commit 72ef21f79056ae88bf496e2e357a5222f3df2536
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Wed Dec 16 22:15:02 2020 +0100

    Cleanups

diff --git a/src/main/java/org/distorted/library/program/FragmentCompilationException.java b/src/main/java/org/distorted/library/program/FragmentCompilationException.java
index 3fb6bb2..612faaa 100644
--- a/src/main/java/org/distorted/library/program/FragmentCompilationException.java
+++ b/src/main/java/org/distorted/library/program/FragmentCompilationException.java
@@ -24,7 +24,7 @@ package org.distorted.library.program;
 import org.distorted.library.main.DistortedLibrary;
 
 /**
- *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
+ *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
  *  if compilation of the fragment shader fails for some other reason than too many uniforms.
  *  <p>
  *  This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders.
diff --git a/src/main/java/org/distorted/library/program/FragmentUniformsException.java b/src/main/java/org/distorted/library/program/FragmentUniformsException.java
index 3775915..6a5ec29 100644
--- a/src/main/java/org/distorted/library/program/FragmentUniformsException.java
+++ b/src/main/java/org/distorted/library/program/FragmentUniformsException.java
@@ -24,7 +24,7 @@ package org.distorted.library.program;
 import org.distorted.library.main.DistortedLibrary;
 
 /**
- *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
+ *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
  *  if compilation of the fragment shader fails because of too many uniforms there, i.e. because
  *  we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)}
  *  to too high value.
diff --git a/src/main/java/org/distorted/library/program/LinkingException.java b/src/main/java/org/distorted/library/program/LinkingException.java
index e35f1d6..3e3928e 100644
--- a/src/main/java/org/distorted/library/program/LinkingException.java
+++ b/src/main/java/org/distorted/library/program/LinkingException.java
@@ -24,7 +24,7 @@ package org.distorted.library.program;
 import org.distorted.library.main.DistortedLibrary;
 
 /**
- *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
+ *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
  *  if linking of the Shaders fails.
  *  <p>
  *  Theoretically this should never happen.
diff --git a/src/main/java/org/distorted/library/program/VertexCompilationException.java b/src/main/java/org/distorted/library/program/VertexCompilationException.java
index 13c6092..a18ab55 100644
--- a/src/main/java/org/distorted/library/program/VertexCompilationException.java
+++ b/src/main/java/org/distorted/library/program/VertexCompilationException.java
@@ -24,7 +24,7 @@ package org.distorted.library.program;
 import org.distorted.library.main.DistortedLibrary;
 
 /**
- *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
+ *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
  *  if compilation of the vertex shader fails for some other reason than too many uniforms.
  *  <p>
  *  This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders.
diff --git a/src/main/java/org/distorted/library/program/VertexUniformsException.java b/src/main/java/org/distorted/library/program/VertexUniformsException.java
index b936ec9..4b716d1 100644
--- a/src/main/java/org/distorted/library/program/VertexUniformsException.java
+++ b/src/main/java/org/distorted/library/program/VertexUniformsException.java
@@ -24,7 +24,7 @@ package org.distorted.library.program;
 import org.distorted.library.main.DistortedLibrary;
 
 /**
- *  Thrown by {@link DistortedLibrary#onCreate(android.content.Context)}
+ *  Thrown by {@link DistortedLibrary#onSurfaceCreated(android.content.Context, org.distorted.library.main.DistortedLibrary.ExceptionListener)}
  *  if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because
  *  we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)}
  *  to too high value.
