Revision 2b942cd0
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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146 | 146 |
} |
147 | 147 |
else |
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{ |
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mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
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mBufferFBO.setAsOutput(); |
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|
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
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mesh.draw(); |
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GLES20.glUseProgram(Distorted.postProgramH); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mBufferFBO.setAsInput(); |
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df.setAsOutput(); |
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mP.send(df,halfInputW,halfInputH); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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if( mV.mNumEffects>0 || mP.mNumEffects>0 ) |
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{ |
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mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
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mBufferFBO.setAsOutput(); |
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|
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
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mesh.draw(); |
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GLES20.glUseProgram(Distorted.postProgramH); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mBufferFBO.setAsInput(); |
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df.setAsOutput(); |
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mP.send(df); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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} |
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else |
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{ |
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GLES20.glUseProgram(Distorted.postProgramH); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mP.send(df); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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} |
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167 | 180 |
} |
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} |
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|
... | ... | |
176 | 189 |
EffectQueueMatrix.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor); |
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EffectQueueVertex.sendZero(); |
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EffectQueueFragment.sendZero(); |
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EffectQueuePostprocess.sendZero(df,2*halfInputW,2*halfInputH);
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EffectQueuePostprocess.sendZero(df); |
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180 | 193 |
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mesh.draw(); |
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} |
Also available in: Unified diff
Naive implementation of blur works now!