Revision 78ff6ea9
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
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190 | 190 |
EffectQueueVertex vertex = (EffectQueueVertex)queues[1]; |
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matrix.send(distance, mipmap, projection, 2); |
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vertex.send(mHalo*0.01f,2); |
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vertex.send(mHalo*0.01f,mPreProgramH,2);
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if( mA!=0.0f ) |
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{ |
Also available in: Unified diff
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.