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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 3c26029b

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski  leszek@koltunski.pl                                          //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// This library is free software; you can redistribute it and/or                                 //
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// modify it under the terms of the GNU Lesser General Public                                    //
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// License as published by the Free Software Foundation; either                                  //
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// version 2.1 of the License, or (at your option) any later version.                            //
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//                                                                                               //
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// This library is distributed in the hope that it will be useful,                               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                             //
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// Lesser General Public License for more details.                                               //
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//                                                                                               //
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// You should have received a copy of the GNU Lesser General Public                              //
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// License along with this library; if not, write to the Free Software                           //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA                //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  private static boolean mBuggyUBOs;
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  private static String mVendor, mVersion, mRenderer;
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  private static boolean mFastCompilationTF;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   *
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   * Additionally, the User must be able to provide version of the OpenGL supported by the underlying
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   * hardware and InputStreams to given local files.
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   */
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  public interface LibraryUser
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    {
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    void distortedException(Exception ex);
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    InputStream localFile(int fileID);
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    void logMessage(String message);
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    }
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  private static LibraryUser mUser;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mUser.localFile(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mUser.localFile(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
262
      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mUser.localFile(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mUser.localFile(R.raw.blit_fragment_shader);
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283
    try
284
      {
285
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
288
      {
289
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
290
      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
298
    final InputStream blitDepthVertStream = mUser.localFile(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mUser.localFile(R.raw.blit_depth_fragment_shader);
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301
    try
302
      {
303
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
304
      }
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    catch(Exception e)
306
      {
307
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
308
      throw new RuntimeException(e.getMessage());
309
      }
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311
    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
315
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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319
  private static void createNormalProgram()
320
    {
321
    // NORMAL PROGRAM //////////////////////////////////////
322
    final InputStream normalVertexStream   = mUser.localFile(R.raw.normal_vertex_shader);
323
    final InputStream normalFragmentStream = mUser.localFile(R.raw.normal_fragment_shader);
324

    
325
    try
326
      {
327
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
328
      }
329
    catch(Exception e)
330
      {
331
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
332
      throw new RuntimeException(e.getMessage());
333
      }
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335
    int normalProgramH = mNormalProgram.getProgramHandle();
336
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
337
    }
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339
///////////////////////////////////////////////////////////////////////////////////////////////////
340

    
341
  private static void createFullProgram()
342
    {
343
    final InputStream fullVertStream = mUser.localFile(R.raw.main_vertex_shader);
344
    final InputStream fullFragStream = mUser.localFile(R.raw.main_fragment_shader);
345

    
346
    int numV = VertexEffect.getAllEnabled();
347

    
348
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
349
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
350

    
351
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
352
    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
353
    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
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355
    String enabledEffectV= VertexEffect.getAllGLSL();
356
    String enabledEffectF= "{}";
357

    
358
    fullVertHeader += "#define PREAPPLY\n";
359

    
360
    String[] feedback = { "v_Position", "v_endPosition" };
361

    
362
    try
363
      {
364
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
365
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
366
      }
367
    catch(Exception e)
368
      {
369
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
370
      throw new RuntimeException(e.getMessage());
371
      }
372

    
373
    mFullProgramH = mFullProgram.getProgramHandle();
374
    EffectQueue.getUniforms(mFullProgramH,3);
375
    MeshBase.getUniforms(mFullProgramH,3);
376
    }
377

    
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379

    
380
  private static void createOITProgram()
381
    {
382
    // MAIN OIT PROGRAM ////////////////////////////////
383
    final InputStream mainVertStream = mUser.localFile(R.raw.main_vertex_shader);
384
    final InputStream mainFragStream = mUser.localFile(R.raw.main_fragment_shader);
385

    
386
    int numF = FragmentEffect.getNumEnabled();
387
    int numV = VertexEffect.getNumEnabled();
388

    
389
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
390
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
391

    
392
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
393
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
394
    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
395

    
396
    String enabledEffectV= VertexEffect.getGLSL();
397
    String enabledEffectF= FragmentEffect.getGLSL();
398

    
399
    try
400
      {
401
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
402
                                             enabledEffectV, enabledEffectF, mGLSL, null);
403
      }
404
    catch(Exception e)
405
      {
406
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
407
      throw new RuntimeException(e.getMessage());
408
      }
409

    
410
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
411
    EffectQueue.getUniforms(mMainOITProgramH,1);
412
    MeshBase.getUniforms(mMainOITProgramH,1);
413
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
414
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
415
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
416

    
417
    // OIT CLEAR PROGRAM ////////////////////////////////////
418
    final InputStream oitClearVertStream = mUser.localFile(R.raw.oit_vertex_shader);
419
    final InputStream oitClearFragStream = mUser.localFile(R.raw.oit_clear_fragment_shader);
420

    
421
    try
422
      {
423
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
424
      }
425
    catch(Exception e)
426
      {
427
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
428
      throw new RuntimeException(e.getMessage());
429
      }
430

    
431
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
432
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
433
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
434
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
435

    
436
    // OIT BUILD PROGRAM ////////////////////////////////////
437
    final InputStream oitBuildVertStream = mUser.localFile(R.raw.oit_vertex_shader);
438
    final InputStream oitBuildFragStream = mUser.localFile(R.raw.oit_build_fragment_shader);
439

    
440
    try
441
      {
442
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
443
      }
444
    catch(Exception e)
445
      {
446
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
447
      throw new RuntimeException(e.getMessage());
448
      }
449

    
450
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
451
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
452
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
453
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
454
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
455
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
456
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
457

    
458
    // OIT COLLAPSE PROGRAM ///////////////////////////
459
    final InputStream oitCollapseVertStream = mUser.localFile(R.raw.oit_vertex_shader);
460
    final InputStream oitCollapseFragStream = mUser.localFile(R.raw.oit_collapse_fragment_shader);
461

    
462
    try
463
      {
464
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
465
      }
466
    catch(Exception e)
467
      {
468
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
469
      throw new RuntimeException(e.getMessage());
470
      }
471

    
472
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
473
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
474
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
475
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
476
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
477

    
478
    // OIT RENDER PROGRAM ///////////////////////////
479
    final InputStream oitRenderVertStream = mUser.localFile(R.raw.oit_vertex_shader);
480
    final InputStream oitRenderFragStream = mUser.localFile(R.raw.oit_render_fragment_shader);
481

    
482
    try
483
      {
484
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
485
      }
486
    catch(Exception e)
487
      {
488
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
489
      throw new RuntimeException(e.getMessage());
490
      }
491

    
492
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
493
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
494
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
495
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  private static void displayNormals(float[] projection, MeshBase mesh)
501
    {
502
    if( mNormalProgram==null )
503
      {
504
      try
505
        {
506
        createNormalProgram();
507
        }
508
      catch(Exception ex)
509
        {
510
        mUser.distortedException(ex);
511
        return;
512
        }
513
      }
514

    
515
    int num = mesh.getNumVertices();
516
    int tfo = mesh.getTFO();
517

    
518
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
519
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
520
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
521
    InternalRenderState.switchOffDrawing();
522
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
523
    InternalRenderState.restoreDrawing();
524
    GLES30.glEndTransformFeedback();
525
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
526
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
527

    
528
    mNormalProgram.useProgram();
529
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
530
    mesh.bindTransformAttribs(mNormalProgram);
531
    GLES30.glLineWidth(8.0f);
532
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
533
    mNormalProgram.stopUsingProgram();
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537
/**
538
 * Execute all VertexEffects and adjust all vertices
539
 *
540
 * @y.exclude
541
 */
542
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
543
    {
544
    if( mFullProgram==null )
545
      {
546
      try
547
        {
548
        createFullProgram();
549
        }
550
      catch(Exception ex)
551
        {
552
        mUser.distortedException(ex);
553
        return;
554
        }
555
      }
556

    
557
    int num = mesh.getNumVertices();
558
    int tfo = mesh.getTFO();
559

    
560
    mFullProgram.useProgram();
561
    mesh.bindVertexAttribs(mFullProgram);
562
    queue.compute(1,0);
563
    queue.send(0.0f,mFullProgramH,3);
564
    mesh.send(mFullProgramH,3);
565

    
566
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
567
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
568
    InternalRenderState.switchOffDrawing();
569
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
570
    InternalRenderState.restoreDrawing();
571
    GLES30.glEndTransformFeedback();
572
    mesh.copyTransformToVertex();
573
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
574
    mFullProgram.stopUsingProgram();
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578

    
579
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
580
    {
581
    if( mMainOITProgram!=null )
582
      {
583
      EffectQueue[] queues = effects.getQueues();
584

    
585
      EffectQueue.compute(queues, currTime, step);
586
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
587

    
588
      mMainOITProgram.useProgram();
589
      GLES30.glUniform1i(mMainOITTextureH, 0);
590
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
591
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
592
      mesh.bindVertexAttribs(mMainOITProgram);
593
      mesh.send(mMainOITProgramH,1);
594

    
595
      float inflate     = mesh.getInflate();
596
      float distance    = surface.mDistance;
597
      float mipmap      = surface.mMipmap;
598
      float[] projection= surface.mProjectionMatrix;
599

    
600
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
601
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
602
      mMainOITProgram.stopUsingProgram();
603

    
604
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
605
      }
606
    }
607

    
608
///////////////////////////////////////////////////////////////////////////////////////////////////
609

    
610
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
611
    {
612
    if( mMainProgram!=null )
613
      {
614
      EffectQueue[] queues = effects.getQueues();
615

    
616
      EffectQueue.compute(queues, currTime, step);
617
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
618

    
619
      mMainProgram.useProgram();
620
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
621
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
622
      mesh.send(mMainProgramH,0);
623

    
624
      float inflate     = mesh.getInflate();
625
      float distance    = surface.mDistance;
626
      float mipmap      = surface.mMipmap;
627
      float[] projection= surface.mProjectionMatrix;
628

    
629
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
630
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
631
      mMainProgram.stopUsingProgram();
632

    
633
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
634
      }
635
    }
636

    
637
///////////////////////////////////////////////////////////////////////////////////////////////////
638

    
639
  static void blitPriv(InternalOutputSurface surface)
640
    {
641
    if( mBlitProgram!=null )
642
      {
643
      mBlitProgram.useProgram();
644
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
645
      GLES30.glUniform1i(mBlitTextureH, 0);
646
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
647
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
648
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
649
      mBlitProgram.stopUsingProgram();
650
      }
651
    }
652

    
653
///////////////////////////////////////////////////////////////////////////////////////////////////
654

    
655
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
656
    {
657
    if( mBlitDepthProgram!=null )
658
      {
659
      mBlitDepthProgram.useProgram();
660
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
661
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
662
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
663
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
664
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
665
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
666
      mBlitDepthProgram.stopUsingProgram();
667
      }
668
    }
669

    
670
///////////////////////////////////////////////////////////////////////////////////////////////////
671
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
672

    
673
  private static int printPreviousBuffer()
674
    {
675
    int counter = 0;
676

    
677
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
678
                                                                GLES30.GL_MAP_READ_BIT);
679
    if( atomicBuf!=null )
680
      {
681
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
682
      counter = atomicIntBuf.get(0);
683
      }
684
    else
685
      {
686
      mUser.logMessage("printPreviousBuffer: failed to map atomic buffer");
687
      }
688

    
689
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
690

    
691
    return counter;
692
    }
693

    
694
///////////////////////////////////////////////////////////////////////////////////////////////////
695

    
696
  private static void zeroBuffer()
697
    {
698
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
699
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
700
    if( atomicBuf!=null )
701
      {
702
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
703
      atomicIntBuf.put(0,0);
704
      }
705
    else
706
      {
707
      mUser.logMessage("zeroBuffer: failed to map atomic buffer");
708
      }
709

    
710
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
711
    }
712

    
713
///////////////////////////////////////////////////////////////////////////////////////////////////
714
// reset atomic counter to 0
715

    
716
  static int zeroOutAtomic()
717
    {
718
    int counter = 0;
719

    
720
    if( mAtomicCounter==null )
721
      {
722
      mAtomicCounter = new int[mFBOQueueSize];
723

    
724
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
725

    
726
      for(int i=0; i<mFBOQueueSize; i++)
727
        {
728
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
729
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
730
        zeroBuffer();
731
        }
732
      }
733

    
734
    // reading the value of the buffer on every frame would slow down rendering by
735
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
736
    if( mCurrBuffer==0 )
737
      {
738
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
739
      counter = printPreviousBuffer();
740
      }
741

    
742
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
743

    
744
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
745
    zeroBuffer();
746

    
747
    return counter;
748
    }
749

    
750
///////////////////////////////////////////////////////////////////////////////////////////////////
751
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
752

    
753
  static void oitClear(InternalOutputSurface surface, int counter)
754
    {
755
    if( mOITClearProgram==null )
756
      {
757
      if( mGLSL>=310 && !mOITCompilationAttempted )
758
        {
759
        mOITCompilationAttempted = true;
760

    
761
        try
762
          {
763
          createOITProgram();
764
          }
765
        catch(Exception ex)
766
          {
767
          mUser.distortedException(ex);
768
          return;
769
          }
770
        }
771
      else
772
        {
773
        return;
774
        }
775
      }
776

    
777
    if( mLinkedListSSBO[0]<0 )
778
      {
779
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
780

    
781
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
782
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
783
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
784
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
785

    
786
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
787
      }
788

    
789
    // See if we have overflown the SSBO in one of the previous frames.
790
    // If yes, assume we need to make the SSBO larger.
791
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
792

    
793
    if( overflow>1.0f )
794
      {
795
      mBufferSize *= (int)(overflow+1.0f);
796
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
797
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
798
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
799
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
800
      }
801

    
802
    mOITClearProgram.useProgram();
803
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
804
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
805
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
806
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
807
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
808
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
809
    mOITClearProgram.stopUsingProgram();
810
    }
811

    
812
///////////////////////////////////////////////////////////////////////////////////////////////////
813
// Pass2 of the OIT algorithm - build per-pixel linked lists.
814

    
815
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
816
    {
817
    if( mOITBuildProgram!=null )
818
      {
819
      mOITBuildProgram.useProgram();
820
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
821
      GLES30.glUniform1i(mOITBuildTextureH, 0);
822
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
823
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
824
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
825
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
826
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
827
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
828
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
829
      mOITBuildProgram.stopUsingProgram();
830
      }
831
    }
832

    
833
///////////////////////////////////////////////////////////////////////////////////////////////////
834
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
835

    
836
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
837
    {
838
    if( mOITCollapseProgram!=null )
839
      {
840
      mOITCollapseProgram.useProgram();
841
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
842
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
843
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
844
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
845
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
846
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
847
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
848
      mOITCollapseProgram.stopUsingProgram();
849
      }
850
    }
851

    
852
///////////////////////////////////////////////////////////////////////////////////////////////////
853
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
854

    
855
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
856
    {
857
    if( mOITRenderProgram!=null )
858
      {
859
      mOITRenderProgram.useProgram();
860
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
861
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
862
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
863
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
864
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
865
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
866
      mOITRenderProgram.stopUsingProgram();
867
      }
868
    }
869

    
870
///////////////////////////////////////////////////////////////////////////////////////////////////
871

    
872
  static void setSSBOSize(float size)
873
    {
874
    mBufferSize = size;
875
    }
876

    
877
///////////////////////////////////////////////////////////////////////////////////////////////////
878

    
879
  static int getQueueSize()
880
    {
881
    return mFBOQueueSize;
882
    }
883

    
884
///////////////////////////////////////////////////////////////////////////////////////////////////
885

    
886
  private static int parseQualcommDriverVersion(String version)
887
    {
888
    int at = version.indexOf('@');
889

    
890
    if( at>=0 )
891
      {
892
      int dot = version.indexOf('.',at);
893

    
894
      if( dot>at+1 )
895
        {
896
        String ver = version.substring(at+1,dot);
897
        return Integer.parseInt(ver);
898
        }
899
      }
900

    
901
    return 0;
902
    }
903

    
904
///////////////////////////////////////////////////////////////////////////////////////////////////
905
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
906
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
907

    
908
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
909
    {
910
    mVendor  = GLES30.glGetString(GLES30.GL_VENDOR);
911
    mVersion = GLES30.glGetString(GLES30.GL_VERSION);
912
    mRenderer= GLES30.glGetString(GLES30.GL_RENDERER);
913

    
914
    mFBOQueueSize = 1;
915
    mFastCompilationTF = true;
916

    
917
    if( mVendor.contains("ARM") )
918
      {
919
      try
920
        {
921
        String regex = ".*r(\\d+)p\\d.*";
922
        Pattern pattern = Pattern.compile(regex);
923
        Matcher matcher = pattern.matcher(mVersion);
924

    
925
        if( matcher.find() )
926
          {
927
          String driverVersion = matcher.group(1);
928

    
929
          if( driverVersion!=null )
930
            {
931
            int drvVersion = Integer.parseInt(driverVersion);
932

    
933
            if( drvVersion<22 )
934
              {
935
              mUser.logMessage("You are running this on a ARM Mali driver r"+driverVersion+".\n" +
936
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
937

    
938
              mFBOQueueSize = queueSize;
939
              }
940
            }
941
          }
942
        }
943
      catch(Exception ex)
944
        {
945
        mUser.logMessage("DistortedLibrary: exception trying to pattern match version: "+ex.toString());
946
        }
947
      }
948
    else if( mVendor.contains("Imagination") )
949
      {
950
      if( mRenderer.contains("GE8") )
951
        {
952
        mUser.logMessage("You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
953
        mUser.logMessage("GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
954
        }
955
      }
956
    else if( mVendor.contains("Qualcomm"))
957
      {
958
      int driverVersion = parseQualcommDriverVersion(mVersion);
959

    
960
      if( mRenderer.contains("308") && (driverVersion==331 || driverVersion==415) )
961
        {
962
        mUser.logMessage("You are running this on an Adreno 308 driver 331 or 415.\nStrange shit might happen.");
963
        mBuggyUBOs = true;
964
        }
965
      if( mGLSL<=300 && driverVersion<415 ) // This is only on old enough drivers, 84,95,100,104,140 and known bad, 415 is known good.
966
        {
967
        mUser.logMessage("Slow compilation of Transform Feedback programs!");
968
        mFastCompilationTF = false;
969
        }
970
      }
971
    }
972

    
973
///////////////////////////////////////////////////////////////////////////////////////////////////
974

    
975
  private static int getVersion()
976
    {
977
    int[] major = new int[1];
978
    int[] minor = new int[1];
979
    GLES30.glGetIntegerv(GLES30.GL_MAJOR_VERSION, major, 0);
980
    GLES30.glGetIntegerv(GLES30.GL_MINOR_VERSION, minor, 0);
981
    return major[0] * 100 + minor[0] * 10;
982
    }
983

    
984
///////////////////////////////////////////////////////////////////////////////////////////////////
985
/**
986
 * Not an external API
987
 *
988
 * @y.exclude
989
 */
990

    
991
  public static void logMessage(String message)
992
    {
993
    mUser.logMessage(message);
994
    }
995

    
996
///////////////////////////////////////////////////////////////////////////////////////////////////
997
/**
998
 * Return OpenGL ES version supported by the hardware we are running on.
999
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
1000
 * or 200 (OpenGL ES 2.0)
1001
 */
1002
  public static int getGLSL()
1003
    {
1004
    return mGLSL;
1005
    }
1006

    
1007
///////////////////////////////////////////////////////////////////////////////////////////////////
1008
/**
1009
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1010
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1011
 * <p>
1012
 * Needs to be called from a thread holding the OpenGL context.
1013
 *
1014
 * @param user The Code which will be using this library, which must implement the LibraryUser interface.
1015
 */
1016
  public static void onSurfaceCreated(final LibraryUser user)
1017
    {
1018
    onSurfaceCreated(user,4);
1019
    }
1020

    
1021
///////////////////////////////////////////////////////////////////////////////////////////////////
1022
/**
1023
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1024
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1025
 * <p>
1026
 * Needs to be called from a thread holding the OpenGL context.
1027
 *   
1028
 * @param user The Code which will be using this library, which must implement the LibraryUser interface.
1029
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
1030
 */
1031
  public static void onSurfaceCreated(final LibraryUser user, int queueSize)
1032
    {
1033
    mUser = user;
1034
    int version = getVersion();
1035
    int major = version/100;
1036
    int minor = ((version/10)%10);
1037

    
1038
    if( major< 3 )
1039
      {
1040
      mGLSL = 100*major + 10*minor;
1041
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
1042
      mUser.distortedException(ex);
1043
      }
1044
    else
1045
      {
1046
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1047
      }
1048

    
1049
    int[] tmp = new int[1];
1050
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1051
    mMaxTextureSize = tmp[0];
1052
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1053
    mMaxNumberOfVerUniforms = tmp[0];
1054
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1055
    mMaxNumberOfFraUniforms = tmp[0];
1056

    
1057
    mUser.logMessage("Using OpenGL ES "+major+"."+minor);
1058
/*
1059
    mUser.logMessage("max texture size: "+mMaxTextureSize);
1060
    mUser.logMessage("max num vert: "+mMaxNumberOfVerUniforms);
1061
    mUser.logMessage("max num frag: "+mMaxNumberOfFraUniforms);
1062
*/
1063
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1064

    
1065
    InternalStackFrameList.setInitialized(true);
1066
    mOITCompilationAttempted = false;
1067

    
1068
    detectBuggyDriversAndSetQueueSize(queueSize);
1069
    EffectMessageSender.startSending();
1070

    
1071
    try
1072
      {
1073
      createMainProgram();
1074
      }
1075
    catch(Exception ex)
1076
      {
1077
      mUser.distortedException(ex);
1078
      }
1079

    
1080
    try
1081
      {
1082
      final InputStream vertStream = mUser.localFile(R.raw.main_vertex_shader);
1083
      final InputStream fragStream = mUser.localFile(R.raw.preprocess_fragment_shader);
1084
      EffectQueuePostprocess.createPrograms(vertStream, fragStream, mGLSL);
1085
      }
1086
    catch(Exception ex)
1087
      {
1088
      mUser.distortedException(ex);
1089
      }
1090

    
1091
    try
1092
      {
1093
      PostprocessEffect.createPrograms(mGLSL);
1094
      }
1095
    catch(Exception ex)
1096
      {
1097
      mUser.distortedException(ex);
1098
      }
1099
    }
1100

    
1101
///////////////////////////////////////////////////////////////////////////////////////////////////
1102
/**
1103
 * Switch face culling on/off
1104
 */
1105
  public static void setCull(boolean on)
1106
    {
1107
    if( on )
1108
      {
1109
      GLES30.glEnable(GLES30.GL_CULL_FACE);
1110
      GLES30.glCullFace(GLES30.GL_FRONT);
1111
      }
1112
    else
1113
      {
1114
      GLES30.glDisable(GLES30.GL_CULL_FACE);
1115
      }
1116
    }
1117

    
1118
///////////////////////////////////////////////////////////////////////////////////////////////////
1119
/**
1120
 * Call this so that the Library can initialize its internal data structures.
1121
 * Must be called from Activity.onCreate().
1122
 */
1123
  public static void onCreate()
1124
    {
1125
    onCreate(0);
1126
    }
1127

    
1128
///////////////////////////////////////////////////////////////////////////////////////////////////
1129
/**
1130
 * Call this so that the Library can initialize its internal data structures.
1131
 * Must be called from Activity.onCreate().
1132
 *
1133
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1134
 *           tell between Activities in case you're going to be using it from more than one.
1135
 */
1136
  public static void onCreate(long id)
1137
    {
1138
    InternalStackFrameList.onCreate(id);
1139
    }
1140

    
1141
///////////////////////////////////////////////////////////////////////////////////////////////////
1142
/**
1143
 * Call this so that the Library can resume its operations.
1144
 * Must be called from Activity.onResume().
1145
 */
1146
  public static void onResume()
1147
    {
1148
    onResume(0);
1149
    }
1150

    
1151
///////////////////////////////////////////////////////////////////////////////////////////////////
1152
/**
1153
 * Call this so that the Library can resume its operations.
1154
 * Must be called from Activity.onResume().
1155
 *
1156
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1157
 *           tell between Activities in case you're going to be using it from more than one.
1158
 */
1159
  public static void onResume(long id)
1160
    {
1161
    InternalStackFrameList.onResume(id);
1162
    }
1163

    
1164
///////////////////////////////////////////////////////////////////////////////////////////////////
1165
/**
1166
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1167
 * Must be called from Activity.onPause().
1168
 */
1169
  public static void onPause()
1170
    {
1171
    onPause(0);
1172
    }
1173

    
1174
///////////////////////////////////////////////////////////////////////////////////////////////////
1175
/**
1176
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1177
 * Must be called from Activity.onPause().
1178
 *
1179
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1180
 *           tell between Activities in case you're going to be using it from more than one.
1181
 */
1182
  public static void onPause(long id)
1183
    {
1184
    InternalStackFrameList.onPause(id);
1185

    
1186
    Dynamic.onPause();  // common for all frames
1187
    InternalOutputSurface.onPause();
1188
    Effect.onPause();
1189
    DeferredJobs.onPause();
1190

    
1191
    mOITCompilationAttempted = false;
1192
    mNeedsTransformFeedback  = false;
1193

    
1194
    mLinkedListSSBO[0]= -1;
1195
    mAtomicCounter = null;
1196

    
1197
    mNormalProgram     = null;
1198
    mMainOITProgram    = null;
1199
    mMainProgram       = null;
1200
    mFullProgram       = null;
1201
    mOITClearProgram   = null;
1202
    mOITBuildProgram   = null;
1203
    mOITCollapseProgram= null;
1204
    mOITRenderProgram  = null;
1205
    mBlitDepthProgram  = null;
1206
    mBlitProgram       = null;
1207
    }
1208

    
1209
///////////////////////////////////////////////////////////////////////////////////////////////////
1210
/**
1211
 * Call this so that the Library can release its internal data structures.
1212
 * Must be called from Activity.onDestroy().
1213
 */
1214
  public static void onDestroy()
1215
    {
1216
    onDestroy(0);
1217
    }
1218

    
1219
///////////////////////////////////////////////////////////////////////////////////////////////////
1220
/**
1221
 * Call this so that the Library can release its internal data structures.
1222
 * Must be called from Activity.onDestroy().
1223
 *
1224
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1225
 *           tell between Activities in case you're going to be using it from more than one.
1226
 */
1227
  public static void onDestroy(long id)
1228
    {
1229
    if( InternalStackFrameList.isInitialized() )
1230
      {
1231
      InternalStackFrameList.onDestroy(id);
1232
      }
1233
    }
1234

    
1235
///////////////////////////////////////////////////////////////////////////////////////////////////
1236
/**
1237
 * Some devices - Qualcomm's Adreno 3xx with drivers v. 84,95,100,104,140, and possibly more -
1238
 * suffer from a very slow compilation of GLSL program if said program includes Transform Feedback.
1239
 * Return true if the platform we are running on does not suffer from this problem.
1240
 */
1241
  public static boolean fastCompilationTF()
1242
    {
1243
    return mFastCompilationTF;
1244
    }
1245

    
1246
///////////////////////////////////////////////////////////////////////////////////////////////////
1247
/**
1248
 * Return the maximum size of the texture supported by the driver.
1249
 */
1250
  public static int getMaxTextureSize()
1251
    {
1252
    return mMaxTextureSize;
1253
    }
1254

    
1255
///////////////////////////////////////////////////////////////////////////////////////////////////
1256
/**
1257
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1258
 */
1259
  public static void needTransformFeedback()
1260
    {
1261
    mNeedsTransformFeedback = true;
1262
    }
1263

    
1264
///////////////////////////////////////////////////////////////////////////////////////////////////
1265
/**
1266
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1267
 * single (InputSurface,MeshBase) combo.
1268
 *
1269
 * @param type {@link EffectType}
1270
 * @return The maximum number of effects of a given type.
1271
 */
1272
  @SuppressWarnings("unused")
1273
  public static int getMax(EffectType type)
1274
    {
1275
    return EffectQueue.getMax(type.ordinal());
1276
    }
1277

    
1278
///////////////////////////////////////////////////////////////////////////////////////////////////
1279
/**
1280
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1281
 * This can fail if:
1282
 * <ul>
1283
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1284
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1285
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1286
 *     time only decreasing the value of 'max' is permitted.
1287
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1288
 * </ul>
1289
 *
1290
 * @param type {@link EffectType}
1291
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1292
 *            than Byte.MAX_VALUE
1293
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1294
 */
1295
  @SuppressWarnings("unused")
1296
  public static boolean setMax(EffectType type, int max)
1297
    {
1298
    return EffectQueue.setMax(type.ordinal(),max);
1299
    }
1300

    
1301
///////////////////////////////////////////////////////////////////////////////////////////////////
1302
/**
1303
 * Return a String defining the vendor of the graphics driver.
1304
 */
1305
  public static String getDriverVendor()
1306
    {
1307
    return mVendor;
1308
    }
1309

    
1310
///////////////////////////////////////////////////////////////////////////////////////////////////
1311
/**
1312
 * Return a String defining the version of the graphics driver.
1313
 */
1314
  public static String getDriverVersion()
1315
    {
1316
    return mVersion;
1317
    }
1318

    
1319
///////////////////////////////////////////////////////////////////////////////////////////////////
1320
/**
1321
 * Return a String defining the renderer of the graphics driver.
1322
 */
1323
  public static String getDriverRenderer()
1324
    {
1325
    return mRenderer;
1326
    }
1327
  }
(3-3/17)