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Revision 78ff6ea9

Added by Leszek Koltunski over 3 years ago

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

View differences:

src/main/java/org/distorted/library/effect/VertexEffectShear.java
29 29
  {
30 30
  private static final EffectName NAME = EffectName.VERTEX_SHEAR;
31 31

  
32
  private Data3D mShear;
33
  private Data3D mCenter;
32
  private final Data3D mShear, mCenter;
34 33

  
35 34
///////////////////////////////////////////////////////////////////////////////////////////////////
36 35
/**

Also available in: Unified diff