffect.java
+++ b/src/main/java/org/distorted/library/effect/PostprocessEffect.java
@@ -19,14 +19,45 @@
 
 package org.distorted.library.effect;
 
+import org.distorted.library.main.DistortedFramebuffer;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // POSTPROCESSING EFFECTS.
 
-
 public abstract class PostprocessEffect extends Effect
   {
   public static final int NUM_UNIFORMS = 5; // 5 per-effect interpolated values.
 
+  static final int POS_DATA_SIZE= 2; // Blur Program: size of the position data in elements
+  static final int TEX_DATA_SIZE= 2; // Blur Program: size of the texture coordinate data in elements.
+
+  static final FloatBuffer mQuadPositions, mQuadTexture, mQuadTextureInv;
+
+  static
+    {
+    int dataLength      = 4;
+    int bytes_per_float = 4;
+
+    float[] position  = { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
+    float[] textureNor= {  0.0f,  0.0f,   0.0f, 1.0f,  1.0f, 0.0f,  1.0f, 1.0f };
+    float[] textureInv= {  0.0f,  0.0f,   1.0f, 0.0f,  0.0f, 1.0f,  1.0f, 1.0f };
+
+    mQuadPositions = ByteBuffer.allocateDirect(POS_DATA_SIZE*dataLength*bytes_per_float).order(ByteOrder.nativeOrder()).asFloatBuffer();
+    mQuadPositions.put(position).position(0);
+    mQuadTexture= ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*bytes_per_float).order(ByteOrder.nativeOrder()).asFloatBuffer();
+    mQuadTexture.put(textureNor).position(0);
+    mQuadTextureInv= ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*bytes_per_float).order(ByteOrder.nativeOrder()).asFloatBuffer();
+    mQuadTextureInv.put(textureInv).position(0);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public abstract int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer);
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
   PostprocessEffect(EffectName name)
diff --git a/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java b/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
index cae11d8..dfb18c0 100644
--- a/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
+++ b/src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
@@ -19,14 +19,60 @@
 
 package org.distorted.library.effect;
 
+import android.content.res.Resources;
+import android.opengl.GLES30;
+
+import org.distorted.library.R;
+import org.distorted.library.main.Distorted;
+import org.distorted.library.main.DistortedFramebuffer;
+import org.distorted.library.main.DistortedRenderState;
+import org.distorted.library.program.DistortedProgram;
+import org.distorted.library.program.FragmentCompilationException;
+import org.distorted.library.program.FragmentUniformsException;
+import org.distorted.library.program.LinkingException;
+import org.distorted.library.program.VertexCompilationException;
+import org.distorted.library.program.VertexUniformsException;
 import org.distorted.library.type.Data1D;
 
+import java.io.InputStream;
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 public class PostprocessEffectBlur extends PostprocessEffect
   {
+  private static final int MAX_HALO = 50;    // Support effects creating up to MAX_HALO pixels wide 'halo' around the object.
+
   private Data1D mBlurRadius;
 
+  private static final float GAUSSIAN[] =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
+    {                                       // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
+    0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f,
+    0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f,
+    0.333229f, 0.327138f, 0.320868f, 0.314436f, 0.307856f, 0.301142f, 0.294309f, 0.287373f, 0.280348f, 0.273248f,
+    0.266089f, 0.258884f, 0.251648f, 0.244394f, 0.237135f, 0.229886f, 0.222657f, 0.215461f, 0.208311f, 0.201217f,
+    0.194189f, 0.187238f, 0.180374f, 0.173605f, 0.166940f, 0.160386f, 0.153951f, 0.147641f, 0.141462f, 0.135420f,
+    0.129520f, 0.123765f, 0.118159f, 0.112706f, 0.107408f, 0.102266f, 0.097284f, 0.092461f, 0.087797f, 0.083294f,
+    0.078951f, 0.074767f, 0.070741f, 0.066872f, 0.063158f, 0.059596f, 0.056184f, 0.052920f, 0.049801f, 0.046823f,
+    0.043984f, 0.041280f, 0.038707f, 0.036262f, 0.033941f, 0.031740f, 0.029655f, 0.027682f, 0.025817f, 0.024056f,
+    0.022395f, 0.020830f, 0.019357f, 0.017971f, 0.016670f, 0.015450f, 0.014305f, 0.013234f, 0.012232f, 0.011295f,
+    0.010421f, 0.009606f, 0.008847f, 0.008140f, 0.007483f, 0.006873f, 0.006307f, 0.005782f, 0.005296f, 0.004847f,
+    0.004432f, 0.000000f
+    };
+  private static final int NUM_GAUSSIAN = GAUSSIAN.length-2;
+
+  // The (fixed-function-sampled) Gaussian Blur kernels are of the size k0=1, k1=2, k2=2, k3=3, k4=3, k5=4, k6=4,...
+  // i.e. k(i)=floor((i+3)/2).  (the 'i' in k(i) means 'blur taking into account the present pixel and 'i' pixels
+  // in all 4 directions)
+  // We need room for MAX_BLUR of them, and sum(i=0...N, floor((i+3)/2)) = N + floor(N*N/4)
+  private static float[] weightsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
+  private static float[] offsetsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
+
+  private static DistortedProgram mBlur1Program, mBlur2Program;
+  private static int mRadius1H,mOffsets1H,mWeights1H,mDepth1H, mColorTexture1H;
+  private static int mRadius2H,mOffsets2H,mWeights2H,mDepth2H, mColorTexture2H;
+  private static float[] mWeights = new float[MAX_HALO];
+  private static float[] mOffsets = new float[MAX_HALO];
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Blur the object.
@@ -46,4 +92,168 @@ public class PostprocessEffectBlur extends PostprocessEffect
     {
     return mBlurRadius.get(uniforms,index,currentDuration,step);
     }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer)
+    {
+    buffer.setAsOutput();
+
+    float w1  = buffer.getWidth();
+    float h1  = buffer.getHeight();
+    float near= 1.0f - buffer.getNear();
+
+    int radius = (int)(uniforms[index]*qualityScale);
+    if( radius>=MAX_HALO ) radius = MAX_HALO-1;
+    computeGaussianKernel(radius);
+
+    int offset = radius + radius*radius/4;
+    radius = (radius+1)/2;
+
+    // horizontal blur
+    GLES30.glViewport(0, 0, (int)w1, (int)h1);
+    mBlur1Program.useProgram();
+    buffer.bindForOutput(1);
+    buffer.setAsInput(0);
+
+    GLES30.glUniform1fv( mWeights1H, radius+1, weightsCache,offset);
+    GLES30.glUniform1i( mRadius1H, radius);
+    GLES30.glUniform1f( mDepth1H , near);
+    GLES30.glUniform1i( mColorTexture1H , 0 );
+    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/h1;
+    GLES30.glUniform1fv( mOffsets1H ,radius+1, mOffsets,0);
+    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
+    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
+
+    DistortedRenderState.useStencilMark();
+    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
+    DistortedRenderState.unuseStencilMark();
+    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
+    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
+
+    // vertical blur
+    mBlur2Program.useProgram();
+    buffer.bindForOutput(0);
+    buffer.setAsInput(1);
+
+    GLES30.glColorMask(true,true,true,true);
+    GLES30.glClearColor(0.0f,0.0f,0.0f,0.0f);
+    GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
+
+    GLES30.glUniform1fv( mWeights2H, radius+1, weightsCache,offset);
+    GLES30.glUniform1i( mRadius2H, radius);
+    GLES30.glUniform1f( mDepth2H , near);
+    GLES30.glUniform1i( mColorTexture2H , 0 );
+    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/w1;
+    GLES30.glUniform1fv( mOffsets2H ,radius+1, mOffsets,0);
+    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
+    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
+
+    DistortedRenderState.useStencilMark();
+    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
+    DistortedRenderState.unuseStencilMark();
+    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
+    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
+
+    return 2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public static void createProgram(Resources resources)
+  throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
+    {
+    int gl             = Distorted.getGlVersion();
+    int GLSL           = (gl==3 ? 300:100);
+    String GLSL_VERSION= (gl==3 ? "#version 300 es\n" : "#version 100\n");
+
+    final InputStream blur1VertexStream   = resources.openRawResource(R.raw.blur_vertex_shader);
+    final InputStream blur1FragmentStream = resources.openRawResource(R.raw.blur1_fragment_shader);
+
+    try
+      {
+      mBlur1Program = new DistortedProgram(blur1VertexStream,blur1FragmentStream,
+                                          GLSL_VERSION, GLSL_VERSION + "#define MAX_BLUR "+MAX_HALO, GLSL);
+      }
+    catch(Exception e)
+      {
+      android.util.Log.e("EFFECTS", "exception trying to compile BLUR1 program: "+e.getMessage());
+      throw new RuntimeException(e.getMessage());
+      }
+
+    int blur1ProgramH = mBlur1Program.getProgramHandle();
+    mRadius1H       = GLES30.glGetUniformLocation( blur1ProgramH, "u_Radius");
+    mOffsets1H      = GLES30.glGetUniformLocation( blur1ProgramH, "u_Offsets");
+    mWeights1H      = GLES30.glGetUniformLocation( blur1ProgramH, "u_Weights");
+    mDepth1H        = GLES30.glGetUniformLocation( blur1ProgramH, "u_Depth");
+    mColorTexture1H = GLES30.glGetUniformLocation( blur1ProgramH, "u_ColorTexture");
+
+    final InputStream blur2VertexStream   = resources.openRawResource(R.raw.blur_vertex_shader);
+    final InputStream blur2FragmentStream = resources.openRawResource(R.raw.blur2_fragment_shader);
+
+    try
+      {
+      mBlur2Program = new DistortedProgram(blur2VertexStream,blur2FragmentStream,
+                                          GLSL_VERSION, GLSL_VERSION + "#define MAX_BLUR "+MAX_HALO, GLSL);
+      }
+    catch(Exception e)
+      {
+      android.util.Log.e("EFFECTS", "exception trying to compile BLUR2 program: "+e.getMessage());
+      throw new RuntimeException(e.getMessage());
+      }
+
+    int blur2ProgramH = mBlur2Program.getProgramHandle();
+    mRadius2H       = GLES30.glGetUniformLocation( blur2ProgramH, "u_Radius");
+    mOffsets2H      = GLES30.glGetUniformLocation( blur2ProgramH, "u_Offsets");
+    mWeights2H      = GLES30.glGetUniformLocation( blur2ProgramH, "u_Weights");
+    mDepth2H        = GLES30.glGetUniformLocation( blur2ProgramH, "u_Depth");
+    mColorTexture2H = GLES30.glGetUniformLocation( blur2ProgramH, "u_ColorTexture");
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// This implements the 'Better separable implementation using GPU fixed function sampling' from
+// https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms
+
+  private void computeGaussianKernel(int radius)
+    {
+    int offset = radius + radius*radius/4;
+
+    if( weightsCache[offset]==0.0f )
+      {
+      float z, x= 0.0f, P= (float)NUM_GAUSSIAN / (radius>3 ? radius:3);
+      mWeights[0] = GAUSSIAN[0];
+      float sum   = GAUSSIAN[0];
+      int j;
+
+      for(int i=1; i<=radius; i++)
+        {
+        x += P;
+        j = (int)x;
+        z = x-j;
+
+        mWeights[i] = (1-z)*GAUSSIAN[j] + z*GAUSSIAN[j+1];
+        sum += 2*mWeights[i];
+        }
+
+      for(int i=0; i<=radius; i++) mWeights[i] /= sum;
+
+      int numloops = radius/2;
+      weightsCache[offset] = mWeights[0];
+      offsetsCache[offset] = 0.0f;
+
+      for(int i=0; i<numloops; i++)
+        {
+        offsetsCache[offset+i+1] = mWeights[2*i+1]*(2*i+1) + mWeights[2*i+2]*(2*i+2);
+        weightsCache[offset+i+1] = mWeights[2*i+1] + mWeights[2*i+2];
+        offsetsCache[offset+i+1]/= weightsCache[offset+i+1];
+        }
+
+      if( radius%2 == 1 )
+        {
+        int index = offset + radius/2 +1;
+        offsetsCache[index]=radius;
+        weightsCache[index]=mWeights[radius];
+        }
+      }
+    }
   }
diff --git a/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java b/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
index 77b425a..9ba2654 100644
--- a/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
+++ b/src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
@@ -19,6 +19,7 @@
 
 package org.distorted.library.effect;
 
+import org.distorted.library.main.DistortedFramebuffer;
 import org.distorted.library.type.Data1D;
 import org.distorted.library.type.Data4D;
 
@@ -51,4 +52,12 @@ public class PostprocessEffectGlow extends PostprocessEffect
     mColor.get(uniforms,index+1,currentDuration,step);
     return mGlowRadius.get(uniforms,index,currentDuration,step);
     }
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer)
+    {
+    return 0;
+    }
   }
diff --git a/src/main/java/org/distorted/library/main/Distorted.java b/src/main/java/org/distorted/library/main/Distorted.java
index b7159ef..761d732 100644
--- a/src/main/java/org/distorted/library/main/Distorted.java
+++ b/src/main/java/org/distorted/library/main/Distorted.java
@@ -25,6 +25,7 @@ import android.content.pm.ConfigurationInfo;
 import android.content.res.Resources;
 
 import org.distorted.library.effect.Effect;
+import org.distorted.library.effect.PostprocessEffectBlur;
 import org.distorted.library.program.*;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -88,7 +89,7 @@ public class Distorted
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Have we called onCreate yet, ie have we initialized the library?
- * @return <code>true</code> if the library is initilized and ready for action.
+ * @return <code>true</code> if the library is initialized and ready for action.
  */
   public static boolean isInitialized()
     {
@@ -121,7 +122,7 @@ public class Distorted
 
     final Resources resources = context.getResources();
     DistortedEffects.createProgram(resources);
-    EffectQueuePostprocess.createProgram(resources);
+    PostprocessEffectBlur.createProgram(resources);
     EffectMessageSender.startSending();
 
     mInitialized = true;
diff --git a/src/main/java/org/distorted/library/main/DistortedFramebuffer.java b/src/main/java/org/distorted/library/main/DistortedFramebuffer.java
index b35686f..a2eaf92 100644
--- a/src/main/java/org/distorted/library/main/DistortedFramebuffer.java
+++ b/src/main/java/org/distorted/library/main/DistortedFramebuffer.java
@@ -225,6 +225,34 @@ public class DistortedFramebuffer extends DistortedOutputSurface implements Dist
     return false;
     }
 
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Bind the underlying rectangle of pixels as a OpenGL Texture.
+ *
+ * @return <code>true</code> if successful.
+ */
+  public boolean setAsInput(int texture)
+    {
+    if( texture>=0 && texture<mNumColors && mColorH[texture]>0 )
+      {
+      GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
+      GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[texture]);
+      return true;
+      }
+
+    return false;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public void bindForOutput(int texture)
+    {
+    if( texture>=0 && texture<mNumColors && mColorH[texture]>0 )
+      {
+      GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[texture], 0);
+      }
+    }
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Enable.disable DEPTH and STENCIL buffers.
diff --git a/src/main/java/org/distorted/library/main/DistortedOutputSurface.java b/src/main/java/org/distorted/library/main/DistortedOutputSurface.java
index 0174ce2..036bcc5 100644
--- a/src/main/java/org/distorted/library/main/DistortedOutputSurface.java
+++ b/src/main/java/org/distorted/library/main/DistortedOutputSurface.java
@@ -181,6 +181,7 @@ private String sLast="", sCurr="";
       {
       mBuffer[j] = new DistortedFramebuffer(2,BOTH_DEPTH_STENCIL,TYPE_SYST, (int)(mWidth*mipmap), (int)(mHeight*mipmap) );
       mBuffer[j].mMipmap = mipmap;
+      mBuffer[j].mNear   = mNear;  // copy mNear as well (for blitting- see PostprocessEffectBlur.apply() )
       mipmap *= EffectQuality.MULTIPLIER;
       }
 
@@ -322,13 +323,6 @@ sLast = sCurr;
     return mChildren;
     }
 
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void setAsOutput()
-    {
-    GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
-    }
-
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 // PUBLIC API
 ///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -431,6 +425,29 @@ sLast = sCurr;
       }
     }
 
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Bind this Surface as a Framebuffer we can render to.
+ * <p>
+ * This version does not attempt to clear anything.
+ */
+
+  public void setAsOutput()
+    {
+    GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Return the Near plane of the Projection included in the Surface.
+ *
+ * @return the Near plane.
+ */
+  public float getNear()
+    {
+    return mNear;
+    }
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Set mipmap level.
@@ -542,6 +559,11 @@ sLast = sCurr;
       mNear=0.99f;
       }
 
+    if( mBuffer[0]!=null )
+      {
+      for(int j=0; j<EffectQuality.LENGTH; j++) mBuffer[j].mNear = mNear;
+      }
+
     createProjection();
     }
 
diff --git a/src/main/java/org/distorted/library/main/DistortedRenderState.java b/src/main/java/org/distorted/library/main/DistortedRenderState.java
index ff31bf1..bcbd195 100644
--- a/src/main/java/org/distorted/library/main/DistortedRenderState.java
+++ b/src/main/java/org/distorted/library/main/DistortedRenderState.java
@@ -259,7 +259,7 @@ public class DistortedRenderState
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  static void useStencilMark()
+  public static void useStencilMark()
     {
     if( cState.stencilTest!=1 )
       {
@@ -299,7 +299,7 @@ public class DistortedRenderState
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  static void unuseStencilMark()
+  public static void unuseStencilMark()
     {
     if( sState.stencilTest!=cState.stencilTest )
       {
diff --git a/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java b/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
index 4248d08..eb12a3f 100644
--- a/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
+++ b/src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
@@ -19,95 +19,21 @@
 
 package org.distorted.library.main;
 
-import android.content.res.Resources;
-import android.opengl.GLES30;
-
-import org.distorted.library.effect.EffectName;
 import org.distorted.library.effect.EffectType;
 import org.distorted.library.effect.PostprocessEffect;
-import org.distorted.library.R;
 import org.distorted.library.message.EffectMessage;
-import org.distorted.library.program.DistortedProgram;
-import org.distorted.library.program.FragmentCompilationException;
-import org.distorted.library.program.FragmentUniformsException;
-import org.distorted.library.program.LinkingException;
-import org.distorted.library.program.VertexCompilationException;
-import org.distorted.library.program.VertexUniformsException;
-
-import java.io.InputStream;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 class EffectQueuePostprocess extends EffectQueue
   {
-  private static final int MAX_HALO = 50;    // Support effects creating up to MAX_HALO pixels wide 'halo' around the object.
-
-  private static final int POS_DATA_SIZE= 2; // Post Program: size of the position data in elements
-  private static final int TEX_DATA_SIZE= 2; // Post Program: size of the texture coordinate data in elements.
-
   private static final int NUM_UNIFORMS = PostprocessEffect.NUM_UNIFORMS;
   private static final int INDEX = EffectType.POSTPROCESS.ordinal();
 
-  private static final FloatBuffer mQuadPositions, mQuadTexture, mQuadTextureInv;
-
-  static
-    {
-    int dataLength      = 4;
-    int bytes_per_float = 4;
-
-    float[] position  = { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
-    float[] textureNor= {  0.0f,  0.0f,   0.0f, 1.0f,  1.0f, 0.0f,  1.0f, 1.0f };
-    float[] textureInv= {  0.0f,  0.0f,   1.0f, 0.0f,  0.0f, 1.0f,  1.0f, 1.0f };
-
-    mQuadPositions = ByteBuffer.allocateDirect(POS_DATA_SIZE*dataLength*bytes_per_float).order(ByteOrder.nativeOrder()).asFloatBuffer();
-    mQuadPositions.put(position).position(0);
-    mQuadTexture= ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*bytes_per_float).order(ByteOrder.nativeOrder()).asFloatBuffer();
-    mQuadTexture.put(textureNor).position(0);
-    mQuadTextureInv= ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*bytes_per_float).order(ByteOrder.nativeOrder()).asFloatBuffer();
-    mQuadTextureInv.put(textureInv).position(0);
-    }
-
   int mQualityLevel;
   float mQualityScale;
   private int mHalo;
 
-  /////////////////////////////////////////////////////////////////////////////////
-  // BLUR effect
-  private static final float GAUSSIAN[] =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
-    {                                       // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
-    0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f,
-    0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f,
-    0.333229f, 0.327138f, 0.320868f, 0.314436f, 0.307856f, 0.301142f, 0.294309f, 0.287373f, 0.280348f, 0.273248f,
-    0.266089f, 0.258884f, 0.251648f, 0.244394f, 0.237135f, 0.229886f, 0.222657f, 0.215461f, 0.208311f, 0.201217f,
-    0.194189f, 0.187238f, 0.180374f, 0.173605f, 0.166940f, 0.160386f, 0.153951f, 0.147641f, 0.141462f, 0.135420f,
-    0.129520f, 0.123765f, 0.118159f, 0.112706f, 0.107408f, 0.102266f, 0.097284f, 0.092461f, 0.087797f, 0.083294f,
-    0.078951f, 0.074767f, 0.070741f, 0.066872f, 0.063158f, 0.059596f, 0.056184f, 0.052920f, 0.049801f, 0.046823f,
-    0.043984f, 0.041280f, 0.038707f, 0.036262f, 0.033941f, 0.031740f, 0.029655f, 0.027682f, 0.025817f, 0.024056f,
-    0.022395f, 0.020830f, 0.019357f, 0.017971f, 0.016670f, 0.015450f, 0.014305f, 0.013234f, 0.012232f, 0.011295f,
-    0.010421f, 0.009606f, 0.008847f, 0.008140f, 0.007483f, 0.006873f, 0.006307f, 0.005782f, 0.005296f, 0.004847f,
-    0.004432f, 0.000000f
-    };
-  private static final int NUM_GAUSSIAN = GAUSSIAN.length-2;
-
-  // The (fixed-function-sampled) Gaussian Blur kernels are of the size k0=1, k1=2, k2=2, k3=3, k4=3, k5=4, k6=4,...
-  // i.e. k(i)=floor((i+3)/2).  (the 'i' in k(i) means 'blur taking into account the present pixel and 'i' pixels
-  // in all 4 directions)
-  // We need room for MAX_BLUR of them, and sum(i=0...N, floor((i+3)/2)) = N + floor(N*N/4)
-  private static float[] weightsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
-  private static float[] offsetsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
-
-  private static DistortedProgram mBlur1Program, mBlur2Program;
-  private static int mRadius1H,mOffsets1H,mWeights1H,mDepth1H, mColorTexture1H;
-  private static int mRadius2H,mOffsets2H,mWeights2H,mDepth2H, mColorTexture2H;
-  private static float[] mWeights = new float[MAX_HALO];
-  private static float[] mOffsets = new float[MAX_HALO];
-  /////////////////////////////////////////////////////////////////////////////////
-  // GLOW effect
-
-
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
   EffectQueuePostprocess(long id)
@@ -120,58 +46,7 @@ class EffectQueuePostprocess extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  static void createProgram(Resources resources)
-  throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
-    {
-    final InputStream blur1VertexStream   = resources.openRawResource(R.raw.blur_vertex_shader);
-    final InputStream blur1FragmentStream = resources.openRawResource(R.raw.blur1_fragment_shader);
-
-    try
-      {
-      mBlur1Program = new DistortedProgram(blur1VertexStream,blur1FragmentStream,
-                                          Distorted.GLSL_VERSION,
-                                          Distorted.GLSL_VERSION + "#define MAX_BLUR "+MAX_HALO, Distorted.GLSL);
-      }
-    catch(Exception e)
-      {
-      android.util.Log.e("EFFECTS", "exception trying to compile BLUR1 program: "+e.getMessage());
-      throw new RuntimeException(e.getMessage());
-      }
-
-    int blur1ProgramH = mBlur1Program.getProgramHandle();
-    mRadius1H       = GLES30.glGetUniformLocation( blur1ProgramH, "u_Radius");
-    mOffsets1H      = GLES30.glGetUniformLocation( blur1ProgramH, "u_Offsets");
-    mWeights1H      = GLES30.glGetUniformLocation( blur1ProgramH, "u_Weights");
-    mDepth1H        = GLES30.glGetUniformLocation( blur1ProgramH, "u_Depth");
-    mColorTexture1H = GLES30.glGetUniformLocation( blur1ProgramH, "u_ColorTexture");
-
-    final InputStream blur2VertexStream   = resources.openRawResource(R.raw.blur_vertex_shader);
-    final InputStream blur2FragmentStream = resources.openRawResource(R.raw.blur2_fragment_shader);
-
-    try
-      {
-      mBlur2Program = new DistortedProgram(blur2VertexStream,blur2FragmentStream,
-                                          Distorted.GLSL_VERSION,
-                                          Distorted.GLSL_VERSION + "#define MAX_BLUR "+MAX_HALO, Distorted.GLSL);
-      }
-    catch(Exception e)
-      {
-      android.util.Log.e("EFFECTS", "exception trying to compile BLUR2 program: "+e.getMessage());
-      // run anyway as compiling Blur2 WILL fail on OpenGL 2.0 contexts
-      mBlur2Program = mBlur1Program;
-      }
-
-    int blur2ProgramH = mBlur2Program.getProgramHandle();
-    mRadius2H       = GLES30.glGetUniformLocation( blur2ProgramH, "u_Radius");
-    mOffsets2H      = GLES30.glGetUniformLocation( blur2ProgramH, "u_Offsets");
-    mWeights2H      = GLES30.glGetUniformLocation( blur2ProgramH, "u_Weights");
-    mDepth2H        = GLES30.glGetUniformLocation( blur2ProgramH, "u_Depth");
-    mColorTexture2H = GLES30.glGetUniformLocation( blur2ProgramH, "u_ColorTexture");
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  private synchronized void compute(long currTime)
+  private void compute(long currTime)
     {
     if( currTime==mTime ) return;
     if( mTime==0 ) mTime = currTime;
@@ -204,53 +79,6 @@ class EffectQueuePostprocess extends EffectQueue
     mTime = currTime;
     }
 
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// This implements the 'Better separable implementation using GPU fixed function sampling' from
-// https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms
-
-  private void computeGaussianKernel(int radius)
-    {
-    int offset = radius + radius*radius/4;
-
-    if( weightsCache[offset]==0.0f )
-      {
-      float z, x= 0.0f, P= (float)NUM_GAUSSIAN / (radius>3 ? radius:3);
-      mWeights[0] = GAUSSIAN[0];
-      float sum   = GAUSSIAN[0];
-      int j;
-
-      for(int i=1; i<=radius; i++)
-        {
-        x += P;
-        j = (int)x;
-        z = x-j;
-
-        mWeights[i] = (1-z)*GAUSSIAN[j] + z*GAUSSIAN[j+1];
-        sum += 2*mWeights[i];
-        }
-
-      for(int i=0; i<=radius; i++) mWeights[i] /= sum;
-
-      int numloops = radius/2;
-      weightsCache[offset] = mWeights[0];
-      offsetsCache[offset] = 0.0f;
-
-      for(int i=0; i<numloops; i++)
-        {
-        offsetsCache[offset+i+1] = mWeights[2*i+1]*(2*i+1) + mWeights[2*i+2]*(2*i+2);
-        weightsCache[offset+i+1] = mWeights[2*i+1] + mWeights[2*i+2];
-        offsetsCache[offset+i+1]/= weightsCache[offset+i+1];
-        }
-
-      if( radius%2 == 1 )
-        {
-        int index = offset + radius/2 +1;
-        offsetsCache[index]=radius;
-        weightsCache[index]=mWeights[radius];
-        }
-      }
-    }
-
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
   int getHalo()
@@ -270,91 +98,10 @@ class EffectQueuePostprocess extends EffectQueue
 
       for(int i=0; i<mNumEffects; i++)
         {
-        if (mName[i] == EffectName.BLUR.ordinal() )
-          {
-          blur(NUM_UNIFORMS*i,surface);
-          numRenders += 2;
-          }
-        else if (mName[i] == EffectName.GLOW.ordinal() )
-          {
-          glow(NUM_UNIFORMS*i,surface);
-          numRenders += 2;
-          }
+        numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i,mQualityScale,surface.mBuffer[mQualityLevel]);
         }
       }
 
     return numRenders;
     }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  private void blur(int index, DistortedOutputSurface surface)
-    {
-    DistortedFramebuffer buffer = surface.mBuffer[mQualityLevel];
-    GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, buffer.mFBOH[0]);
-
-    float w1 = buffer.mWidth;
-    float h1 = buffer.mHeight;
-
-    int radius = (int)(mUniforms[index]*mQualityScale);
-    if( radius>=MAX_HALO ) radius = MAX_HALO-1;
-    computeGaussianKernel(radius);
-
-    int offset = radius + radius*radius/4;
-    radius = (radius+1)/2;
-
-    // horizontal blur
-    GLES30.glViewport(0, 0, (int)w1, (int)h1);
-    mBlur1Program.useProgram();
-    GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, buffer.mColorH[1], 0);
-    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
-    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, buffer.mColorH[0]);
-
-    GLES30.glUniform1fv( mWeights1H, radius+1, weightsCache,offset);
-    GLES30.glUniform1i( mRadius1H, radius);
-    GLES30.glUniform1f( mDepth1H , 1.0f-surface.mNear);
-    GLES30.glUniform1i( mColorTexture1H , 0 );
-    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/h1;
-    GLES30.glUniform1fv( mOffsets1H ,radius+1, mOffsets,0);
-    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
-    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
-
-    DistortedRenderState.useStencilMark();
-    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
-    DistortedRenderState.unuseStencilMark();
-    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
-    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
-
-    // vertical blur
-    mBlur2Program.useProgram();
-    GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, buffer.mColorH[0], 0);
-    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
-    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, buffer.mColorH[1]);
-
-    GLES30.glColorMask(true,true,true,true);
-    GLES30.glClearColor(0.0f,0.0f,0.0f,0.0f);
-    GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
-
-    GLES30.glUniform1fv( mWeights2H, radius+1, weightsCache,offset);
-    GLES30.glUniform1i( mRadius2H, radius);
-    GLES30.glUniform1f( mDepth2H , 1.0f-surface.mNear);
-    GLES30.glUniform1i( mColorTexture2H , 0 );
-    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/w1;
-    GLES30.glUniform1fv( mOffsets2H ,radius+1, mOffsets,0);
-    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
-    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
-
-    DistortedRenderState.useStencilMark();
-    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
-    DistortedRenderState.unuseStencilMark();
-    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
-    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  private void glow(int index, DistortedOutputSurface surface)
-    {
-
-    }
   }
