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library / src / main / java / org / distorted / library / main @ 36d65d88

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# Date Author Comment
36d65d88 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

a79650a2 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

e54bfada 05/20/2020 02:43 PM Leszek Koltunski

Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
Split Vertex attribute array into two (the one modified by preapply effects and the one not)

ceed2df6 05/20/2020 11:05 AM Leszek Koltunski

Change abortAll to removeAll in effectQueues (for consistency)
Remove all pre-effects from the component queues when they are not used anymore.

667884b0 05/19/2020 08:01 PM Leszek Koltunski

Speedup for preapply

342a6773 05/19/2020 03:08 PM Leszek Koltunski

1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.

b5be333a 05/19/2020 02:43 PM Leszek Koltunski

3 fixes for MeshBase.apply(VertexEffect).
This still does not work though.

f0604575 05/17/2020 09:04 PM Leszek Koltunski

Progress (?) with Predeform: give up trying to render the Mesh in Activity1.

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

f482efa3 04/24/2020 06:25 PM Leszek Koltunski

Do not crash if we failed to compile some programs.

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