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Revision 78ff6ea9

Added by Leszek Koltunski over 3 years ago

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

View differences:

src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java
190 190
    EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
191 191

  
192 192
    matrix.send(distance, mipmap, projection, 2);
193
    vertex.send(mHalo*0.01f,2);
193
    vertex.send(mHalo*0.01f,mPreProgramH,2);
194 194

  
195 195
    if( mA!=0.0f )
196 196
      {

Also available in: Unified diff