Revision 667884b0
Added by Leszek Koltunski almost 4 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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107 | 107 |
#endif |
108 | 108 |
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109 | 109 |
v_Position = v; |
110 |
v_endPosition = v + n; |
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#ifdef PREAPPLY |
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v_endPosition = n; |
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#else |
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v_endPosition = v + 0.5*n; |
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#endif |
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111 | 117 |
v_TexCoordinate = a_TexCoordinate; |
112 | 118 |
v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
113 | 119 |
gl_Position = u_MVPMatrix*vec4(v,1.0); |
Also available in: Unified diff
Speedup for preapply