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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 46d463a4

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
280
      {
281
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
283
    catch(Exception e)
284
      {
285
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
286
      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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297
    try
298
      {
299
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
300
      }
301
    catch(Exception e)
302
      {
303
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
304
      throw new RuntimeException(e.getMessage());
305
      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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316
  private static void createNormalProgram(Resources resources)
317
    {
318
    // NORMAL PROGRAM //////////////////////////////////////
319
    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
320
    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
321

    
322
    try
323
      {
324
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
325
      }
326
    catch(Exception e)
327
      {
328
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
329
      throw new RuntimeException(e.getMessage());
330
      }
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332
    int normalProgramH = mNormalProgram.getProgramHandle();
333
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
334
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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338
  private static void createFullProgram(Resources resources)
339
    {
340
    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
341
    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
342

    
343
    int numV = VertexEffect.getAllEnabled();
344

    
345
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
346
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
347

    
348
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
349
    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
350

    
351
    String enabledEffectV= VertexEffect.getAllGLSL();
352
    String enabledEffectF= "{}";
353

    
354
    fullVertHeader += "#define PREAPPLY\n";
355

    
356
    String[] feedback = { "v_Position", "v_endPosition" };
357

    
358
    try
359
      {
360
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
361
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
362
      }
363
    catch(Exception e)
364
      {
365
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
366
      throw new RuntimeException(e.getMessage());
367
      }
368

    
369
    mFullProgramH = mFullProgram.getProgramHandle();
370
    EffectQueue.getUniforms(mFullProgramH,3);
371
    MeshBase.getUniforms(mFullProgramH,3);
372
    }
373

    
374
///////////////////////////////////////////////////////////////////////////////////////////////////
375

    
376
  private static void createOITProgram(Resources resources)
377
    {
378
    // MAIN OIT PROGRAM ////////////////////////////////
379
    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
380
    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
381

    
382
    int numF = FragmentEffect.getNumEnabled();
383
    int numV = VertexEffect.getNumEnabled();
384

    
385
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
386
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
387

    
388
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
389
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
390

    
391
    String enabledEffectV= VertexEffect.getGLSL();
392
    String enabledEffectF= FragmentEffect.getGLSL();
393

    
394
    try
395
      {
396
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
397
                                             enabledEffectV, enabledEffectF, mGLSL, null);
398
      }
399
    catch(Exception e)
400
      {
401
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
402
      throw new RuntimeException(e.getMessage());
403
      }
404

    
405
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
406
    EffectQueue.getUniforms(mMainOITProgramH,1);
407
    MeshBase.getUniforms(mMainOITProgramH,1);
408
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
409
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
410
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
411

    
412
    // OIT CLEAR PROGRAM ////////////////////////////////////
413
    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
414
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
415

    
416
    try
417
      {
418
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
419
      }
420
    catch(Exception e)
421
      {
422
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
423
      throw new RuntimeException(e.getMessage());
424
      }
425

    
426
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
427
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
428
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
429
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
430

    
431
    // OIT BUILD PROGRAM ////////////////////////////////////
432
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
433
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
434

    
435
    try
436
      {
437
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
438
      }
439
    catch(Exception e)
440
      {
441
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
442
      throw new RuntimeException(e.getMessage());
443
      }
444

    
445
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
446
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
447
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
448
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
449
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
450
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
451
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
452

    
453
    // OIT COLLAPSE PROGRAM ///////////////////////////
454
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
455
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
456

    
457
    try
458
      {
459
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
460
      }
461
    catch(Exception e)
462
      {
463
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
464
      throw new RuntimeException(e.getMessage());
465
      }
466

    
467
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
468
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
469
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
470
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
471
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
472

    
473
    // OIT RENDER PROGRAM ///////////////////////////
474
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
475
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
476

    
477
    try
478
      {
479
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
480
      }
481
    catch(Exception e)
482
      {
483
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
484
      throw new RuntimeException(e.getMessage());
485
      }
486

    
487
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
488
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
489
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
490
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
491
    }
492

    
493
///////////////////////////////////////////////////////////////////////////////////////////////////
494

    
495
  private static void displayNormals(float[] projection, MeshBase mesh)
496
    {
497
    if( mNormalProgram==null )
498
      {
499
      try
500
        {
501
        createNormalProgram(mResources);
502
        }
503
      catch(Exception ex)
504
        {
505
        mListener.distortedException(ex);
506
        return;
507
        }
508
      }
509

    
510
    int num = mesh.getNumVertices();
511
    int tfo = mesh.getTFO();
512

    
513
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
514
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
515
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
516
    InternalRenderState.switchOffDrawing();
517
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
518
    InternalRenderState.restoreDrawing();
519
    GLES30.glEndTransformFeedback();
520
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
521
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
522

    
523
    mNormalProgram.useProgram();
524
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
525
    mesh.bindTransformAttribs(mNormalProgram);
526
    GLES30.glLineWidth(8.0f);
527
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
528
    }
529

    
530
///////////////////////////////////////////////////////////////////////////////////////////////////
531
/**
532
 * Execute all VertexEffects and adjust all vertices
533
 *
534
 * @y.exclude
535
 */
536
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
537
    {
538
    if( mFullProgram==null )
539
      {
540
      try
541
        {
542
        createFullProgram(mResources);
543
        }
544
      catch(Exception ex)
545
        {
546
        mListener.distortedException(ex);
547
        return;
548
        }
549
      }
550

    
551
    int num = mesh.getNumVertices();
552
    int tfo = mesh.getTFO();
553

    
554
    mFullProgram.useProgram();
555
    mesh.bindVertexAttribs(mFullProgram);
556
    queue.compute(1);
557
    queue.send(0.0f,mFullProgramH,3);
558
    mesh.send(mFullProgramH,3);
559

    
560
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
561
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
562
    InternalRenderState.switchOffDrawing();
563
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
564
    InternalRenderState.restoreDrawing();
565
    GLES30.glEndTransformFeedback();
566
    mesh.copyTransformToVertex();
567
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
568
    }
569

    
570
///////////////////////////////////////////////////////////////////////////////////////////////////
571

    
572
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
573
    {
574
    if( mMainOITProgram!=null )
575
      {
576
      EffectQueue[] queues = effects.getQueues();
577

    
578
      EffectQueue.compute(queues, currTime);
579
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
580

    
581
      mMainOITProgram.useProgram();
582
      GLES30.glUniform1i(mMainOITTextureH, 0);
583
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
584
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
585
      mesh.bindVertexAttribs(mMainOITProgram);
586
      mesh.send(mMainOITProgramH,1);
587

    
588
      float inflate     = mesh.getInflate();
589
      float distance    = surface.mDistance;
590
      float mipmap      = surface.mMipmap;
591
      float[] projection= surface.mProjectionMatrix;
592

    
593
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
594
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
595

    
596
      if( mesh.getShowNormals() )
597
        {
598
        mMainProgram.useProgram();
599
        mesh.send(mMainProgramH,0);
600
        EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
601
        displayNormals(projection,mesh);
602
        }
603
      }
604
    }
605

    
606
///////////////////////////////////////////////////////////////////////////////////////////////////
607

    
608
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
609
    {
610
    if( mMainProgram!=null )
611
      {
612
      EffectQueue[] queues = effects.getQueues();
613

    
614
      EffectQueue.compute(queues, currTime);
615
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
616

    
617
      mMainProgram.useProgram();
618
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
619
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
620
      mesh.send(mMainProgramH,0);
621

    
622
      float inflate     = mesh.getInflate();
623
      float distance    = surface.mDistance;
624
      float mipmap      = surface.mMipmap;
625
      float[] projection= surface.mProjectionMatrix;
626

    
627
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
628
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
629

    
630
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
631
      }
632
    }
633

    
634
///////////////////////////////////////////////////////////////////////////////////////////////////
635

    
636
  static void blitPriv(InternalOutputSurface surface)
637
    {
638
    if( mBlitProgram!=null )
639
      {
640
      mBlitProgram.useProgram();
641

    
642
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
643
      GLES30.glUniform1i(mBlitTextureH, 0);
644
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
645
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
646
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
647
      }
648
    }
649

    
650
///////////////////////////////////////////////////////////////////////////////////////////////////
651

    
652
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
653
    {
654
    if( mBlitDepthProgram!=null )
655
      {
656
      mBlitDepthProgram.useProgram();
657

    
658
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
659
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
660
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
661
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
662
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
663
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
664
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
665
      }
666
    }
667

    
668
///////////////////////////////////////////////////////////////////////////////////////////////////
669
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
670

    
671
  private static int printPreviousBuffer()
672
    {
673
    int counter = 0;
674

    
675
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
676
                                                                GLES30.GL_MAP_READ_BIT);
677
    if( atomicBuf!=null )
678
      {
679
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
680
      counter = atomicIntBuf.get(0);
681
      }
682
    else
683
      {
684
      Log.e("effects", "print: failed to map atomic buffer");
685
      }
686

    
687
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
688

    
689
    return counter;
690
    }
691

    
692
///////////////////////////////////////////////////////////////////////////////////////////////////
693

    
694
  private static void zeroBuffer()
695
    {
696
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
697
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
698
    if( atomicBuf!=null )
699
      {
700
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
701
      atomicIntBuf.put(0,0);
702
      }
703
    else
704
      {
705
      Log.e("effects", "zero: failed to map atomic buffer");
706
      }
707

    
708
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
709
    }
710

    
711
///////////////////////////////////////////////////////////////////////////////////////////////////
712
// reset atomic counter to 0
713

    
714
  static int zeroOutAtomic()
715
    {
716
    int counter = 0;
717

    
718
    if( mAtomicCounter==null )
719
      {
720
      mAtomicCounter = new int[mFBOQueueSize];
721

    
722
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
723

    
724
      for(int i=0; i<mFBOQueueSize; i++)
725
        {
726
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
727
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
728
        zeroBuffer();
729
        }
730
      }
731

    
732
    // reading the value of the buffer on every frame would slow down rendering by
733
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
734
    if( mCurrBuffer==0 )
735
      {
736
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
737
      counter = printPreviousBuffer();
738
      }
739

    
740
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
741

    
742
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
743
    zeroBuffer();
744

    
745
    return counter;
746
    }
747

    
748
///////////////////////////////////////////////////////////////////////////////////////////////////
749
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
750

    
751
  static void oitClear(InternalOutputSurface surface, int counter)
752
    {
753
    if( mOITClearProgram==null )
754
      {
755
      if( mGLSL>=310 && !mOITCompilationAttempted )
756
        {
757
        mOITCompilationAttempted = true;
758

    
759
        try
760
          {
761
          createOITProgram(mResources);
762
          }
763
        catch(Exception ex)
764
          {
765
          mListener.distortedException(ex);
766
          return;
767
          }
768
        }
769
      else
770
        {
771
        return;
772
        }
773
      }
774

    
775
    if( mLinkedListSSBO[0]<0 )
776
      {
777
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
778

    
779
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
780
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
781
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
782
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
783

    
784
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
785
      }
786

    
787
    // See if we have overflown the SSBO in one of the previous frames.
788
    // If yes, assume we need to make the SSBO larger.
789
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
790

    
791
    if( overflow>1.0f )
792
      {
793
      mBufferSize *= (int)(overflow+1.0f);
794
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
795
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
796
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
797
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
798
      }
799

    
800
    mOITClearProgram.useProgram();
801

    
802
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
803
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
804
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
805
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
806
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
807
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
808
    }
809

    
810
///////////////////////////////////////////////////////////////////////////////////////////////////
811
// Pass2 of the OIT algorithm - build per-pixel linked lists.
812

    
813
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
814
    {
815
    if( mOITBuildProgram!=null )
816
      {
817
      mOITBuildProgram.useProgram();
818

    
819
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
820
      GLES30.glUniform1i(mOITBuildTextureH, 0);
821
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
822
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
823
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
824
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
825
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
826
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
827
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
828
      }
829
    }
830

    
831
///////////////////////////////////////////////////////////////////////////////////////////////////
832
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
833

    
834
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
835
    {
836
    if( mOITCollapseProgram!=null )
837
      {
838
      mOITCollapseProgram.useProgram();
839

    
840
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
841
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
842
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
843
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
844
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
845
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
846
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
847
      }
848
    }
849

    
850
///////////////////////////////////////////////////////////////////////////////////////////////////
851
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
852

    
853
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
854
    {
855
    if( mOITRenderProgram!=null )
856
      {
857
      mOITRenderProgram.useProgram();
858

    
859
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
860
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
861
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
862
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
863
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
864
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
865
      }
866
    }
867

    
868
///////////////////////////////////////////////////////////////////////////////////////////////////
869

    
870
  static void setSSBOSize(float size)
871
    {
872
    mBufferSize = size;
873
    }
874

    
875
///////////////////////////////////////////////////////////////////////////////////////////////////
876

    
877
  static int getQueueSize()
878
    {
879
    return mFBOQueueSize;
880
    }
881

    
882
///////////////////////////////////////////////////////////////////////////////////////////////////
883
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
884
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
885

    
886
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
887
    {
888
    String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
889
    String version = GLES30.glGetString(GLES30.GL_VERSION);
890
    String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
891

    
892
    mFBOQueueSize = 1;
893

    
894
    if( vendor.contains("ARM") )
895
      {
896
      try
897
        {
898
        String regex = ".*r(\\d+)p\\d.*";
899
        Pattern pattern = Pattern.compile(regex);
900
        Matcher matcher = pattern.matcher(version);
901

    
902
        if( matcher.find() )
903
          {
904
          String driverVersion = matcher.group(1);
905

    
906
          if( driverVersion!=null )
907
            {
908
            int drvVersion = Integer.parseInt(driverVersion);
909

    
910
            if( drvVersion<22 )
911
              {
912
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
913
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
914

    
915
              mFBOQueueSize = queueSize;
916
              }
917
            }
918
          }
919
        }
920
      catch(Exception ex)
921
        {
922
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
923
        }
924
      }
925
    else if( vendor.contains("Imagination") )
926
      {
927
      if( renderer.contains("GE8") )
928
        {
929
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
930
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
931
        }
932
      }
933
    else if( vendor.contains("Qualcomm"))
934
      {
935
      if( version.contains("V@331.0") )
936
        {
937
        Log.e("DISTORTED", "You are running this on an Adreno 3xx driver version 331.\nStrange shit might happen.");
938
        }
939
      }
940
    }
941

    
942
///////////////////////////////////////////////////////////////////////////////////////////////////
943
/**
944
 * Return OpenGL ES version supported by the hardware we are running on.
945
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
946
 * or 200 (OpenGL ES 2.0)
947
 */
948
  public static int getGLSL()
949
    {
950
    return mGLSL;
951
    }
952

    
953
///////////////////////////////////////////////////////////////////////////////////////////////////
954
/**
955
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
956
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
957
 * <p>
958
 * Needs to be called from a thread holding the OpenGL context.
959
 *
960
 * @param context  Context of the App using the library - used to open up Resources and read Shader code.
961
 * @param listener The library will send all (asynchronous!) exceptions there.
962
 */
963
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener)
964
    {
965
    onSurfaceCreated(context,listener,4);
966
    }
967

    
968
///////////////////////////////////////////////////////////////////////////////////////////////////
969
/**
970
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
971
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
972
 * <p>
973
 * Needs to be called from a thread holding the OpenGL context.
974
 *   
975
 * @param context   Context of the App using the library - used to open up Resources and read Shader code.
976
 * @param listener  The library will send all (asynchronous!) exceptions there.
977
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
978
 */
979
  public static void onSurfaceCreated(final Context context, final ExceptionListener listener, int queueSize)
980
    {
981
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
982
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
983

    
984
    int glESversion = configurationInfo.reqGlEsVersion;
985
    int major = glESversion >> 16;
986
    int minor = glESversion & 0xff;
987

    
988
    mListener = listener;
989

    
990
    if( major< 3 )
991
      {
992
      mGLSL = 100*major + 10*minor;
993
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
994
      mListener.distortedException(ex);
995
      }
996
    else
997
      {
998
      mGLSL = (major==3 && minor==0) ? 300 : 310;
999
      }
1000

    
1001
    int[] tmp = new int[1];
1002
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1003
    mMaxTextureSize = tmp[0];
1004
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1005
    mMaxNumberOfVerUniforms = tmp[0];
1006
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1007
    mMaxNumberOfFraUniforms = tmp[0];
1008

    
1009
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
1010
/*
1011
    android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
1012
    android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
1013
    android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
1014
*/
1015
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1016

    
1017
    InternalStackFrameList.setInitialized(true);
1018
    mOITCompilationAttempted = false;
1019

    
1020
    detectBuggyDriversAndSetQueueSize(queueSize);
1021
    EffectMessageSender.startSending();
1022

    
1023
    mResources = context.getResources();
1024

    
1025
    try
1026
      {
1027
      createMainProgram();
1028
      }
1029
    catch(Exception ex)
1030
      {
1031
      mListener.distortedException(ex);
1032
      }
1033

    
1034
    try
1035
      {
1036
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1037
      }
1038
    catch(Exception ex)
1039
      {
1040
      mListener.distortedException(ex);
1041
      }
1042

    
1043
    try
1044
      {
1045
      PostprocessEffect.createPrograms(mGLSL);
1046
      }
1047
    catch(Exception ex)
1048
      {
1049
      mListener.distortedException(ex);
1050
      }
1051
    }
1052

    
1053
///////////////////////////////////////////////////////////////////////////////////////////////////
1054
/**
1055
 * Call this so that the Library can initialize its internal data structures.
1056
 * Must be called from Activity.onCreate().
1057
 */
1058
  public static void onCreate()
1059
    {
1060
    onCreate(0);
1061
    }
1062

    
1063
///////////////////////////////////////////////////////////////////////////////////////////////////
1064
/**
1065
 * Call this so that the Library can initialize its internal data structures.
1066
 * Must be called from Activity.onCreate().
1067
 *
1068
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1069
 *           tell between Activities in case you're going to be using it from more than one.
1070
 */
1071
  public static void onCreate(long id)
1072
    {
1073
    InternalStackFrameList.onCreate(id);
1074
    }
1075

    
1076
///////////////////////////////////////////////////////////////////////////////////////////////////
1077
/**
1078
 * Call this so that the Library can resume its operations.
1079
 * Must be called from Activity.onResume().
1080
 */
1081
  public static void onResume()
1082
    {
1083
    onCreate(0);
1084
    }
1085

    
1086
///////////////////////////////////////////////////////////////////////////////////////////////////
1087
/**
1088
 * Call this so that the Library can resume its operations.
1089
 * Must be called from Activity.onResume().
1090
 *
1091
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1092
 *           tell between Activities in case you're going to be using it from more than one.
1093
 */
1094
  public static void onResume(long id)
1095
    {
1096
    InternalStackFrameList.onResume(id);
1097
    }
1098

    
1099
///////////////////////////////////////////////////////////////////////////////////////////////////
1100
/**
1101
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1102
 * Must be called from Activity.onPause().
1103
 */
1104
  public static void onPause()
1105
    {
1106
    onPause(0);
1107
    }
1108

    
1109
///////////////////////////////////////////////////////////////////////////////////////////////////
1110
/**
1111
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1112
 * Must be called from Activity.onPause().
1113
 *
1114
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1115
 *           tell between Activities in case you're going to be using it from more than one.
1116
 */
1117
  public static void onPause(long id)
1118
    {
1119
    InternalStackFrameList.onPause(id);
1120
    Dynamic.onPause();  // common for all frames
1121

    
1122
    mLinkedListSSBO[0]= -1;
1123
    mAtomicCounter = null;
1124

    
1125
    mNormalProgram     = null;
1126
    mMainOITProgram    = null;
1127
    mMainProgram       = null;
1128
    mFullProgram       = null;
1129
    mOITClearProgram   = null;
1130
    mOITBuildProgram   = null;
1131
    mOITCollapseProgram= null;
1132
    mOITRenderProgram  = null;
1133
    mBlitDepthProgram  = null;
1134
    mBlitProgram       = null;
1135
    }
1136

    
1137
///////////////////////////////////////////////////////////////////////////////////////////////////
1138
/**
1139
 * Call this so that the Library can release its internal data structures.
1140
 * Must be called from Activity.onDestroy().
1141
 */
1142
  public static void onDestroy()
1143
    {
1144
    onDestroy(0);
1145
    }
1146

    
1147
///////////////////////////////////////////////////////////////////////////////////////////////////
1148
/**
1149
 * Call this so that the Library can release its internal data structures.
1150
 * Must be called from Activity.onDestroy().
1151
 *
1152
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1153
 *           tell between Activities in case you're going to be using it from more than one.
1154
 */
1155
  public static void onDestroy(long id)
1156
    {
1157
    if( InternalStackFrameList.isInitialized() )
1158
      {
1159
      InternalStackFrameList.onDestroy(id);
1160

    
1161
      InternalOutputSurface.onDestroy(); // those three really destroy
1162
      Effect.onDestroy();                // static data that does not
1163
      DeferredJobs.onDestroy();          // need to be part of a frame
1164

    
1165
      mOITCompilationAttempted = false;
1166
      }
1167
    }
1168

    
1169
///////////////////////////////////////////////////////////////////////////////////////////////////
1170
/**
1171
 * Return the maximum size of the texture supported by the driver.
1172
 */
1173
  public static int getMaxTextureSize()
1174
    {
1175
    return mMaxTextureSize;
1176
    }
1177

    
1178
///////////////////////////////////////////////////////////////////////////////////////////////////
1179
/**
1180
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1181
 */
1182
  public static void needTransformFeedback()
1183
    {
1184
    mNeedsTransformFeedback = true;
1185
    }
1186

    
1187
///////////////////////////////////////////////////////////////////////////////////////////////////
1188
/**
1189
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1190
 * single (InputSurface,MeshBase) combo.
1191
 *
1192
 * @param type {@link EffectType}
1193
 * @return The maximum number of effects of a given type.
1194
 */
1195
  @SuppressWarnings("unused")
1196
  public static int getMax(EffectType type)
1197
    {
1198
    return EffectQueue.getMax(type.ordinal());
1199
    }
1200

    
1201
///////////////////////////////////////////////////////////////////////////////////////////////////
1202
/**
1203
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1204
 * This can fail if:
1205
 * <ul>
1206
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1207
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1208
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1209
 *     time only decreasing the value of 'max' is permitted.
1210
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1211
 * </ul>
1212
 *
1213
 * @param type {@link EffectType}
1214
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1215
 *            than Byte.MAX_VALUE
1216
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1217
 */
1218
  @SuppressWarnings("unused")
1219
  public static boolean setMax(EffectType type, int max)
1220
    {
1221
    return EffectQueue.setMax(type.ordinal(),max);
1222
    }
1223
  }
(3-3/16)