commit 4bf6e1751217e480d84dd068199e2d1baa8dc2f2
Author: leszek <leszek@koltunski.pl>
Date:   Mon Jun 19 23:22:03 2017 +0100

    Minor

diff --git a/src/main/java/org/distorted/library/main/EffectQueueFragment.java b/src/main/java/org/distorted/library/main/EffectQueueFragment.java
index 230a5b5..0d3e82c 100644
--- a/src/main/java/org/distorted/library/main/EffectQueueFragment.java
+++ b/src/main/java/org/distorted/library/main/EffectQueueFragment.java
@@ -53,7 +53,7 @@ class EffectQueueFragment extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
   
-  synchronized void compute(long currTime,float halfX, float halfY)
+  void compute(long currTime,float halfX, float halfY)
     { 
     if( currTime==mTime ) return;
     if( mTime==0 ) mTime = currTime;
@@ -85,7 +85,7 @@ class EffectQueueFragment extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
   
-  synchronized void send()
+  void send()
     {
     GLES30.glUniform1i( mNumEffectsH, mNumEffects);
 
diff --git a/src/main/java/org/distorted/library/main/EffectQueueVertex.java b/src/main/java/org/distorted/library/main/EffectQueueVertex.java
index 0c34ca2..da2ffc0 100644
--- a/src/main/java/org/distorted/library/main/EffectQueueVertex.java
+++ b/src/main/java/org/distorted/library/main/EffectQueueVertex.java
@@ -53,7 +53,7 @@ class EffectQueueVertex extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
   
-  synchronized void compute(long currTime,float halfX, float halfY, float halfZ)
+  void compute(long currTime,float halfX, float halfY, float halfZ)
     {
     if( currTime==mTime ) return;
     if( mTime==0 ) mTime = currTime;
@@ -86,7 +86,7 @@ class EffectQueueVertex extends EffectQueue
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  synchronized void send()
+  void send()
     {
     GLES30.glUniform1i( mNumEffectsH, mNumEffects);
       
