commit 47bf465479335ea718d79098f2ab92c764f91a4d
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Thu Dec 19 00:11:15 2019 +0000

    RubikCube: make finishingRotation more flexible (can now finish any rotation which did finish interpolating (nearly) to the end - and not only the single-static 'manual' rotation)

diff --git a/src/main/java/org/distorted/library/type/DynamicQuat.java b/src/main/java/org/distorted/library/type/DynamicQuat.java
index f62b136..97d394f 100644
--- a/src/main/java/org/distorted/library/type/DynamicQuat.java
+++ b/src/main/java/org/distorted/library/type/DynamicQuat.java
@@ -30,6 +30,8 @@ import java.util.Vector;
 *
 * Only unit quaternions represent valid rotations in 3D - and interpolating through rotations is the
 * most common use case for this class. No effort is done to normalize the Points though.
+*
+* Rotation Quaternion is assumed to be in the form ( axisX*sinT, axisY*sinT, axisZ*sinT, cosT ).
 */
 
 public class DynamicQuat extends Dynamic implements Data4D
@@ -147,6 +149,8 @@ public class DynamicQuat extends Dynamic implements Data4D
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 /**
  * Resets the location'th Point.
+ * <p>
+ * Rotation Quaternion is assumed to be in the form ( axisX*sinT, axisY*sinT, axisZ*sinT, cosT ).
  *
  * @param location the index of the Point we are setting.
  * @param x New value of its first float.
