commit 45d530fcdcc95ea8d7cac323e0e7ab42c8cc7c9c
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Tue Aug 25 18:48:29 2020 +0100

    Update all the dmeshes to versions 2. Add the Dino dmesh.

diff --git a/src/main/res/raw/main_vertex_shader.glsl b/src/main/res/raw/main_vertex_shader.glsl
index f76a88e..6ee4f1e 100644
--- a/src/main/res/raw/main_vertex_shader.glsl
+++ b/src/main/res/raw/main_vertex_shader.glsl
@@ -41,8 +41,7 @@ uniform int u_TransformFeedback;      // are we doing the transform feedback now
 
 layout (std140, binding=4) uniform componentCenter
   {
-  vec4 vComCenter[MAX_COMPON];        // centers of earch mesh component. 4 floats:
-                                      // (x,y,z,unused)
+  vec4 vComCenter[MAX_COMPON];        // centers of mesh components. 4 floats: (x,y,z,unused)
   };
 
 #if NUM_VERTEX>0
