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Revision 50642a86

Added by Leszek Koltunski about 7 years ago

Simplify drawRecursive

View differences:

src/main/res/raw/test_vertex_shader.glsl
19 19

  
20 20
precision lowp float;
21 21

  
22
uniform vec2 u_objD;             // object width X object height.
23
                                 // point (0,0) is the center of the object
24
uniform mat4 u_MVPMatrix;        // the combined model/view/projection matrix.
25
attribute vec2 a_Position;       // Per-vertex position information we will pass in.
22
uniform vec2 u_objD;       // object width X object height.
23
uniform mat4 u_MVPMatrix;  // the combined model/view/projection matrix.
24
attribute vec2 a_Position; // Per-vertex position information we will pass in.
26 25

  
27 26
//////////////////////////////////////////////////////////////////////////////////////////////
28 27

  

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