commit 460a2b7dfbc680b139cf2bf7971760a5243107ea
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Fri Oct 22 02:59:54 2021 +0200

    Major change: separate the notion of a TwistyObject and its Node. Now,
    
    1) the Node stays when we change objects (this makes transitions faster)
    2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

diff --git a/src/main/java/org/distorted/library/main/DistortedNode.java b/src/main/java/org/distorted/library/main/DistortedNode.java
index 0fdfe6e..c61cbb3 100644
--- a/src/main/java/org/distorted/library/main/DistortedNode.java
+++ b/src/main/java/org/distorted/library/main/DistortedNode.java
@@ -540,6 +540,17 @@ public class DistortedNode implements InternalChildrenList.Parent
     return mChildren.getNumChildren()==0 ? mSurface : mData.mFBO;
     }
 
+//////////////////////////////////////////////////////////////////////////////////////////////////
+  /**
+   * Returns the FBO contained in this object, even if it is a leaf.
+   *
+   * @return The DistortedFramebuffer.
+   */
+  public DistortedFramebuffer getFramebuffer()
+    {
+    return mData.mFBO;
+    }
+
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Returns the Mesh object that's in the Node.
