commit 2da9b25080f880be8c416941ffcdb1a34f8f1cd2
Author: Leszek Koltunski <leszek@distoretedandroid.org>
Date:   Tue May 30 13:17:41 2017 +0100

    Beginnings of the GLOW unit test.

diff --git a/src/main/res/raw/feedback_fragment_shader.glsl b/src/main/res/raw/feedback_fragment_shader.glsl
deleted file mode 100644
index 39f27ad..0000000
--- a/src/main/res/raw/feedback_fragment_shader.glsl
+++ /dev/null
@@ -1,29 +0,0 @@
-//////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
-//                                                                                          //
-// This file is part of Distorted.                                                          //
-//                                                                                          //
-// Distorted is free software: you can redistribute it and/or modify                        //
-// it under the terms of the GNU General Public License as published by                     //
-// the Free Software Foundation, either version 2 of the License, or                        //
-// (at your option) any later version.                                                      //
-//                                                                                          //
-// Distorted is distributed in the hope that it will be useful,                             //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
-// GNU General Public License for more details.                                             //
-//                                                                                          //
-// You should have received a copy of the GNU General Public License                        //
-// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
-//////////////////////////////////////////////////////////////////////////////////////////////
-
-precision mediump float;
-
-out vec4 fragColor;
-
-//////////////////////////////////////////////////////////////////////////////////////////////
-
-void main()                    		
-  {
-  fragColor = vec4(1.0,1.0,1.0,1.0);
-  }
\ No newline at end of file
diff --git a/src/main/res/raw/feedback_vertex_shader.glsl b/src/main/res/raw/feedback_vertex_shader.glsl
deleted file mode 100644
index 6a6d012..0000000
--- a/src/main/res/raw/feedback_vertex_shader.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-//////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
-//                                                                                          //
-// This file is part of Distorted.                                                          //
-//                                                                                          //
-// Distorted is free software: you can redistribute it and/or modify                        //
-// it under the terms of the GNU General Public License as published by                     //
-// the Free Software Foundation, either version 2 of the License, or                        //
-// (at your option) any later version.                                                      //
-//                                                                                          //
-// Distorted is distributed in the hope that it will be useful,                             //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
-// GNU General Public License for more details.                                             //
-//                                                                                          //
-// You should have received a copy of the GNU General Public License                        // 
-// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
-//////////////////////////////////////////////////////////////////////////////////////////////
-
-precision lowp float;
-
-in vec3 inValue;
-out vec3 outValue;
-
-//////////////////////////////////////////////////////////////////////////////////////////////
-
-void main()
-  {
-  outValue = sqrt(inValue);
-  }
