commit 3f12341d4cfda585e10aac7ea09d2a11da93372f
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Wed Mar 29 22:03:34 2023 +0200

    Dino6 solver: corrections to the pruning engine.

diff --git a/src/main/res/raw/main_fragment_shader.glsl b/src/main/res/raw/main_fragment_shader.glsl
index 82b4cc4..8999687 100644
--- a/src/main/res/raw/main_fragment_shader.glsl
+++ b/src/main/res/raw/main_fragment_shader.glsl
@@ -134,7 +134,7 @@ void main()
   float z = v_Normal.z;
   if( z<0.0 ) z = -z;
 
-  vec4 converted = vec4(color.rgb * (1.0 + 7.0*z) * 0.125, color.a);
+  vec4 converted = vec4(color.rgb * (1.0 + 4.0*z) * 0.200, color.a);
 
 #ifdef OIT
   if( converted.a > 0.97 )
