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Revision 5413c8cc

Added by Leszek Koltunski about 3 years ago

Convert the first object, the Cube, to the new Cubit-creating engine.

View differences:

src/main/java/org/distorted/library/mesh/MeshBase.java
696 696
   public void printTex()
697 697
     {
698 698
     int vert=0;
699
     int num = numTexComponents();
699
     int num = getNumTexComponents();
700 700
     StringBuilder sb = new StringBuilder();
701 701
     sb.append("tex components: ").append(num);
702 702

  
......
1312 1312
 *
1313 1313
 * @return The number of Texture Components of this Mesh.
1314 1314
 */
1315
   public int numTexComponents()
1315
   public int getNumTexComponents()
1316 1316
     {
1317 1317
     return mTexComponent.size();
1318 1318
     }
......
1324 1324
 *
1325 1325
 * @return The number of Effect Components of this Mesh.
1326 1326
 */
1327
   public int numEffComponents()
1327
   public int getNumEffComponents()
1328 1328
     {
1329 1329
     return mEffComponent.size();
1330 1330
     }

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