commit 3e95b4210da2f5a048b8c85a4386f75157b8fbfb
Author: leszek <leszek@koltunski.pl>
Date:   Tue Mar 14 16:54:17 2017 +0000

    Minor.

diff --git a/src/main/java/org/distorted/library/DistortedNode.java b/src/main/java/org/distorted/library/DistortedNode.java
index aa49879..1d9d0f9 100644
--- a/src/main/java/org/distorted/library/DistortedNode.java
+++ b/src/main/java/org/distorted/library/DistortedNode.java
@@ -241,8 +241,6 @@ public class DistortedNode implements DistortedAttacheable
       GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
 
-      android.util.Log.e("NODE", "clearing DEPTH buffer of FBO ");
-
       if( mSurface.setAsInput() )
         {
         numRenders++;
diff --git a/src/main/java/org/distorted/library/DistortedRenderState.java b/src/main/java/org/distorted/library/DistortedRenderState.java
index 13cb533..9d0d071 100644
--- a/src/main/java/org/distorted/library/DistortedRenderState.java
+++ b/src/main/java/org/distorted/library/DistortedRenderState.java
@@ -164,8 +164,6 @@ class DistortedRenderState
       {
       sDepthMask = mDepthMask;
       GLES30.glDepthMask(sDepthMask==1);
-
-      android.util.Log.e("STATE","switching depth mask to "+(sDepthMask==1));
       }
 
     // 4. Enable Blending?
