Revision 78ff6ea9
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/effect/VertexEffectShear.java | ||
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{ |
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private static final EffectName NAME = EffectName.VERTEX_SHEAR; |
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private Data3D mShear; |
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private Data3D mCenter; |
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private final Data3D mShear, mCenter; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
Also available in: Unified diff
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.