Revision 432442f9
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Matrix effects. |
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* |
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* @return The maximum number of Matrix effects |
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*/ |
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public static int getMaxMatrix() |
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{ |
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return EffectQueue.getMax(EffectTypes.MATRIX.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Vertex effects. |
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* |
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* @return The maximum number of Vertex effects |
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*/ |
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public static int getMaxVertex() |
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{ |
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return EffectQueue.getMax(EffectTypes.VERTEX.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Fragment effects. |
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* |
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* @return The maximum number of Fragment effects |
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*/ |
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public static int getMaxFragment() |
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{ |
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return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Postprocess effects. |
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* |
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* @return The maximum number of Postprocess effects |
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*/ |
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public static int getMaxPostprocess() |
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{ |
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return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time. |
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* This can fail if: |
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* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater |
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* than Byte.MAX_VALUE |
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* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
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*/ |
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public static boolean setMaxMatrix(int max) |
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{ |
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return EffectQueue.setMax(EffectTypes.MATRIX.ordinal(),max); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time. |
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* This can fail if: |
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* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater |
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* than Byte.MAX_VALUE |
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* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
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*/ |
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public static boolean setMaxVertex(int max) |
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{ |
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return EffectQueue.setMax(EffectTypes.VERTEX.ordinal(),max); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time. |
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* This can fail if: |
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* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater |
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* than Byte.MAX_VALUE |
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* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
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*/ |
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public static boolean setMaxFragment(int max) |
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{ |
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return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time. |
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* This can fail if: |
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* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this |
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater |
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* than Byte.MAX_VALUE |
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* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
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*/ |
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public static boolean setMaxPostprocess(int max) |
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{ |
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return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Individual effect functions. |
Also available in: Unified diff
New DistortedProgram class.