commit 535a45bcd464c0ada1cdb18e429040ff593ab812
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Thu May 21 12:32:45 2020 +0100

    Fix licenses :)

diff --git a/src/main/res/raw/blit_depth_fragment_shader.glsl b/src/main/res/raw/blit_depth_fragment_shader.glsl
index d297622..fa73c06 100644
--- a/src/main/res/raw/blit_depth_fragment_shader.glsl
+++ b/src/main/res/raw/blit_depth_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
+// Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/blit_depth_vertex_shader.glsl b/src/main/res/raw/blit_depth_vertex_shader.glsl
index 9044de2..6fe122f 100644
--- a/src/main/res/raw/blit_depth_vertex_shader.glsl
+++ b/src/main/res/raw/blit_depth_vertex_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
+// Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
-// You should have received a copy of the GNU General Public License                        // 
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// You should have received a copy of the GNU General Public License                        //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/blit_fragment_shader.glsl b/src/main/res/raw/blit_fragment_shader.glsl
index 3cf5948..062b90c 100644
--- a/src/main/res/raw/blit_fragment_shader.glsl
+++ b/src/main/res/raw/blit_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
+// Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision lowp float;
diff --git a/src/main/res/raw/blit_vertex_shader.glsl b/src/main/res/raw/blit_vertex_shader.glsl
index ab6790b..88b64b1 100644
--- a/src/main/res/raw/blit_vertex_shader.glsl
+++ b/src/main/res/raw/blit_vertex_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2016 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        // 
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision lowp float;
diff --git a/src/main/res/raw/main_fragment_shader.glsl b/src/main/res/raw/main_fragment_shader.glsl
index 95b7a65..4809b6e 100644
--- a/src/main/res/raw/main_fragment_shader.glsl
+++ b/src/main/res/raw/main_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2016 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/main_vertex_shader.glsl b/src/main/res/raw/main_vertex_shader.glsl
index 8606282..ea833f6 100644
--- a/src/main/res/raw/main_vertex_shader.glsl
+++ b/src/main/res/raw/main_vertex_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2016 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        // 
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/normal_fragment_shader.glsl b/src/main/res/raw/normal_fragment_shader.glsl
index f099810..963f0f3 100644
--- a/src/main/res/raw/normal_fragment_shader.glsl
+++ b/src/main/res/raw/normal_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2016 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision lowp float;
diff --git a/src/main/res/raw/normal_vertex_shader.glsl b/src/main/res/raw/normal_vertex_shader.glsl
index f586cbf..83ab55b 100644
--- a/src/main/res/raw/normal_vertex_shader.glsl
+++ b/src/main/res/raw/normal_vertex_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2016 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        // 
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision lowp float;
diff --git a/src/main/res/raw/oit_build_fragment_shader.glsl b/src/main/res/raw/oit_build_fragment_shader.glsl
index 484aefc..3ad6b4d 100644
--- a/src/main/res/raw/oit_build_fragment_shader.glsl
+++ b/src/main/res/raw/oit_build_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/oit_clear_fragment_shader.glsl b/src/main/res/raw/oit_clear_fragment_shader.glsl
index a10ba08..18eceb1 100644
--- a/src/main/res/raw/oit_clear_fragment_shader.glsl
+++ b/src/main/res/raw/oit_clear_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/oit_collapse_fragment_shader.glsl b/src/main/res/raw/oit_collapse_fragment_shader.glsl
index 2f62314..1077e92 100644
--- a/src/main/res/raw/oit_collapse_fragment_shader.glsl
+++ b/src/main/res/raw/oit_collapse_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/oit_render_fragment_shader.glsl b/src/main/res/raw/oit_render_fragment_shader.glsl
index e55922e..b9d5997 100644
--- a/src/main/res/raw/oit_render_fragment_shader.glsl
+++ b/src/main/res/raw/oit_render_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
 // Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/oit_vertex_shader.glsl b/src/main/res/raw/oit_vertex_shader.glsl
index 0a80a30..cd57191 100644
--- a/src/main/res/raw/oit_vertex_shader.glsl
+++ b/src/main/res/raw/oit_vertex_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
+// Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
-// You should have received a copy of the GNU General Public License                        // 
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// You should have received a copy of the GNU General Public License                        //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
diff --git a/src/main/res/raw/preprocess_fragment_shader.glsl b/src/main/res/raw/preprocess_fragment_shader.glsl
index 904c3a7..9fa9788 100644
--- a/src/main/res/raw/preprocess_fragment_shader.glsl
+++ b/src/main/res/raw/preprocess_fragment_shader.glsl
@@ -1,20 +1,20 @@
 //////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2016 Leszek Koltunski                                                          //
+// Copyright 2018 Leszek Koltunski                                                          //
 //                                                                                          //
-// This file is part of DistortedLibrary.                                                          //
+// This file is part of Distorted.                                                          //
 //                                                                                          //
-// DistortedLibrary is free software: you can redistribute it and/or modify                        //
+// Distorted is free software: you can redistribute it and/or modify                        //
 // it under the terms of the GNU General Public License as published by                     //
 // the Free Software Foundation, either version 2 of the License, or                        //
 // (at your option) any later version.                                                      //
 //                                                                                          //
-// DistortedLibrary is distributed in the hope that it will be useful,                             //
+// Distorted is distributed in the hope that it will be useful,                             //
 // but WITHOUT ANY WARRANTY; without even the implied warranty of                           //
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                            //
 // GNU General Public License for more details.                                             //
 //                                                                                          //
 // You should have received a copy of the GNU General Public License                        //
-// along with DistortedLibrary.  If not, see <http://www.gnu.org/licenses/>.                       //
+// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
 //////////////////////////////////////////////////////////////////////////////////////////////
 
 precision highp float;
